Tapper
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Tapper | |
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Developer(s) | Marvin Glass and Associates |
Publisher(s) | Bally Midway |
Designer(s) | Steve Meyer (programming), Scott Morrison (graphics), Rick Hicaro (sound), Elaine Ditton (support) |
Platform(s) | Arcade, Atari 2600, Atari 8-bit, ColecoVision, Commodore 64, ZX Spectrum, Amstrad CPC, BBC Micro, Mobile phone, Xbox Live Arcade |
Release date | 1983 |
Genre(s) | Action |
Mode(s) | Up to 2 players, alternating turns |
Input methods | Joystick, 1 button (constructed as a lever, like a keg tap) |
Cabinet | Upright and cocktail |
Display | Horizontal orientation, Raster, standard resolution (Used: 512 x 480) |
Tapper, also known as Root Beer Tapper, is a 1983 arcade game released by Bally Midway. The goal of the game is to serve beer and collect empty mugs and tips.
Contents |
[edit] Overview
Tapper puts the player in the shoes of a bartender. The player must serve eager, thirsty patrons before their patience expires.
[edit] Description
The Tapper game screen features four bars. Patrons arrive periodically at the end of the bar opposite the player and demand drinks. The player must draw and serve drinks to the patrons as they slowly advance towards the player. If any customers reach the player's end of the bar, they grab the player-as-bartender and toss him out the far end of the bar, costing the player a life.
The player serves customers by filling a mug at one of the four taps. Once the mug is full, the player releases the tap which automatically slides the mug towards the advancing customer. Customers catch mugs that are slid towards them, as long as they are not already drinking a beer, or otherwise distracted. If a mug is not caught by a customer (whether the customer is already drinking, or if there is no customer), then it falls off the bar on the other end, resulting in a loss of a life for the player. If a customer does catch the mug, though, then he or she is pushed back some amount towards the opposite end of the screen. The goal is to push the customer completely off the screen, but if they are not then they will stay and consume their drink in place. When a customer finishes his drink, he slides the empty mug back towards the player, after which the customer resumes his advance on the player. The player must collect the empty mugs before they reach the end of the bar and fall to the ground. A mug falling to the ground costs a life.
Periodically, customers will leave tips on the bar for the player. These tips can be left at anyplace on the bar. The tip will appear after a specific number of empty mugs are released by the customers, and will appear wherever the customer is standing who releases the required mug. For example, in all levels, the first tip is left by the customer who returns the second empty mug, and will be left beside wherever this customer is standing. By collecting the tip, the player earns extra points and initiates "entertainment" for that level (dancing girls on the wild-west level, cheerleaders on the sports level, etc). While the entertainment is active, some fraction of the customers will be distracted and stop advancing towards the player, however they will also stop catching mugs.
In order to complete a level, the player must clear the entire bar of customers. Once this is done, the player is presented with a short vignette in which the bartender draws a drink for himself and after drinking it tosses the empty mug into the air with varying (usually humorous) results.
As the game progresses, the customers come faster and faster and demand more and more drinks, increasing the distance they progress towards the player end of the bar.
In between levels of different settings, the player is presented with a "challenge" round. In this segue, the player is presented with a single bar that has several cans of beer or root beer sitting on top of it. An unarmed, masked villain shakes every can except one. Then, of their own accord, the cans shuffle their positions so as to (attempt to) confuse the player in regard to which can is the unshaken one. It is in essence a shell game where the player is rewarded with extra points for picking the right can. If the wrong can is picked, it explodes in the bartender/soda jerk's face, after which the right can is revealed.
There are four settings for the game, each setting lasting for two to four levels. The settings of the game are:
- A country-western bar with cowboys (2 levels)
- A sporting event with athletes (3 levels)
- A punk rock bar with rockers (4 levels)
- A space bar with aliens (4 levels)
After completing all the levels, thirteen in all, the player starts at the first again, harder than the first time through, and with some minor variations.
Originally intended to be sold only to bars, many of the cabinets were designed to look like bars—with a brass rail footrest and drink holders. The controller was designed to look like the tap handles on a real keg. Digitized belches were recorded, but never used.
[edit] Versions
Several variants of the game were released, with similar gameplay but different graphics and music. The first was with Budweiser branding, followed in 1984 by Root Beer Tapper, which was developed specifically for arcades because the original version was construed as advertising alcohol to minors (since many of the games appeared in video game arcades).
The Tom Mix Software Company made a clone called Brewmaster for the TRS-80 Color Computer.
There are also some boards with Suntory branding, supposedly made by Sega, which they deny.
In July 2000, Midway licensed Root Beer Tapper, along with other Williams Electronics games, to Macromedia for use in an online applet to demonstrate the power of the Shockwave web content platform, entitled Shockwave Arcade Collection. The conversion was created by Digital Eclipse. It is currently freely available to be played online.
Root Beer Tapper was included as one of the 20+ games on Midway Arcade Treasures for PlayStation 2, Xbox, GameCube, and the PC.
Root Beer Tapper is a leaderboard game on Gametap.
Root Beer Tapper was released on Microsoft's Xbox Live Arcade service for the Xbox 360 on February 7, 2007 for 400 Microsoft Points ($5.00). This release adds high definition support, achievements, leaderboards, and new online and local co-op modes.
[edit] Legacy
The programming and art style are almost identical to a later game called Timber and another called Domino Man. All three were designed and programmed by the same team at Marvin Glass and Associates. Members of this team later created Golden Tee Golf after leaving MGA.