Tales of Destiny 2

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This article is about the PlayStation 2 game that was marketed and released exclusively in Japan.
Tales of Destiny 2
PlayStation 2 cover
Developer(s) Telenet Japan / Wolfteam
Publisher(s) Namco
Designer(s) Mutsumi Inomata (character)
Platform(s) PlayStation 2, PlayStation Portable
Release date PlayStation 2
JP November 28, 2002
ROC August 14, 2003
PlayStation Portable
JP February 15, 2007
Genre(s) Role-playing game
Mode(s) Single-player / Multiplayer
Rating(s) CERO: A
Media 1 × DVD-ROM(PS2)
1 × UMD(PSP)
Input methods DualShock controller

Tales of Destiny 2 (テイルズ オブ デスティニー 2 Teiruzu obu Desutinī 2?) is the fourth main game in Namco's popular Tales RPG series, a true sequel to Tales of Destiny that takes place in the same fictional world. Tales of Destiny 2 is easily confused with the name of the North American release of Tales of Eternia, Tales of Destiny II, which was renamed since the name "Eternia" is trademarked by Mattel (for the He-Man toys) in North America. Released in late 2002 in Japan, a North American localization of Tales of Destiny 2 is unlikely as predecessors Tales of Destiny and Tales of Eternia sold poorly. In carrying on the traditions of the Tales series, Tales of Destiny 2 relies on such mainstays as the Linear Motion Battle System and sprite-based characters. Like most games in the series, Tales of Destiny 2 includes an introduction and insert-scenes animated by Production I.G, and a J-pop theme song - in this case, Key to My Heart by Mai Kuraki.

Contents

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[edit] Gameplay

In a fashion similar to its predecessors in the Tales series, Tales of Destiny 2 has five basic modes of gameplay: the 3D overworld map, 2D town and dungeon maps, the battle screen, the menu screen, and skits.[1] The overworld map is a scaled down representation of the game's fictional world; the player directs characters from one on-map location to another in order to advance the plot and achieve in-game objectives. As in all previous games in the series, the player is given three methods of world map transportation: by foot, ship, and airship. With a few plot-driven exceptions, such as scripted boss encounters, enemies are randomly encountered on field maps and on the overworld when traveling by foot.

The game's plot progresses as the player passes through towns and dungeons in accordance with the scenario scripting of Tales of Destiny 2. Various NPCs, such as town citizens and travelers, will offer information to the player; this dialogue is often helpful to plot advancement, but the majority is simply background material that adds depth to the fictional world. Each town usually provides item and equipment shops; merchants accept the Tales series currency, Gald (ガルド Garudo?), which can be obtained from battle or treasure chests on the dungeon and town maps.[2] Throughout the game, visiting certain individuals in towns will activate optional events and side-quests. Prisons, sewers, forests, and the floating city of Dycroft serve as dungeon locales; these areas are scattered with treasure chests containing rare items, some of which cannot be purchased in stores. Dungeons frequently contain puzzles and mazes, such as boxes that must be reoriented to form a bridge, which must be cleared to advance; the "Sorcerer's Ring", a relic that shoots tiny plumes of fire, often plays a central role in puzzle resolution, along with the "Sorcerer's Scope", a tool that reveals hidden objects.[3]

The menu screen is where the player makes character-oriented decisions: who will be in the traveling party, what equipment will they use, which magic spells will be actively cast, and how battle will be resolved.[4] It is also used to track experience points, levels, Gald, and character statistics.[4] Additionally, the menu screen provides behavioral and tactical options for computer-controlled allies in combat; aggression levels can be altered, along with the AI preference for magical versus physical attack. By default, the single player experience is that of the player controlling one character while the computer uses the remaining three characters, according to player-defined parameters, in a party of four. If the player wishes to have additional control over battle actions and outcomes, commands can be issued manually through the battle menu and shortcuts can be assigned to ally skills or spells. The multiplayer option, which supports up to four humans playing simultaneously using a PlayStation 2 multitap, allows complete human control and the removal of the AI element from battle.[5]

Like the Tales series games preceding it, Tales of Destiny 2 retains the cooking system that was introduced in the PlayStation version of Tales of Phantasia.[6] Basic ingredients, such as vegetables, meat, and bread are common throughout the game, and the player acquires recipes for making those ingredients into dishes, which heal the party. Recipes, although occasionally found in dungeons, are typically learned through interaction with the "Wonder Chef", a reoccurring character who appears in many towns. This system is offered as an alternative to using ordinary healing items, such as gels, or healing spells outside of battle.

[edit] Battle system

Judas is casting Shadow Edge (シャドウエッジ, Shadouejji?) on an enemy in battle. From left to right: Kyle, Reala, Nanaly, Judas; PlayStation 2 version.
Judas is casting Shadow Edge (シャドウエッジ Shadouejji?) on an enemy in battle. From left to right: Kyle, Reala, Nanaly, Judas; PlayStation 2 version.

The battle system of Tales of Destiny 2 is a cross between typical CRPG offerings and the fighting game genre, so the system is a hybrid that uses both experience points and a hit counter for combos, two typically disparate game elements. If the player does not wish to fight, escape is also a possibility in combat; however, escaping can be risky and the player forfeits all possible rewards from battle.

Tales of Destiny 2 employs the Tales series' characteristic style of combat, the LMBS (Linear Motion Battle System), in which the player controls the characters in real-time (as opposed to turn-based), and the characters perform actions on a two-dimensional plane. This iteration of the battle system is known as the Trust and Tactical LMBS (TT-LMBS), and is designed to encourage the player to think more about coordinating the characters to make combat more efficient. One of the ways this is achieved is by the introduction of the Spirits System. Characters have a spirit bar, measured in SP, which decreases as they take actions and refills when they defend, or are not executing any commands; more complex commands usually consume greater quantities of SP. When a character has very low spirit, even basic attacks become impossible to execute; the player must consequently let some low spirit characters fall back while other characters with high spirit take the offensive. Tales of Destiny 2 also employs an auto-zoom feature in combat, which became standard in future Tales games. The camera zooms out when there is great distance between characters, making it easier for the player to monitor the whole party; when the characters are grouped together, or if there is particularly intense localized action, the camera zooms in.

In battle, characters are defined by three basic parameters: HP (health points), TP (technical points), and SP (spirit points). Health points, a measure of survivability, are depleted by taking damage from enemy attacks; when a character loses all HP, he or she is no longer usable in battle until resurrected. Technical and spirit points are used primarily to take action; spells and techniques cost SP and TP to perform, while defensive maneuvers, such as back stepping, only consume SP. Various other parameters, like strength and agility, are used to determine battle performance. Tales of Destiny 2 was innovative with respect to the Tales series insofar as TP and SP regenerate over time; although items can restore TP in an emergency, SP can only be regained by defending and waiting.

All six playable characters can use magic, as opposed to the previous Tales formula of providing specialized characters, such as Keele from Tales of Eternia, who can only use magic. The playable females are predominantly magic users while the males are fighters, but the player can choose either path for each character, providing tactical and strategic flexibility.

[edit] Experience points, levels, and grade

Victory in battle yields experience points, which are applied to each individual character to determine if he or she gains a level. Raising a level provides many permanent benefits, such as improved combat abilities, new skills, and additional HP. Unique character-based titles can change the bonuses received upon raising a level, so this allows another degree of customization. The player is also awarded grade based on performance in combat on a per-battle basis, where the quantity of grade received increases as battle performance improves. Tales of Destiny 2 introduced the grade system to the Tales series; as such, the TT-LMBS was the first to include grade judgment. Grade is accumulated throughout the game for the purpose of purchasing special bonuses, such as double experience, that apply to the next playthrough.

[edit] Skills and combos

Battle skills in Tales of Destiny 2, like many other entries in the series, have three tiers: tier 1 special skills (術技 tokugi?), tier 2 secret arts (奥義 ougi?), and tier 3 hidden secret arts (秘奥義 hi-ougi?). The player is rewarded for longer combos with additional experience, so an incentive exists to chain together the longest combo possible, as an extensive combo also prevents enemy action by definition. Normal physical attacks flow seamlessly into tier 1 skills, tier 1 chains to tier 2, etc.; therefore, the typical attack sequence in Tales of Destiny 2 starts with normal attacks and ends with the use of a hi-ougi skill. The hi-ougi skills, which are enabled through the Enchant system, involve a brief anime cut-in followed by a lengthy independent attack; this is analogous to the Limit Break concept in the Final Fantasy series. The character in question must be in a special state, called "Spirits Blaster Mode", in order to successfully execute the hi-ougi; this temporary state is triggered by total accumulated damage, both inflicted and received, in combat.

[edit] Enchant and Refine systems

The Enchant system, which allows battle skill customization, is paired with the Refine system, which lets the player combine and modify weapons and items. As a skill is used with increasing intensity, additional Enchant options are made available; although only one option can be enabled at a time, the possibilities range from increased damage to extensions that are activated after the skill is used. Hi-ougi use, a type of extension, is impossible without the enchant system. Refine enables the transformation of items and weapons by consuming "Rune Bottles"; two weapons may be fused into a stronger weapon, or healing items could be improved.

[edit] Plot

Tales of Destiny 2, which is centered around Kyle Dunamis and his efforts to restore history as it once was, deals with the events that take place eighteen years after Stahn Aileron's exploits in Tales of Destiny. A new movement led by Elraine seeks to revive the goddess Fortuna and worship her as the one true god, one who would provide happiness to all people. Aided by Barbatos, an ancient soldier on the losing side of the War of Heaven and Earth who lusts for revenge, Elraine will not permit interference with her plan on the part of Kyle and his allies.

[edit] Setting

Over 1,000 years prior to Tales of Destiny, a comet collided with the fictional planet on which the game occurs, ushering in a long and enduring winter. The survivors, desperate for the light of the sun, harnessed Lens (レンス Rensu?), an energy source they found in the remains of the comet, to create Dycroft, a flying city (aeropolis in the North American (NA) localization of Tales of Destiny). Eventually the residents of the flying cities came to dominate those who remained on the surface using a powerful weapon called Belcrant, and the War of Heaven and Earth (天地戦争 Tenchi Sensō?) (NA: Aeth'er Wars) began as a result. The team of scientists who created Belcrant defected to the side of the surface-dwellers and developed powerful Lens-based weapons called Swordians, sentient swords, on their behalf. The Swordian Masters, empowered by the Lens flowing through their Swordians, then destroyed all of the flying cities and sunk Dycroft into the ocean, ending the War of Heaven and Earth.

The Swordians lay dormant for centuries until conflict broke out for possession of an enormous Lens known as the God's Eye (NA: Eye of Atamoni), ultimately orchestrated by the defeated, but never truly killed, ruler of Dycroft. Stahn Aileron, a young man on a journey for fame and fortune, happened to find the Swordian Dymlos, setting him on a course to save the world from impending disaster. Joined by fellow Swordian Masters Rutee, Philia, Woodrow (NA: Garr), and Leon, Stahn prevented the resurrection of Dycroft and restored peace to the world in the original Tales of Destiny. However, the surface world had been extensively damaged by the Belcrant weapon during the recent conflict, leaving a number of cities in ruins.

[edit] Story

Tales of Destiny 2 begins 18 years after Tales of Destiny. While the exploits of Stahn and the Swordian Masters are known far and wide, their heroism has begun to fade from the hearts of the people. The current preoccupation lies with the Holy Woman Elraine, who promises immediate happiness for all using the power of Lens. Elraine, supported by the Cult of Fortuna, becomes increasingly bold while accumulating political and military power; she demands that the people surrender their Lens for the betterment of all through her miracles.

As the son of world-renowned heroes Stahn and Rutee, Kyle is certain that it's his destiny, even his duty, to become a hero as well. Kyle begins his journey at his mother's Dunamis Orphanage (デュナミス孤児院?) in the city of Cresta (クレスタ?); he has been raised here since birth. The Orphanage is in desperate need of money, so Kyle bands together with his childhood friend Loni to investigate rumors of a giant Lens. While exploring the nearby Laguna Ruins (ラグナ遺跡?), Kyle encounters a mysterious girl named Reala who emerges from a huge Lens; she announces that she is in search of a hero. After being captured and imprisoned by members of the Cult of Atamoni, Kyle and Loni are freed by Judas. In his effort to become the hero Reala seeks, Kyle vigorously chases after Reala, a quest that leads him through Harmenz Valley (ハーメンツヴァレー?) to the holy city of Aigrette (アイグレッテ?).

Barbatos makes an attempt on Philia's life in Straylize Temple (ストレイライズ大神殿?) , but his assassination attempt is thwarted by the combined actions of Kyle, Loni, and Judas. The three band together with Reala and travel to Heidelburg (ハイデルベルク?) to consult with Woodrow; their ship is rerouted to Lienea (リーネ?) after departing from Aigrette's port. Upon completing an assignment in an abandoned mine previously owned by the Oberon Corporation, the party departs from Noischtat (ノイシュタット?) by ship; the destination is Snowfuria (スノーフリア?). The party meets with Woodrow in Heidelburg, but he is not the hero that Reala is searching for; shortly thereafter, Heidelburg Castle is assaulted by the forces of Barbatos and Elraine using the Draconis as a siege engine. Barbatos severely wounds Woodrow, and the party is forcefully sent 10 years into the future by Elraine.

Kyle and Reala find themselves in Aigrette, where the meet Nanaly; as Nanaly knows the location of Judas and Loni, she joins the group. A ship brings them to Cherik (チェリク?), and the party travels to Hope Town (ホープタウン?) after crossing Heat River (ヒートリバー?). Reunited with Judas and Loni, Kyle heads to Kalviora (カルビオラ?) to enlist the aid of the goddess Fortuna, who transports them back to the present. Woodrow reports that Elraine has stolen a large quantity of Lens from the Kingdom's treasury, prompting the party to pursue her further. Reala surrenders to Elraine, and Kyle travels to Aigrette to rescue her; after the apparent defeat of Elraine, Reala declares that Kyle is truly the hero that she has been in search of. Kyle destroys the Draconis and its Lens cargo, but the resulting temporal distortion sends him into an alternate future.

Exploration of various surface cities reveals that the past has been altered; the forces of Barbatos won the War of Heaven and Earth, and Elraine offered the power of Lens to those remaining on the surface as a healing gesture. Dycroft distributes Lens to the major surface cities, which are protected enclaves of the remnants of humanity. Another encounter with Elraine prompts Kyle to retreat as she is too powerful in her present form; Elraine claims that Judas is Leon Magnus, and Judas asserts his true identity. Reala uses her pendant to escape, but Kyle finds himself 1,000 years in the past during the War of Heaven and Earth.

Kyle extensively aids the military forces of the surface during the conflict, escorting Harold on vital missions and rescuing Atwight, who had been held hostage by Barbatos in an attempt to lure out and kill Dymlos. After defeating Barbatos on Dycroft, bringing the War of Heaven and Earth to a close with victory for the surface-dwellers, Kyle bests him again eighteen years in the past immediately before the destruction of the God's Eye. Barbatos commits suicide by throwing himself into the God's Eye, and the group returns to the present after failing to apprehend Elraine in Nanaly's time. The God's Egg has risen, signaling the rebirth of the goddess Fortuna; Kyle wishes to destroy Fortuna and end the historical manipulation of Elraine, but Reala will cease to exist as she is a direct product of the goddess. Kyle ventures into the God's Egg and does battle with both Elraine and Fortuna; the goddess is annihilated, Reala disappears, and everyone returns to their respective time periods.

The damage inflicted by Fortuna is undone, so Kyle continues life with his father as Barbatos was never resurrected by Elraine. In a trip to the Laguna Ruins with Loni, Kyle rediscovers Reala as she emerges from the Lens; the two remember each other and embrace warmly.


[edit] Characters

Kyle Dunamis (カイル・デュナミス Kairu Dunamisu?)
Age: 15
Seiyū: Jun Fukuyama
The main character of the game, Kyle is very much like his father, Stahn; Kyle's straightforward, simplistic personality is similar to Stahn's as well. However, Kyle remembers little of his father, as the famous hero left on a journey when Kyle was very young; this is what Kyle has been told by Rutee, his mother, and Loni, his closest friend. In actuality, Stahn was killed by Barbatos when Kyle was a child. Rutee runs the Dunamis Orphanage based in the town of Cresta, so the other children there are akin to family. Kyle is especially close to Loni, who treats him like a little brother; their relationship has been forged over more than ten years. Kyle has absolute faith that he will become a hero someday due to the heroic bloodline of his parents; Stahn and Rutee were members of the group (in the original Tales of Destiny) that dealt with the dangerous Eye of Atamoni some eighteen years prior to the initial events of Tales of Destiny 2. In battle, Kyle is a powerful physical attacker who uses swords, and his magic is relatively weak and underdeveloped; these traits form yet another parallel with Stahn.

Reala (リアラ Riara?)
Age: 16
Seiyū: Ryoka Yuzuki
A girl who suddenly appears from within a gigantic lens found in the Laguna Ruins; Reala has an ethereal quality about her, and she is surrounded by mystery. Her presence is the catalyst for Kyle's adventure; Kyle chases after Reala in order to become the hero that she is searching for. Reala's personality is generally cheerful and inquisitive, but she also displays an overdeveloped sense of responsibility at times and tends to strike out on her own, trying take matters into her own hands. Possessing the power of the goddess Fortuna, Reala is able to perform the same Lens-based miracles as Elraine; Reala and Elraine are direct creations of Fortuna, and both are undone when the Lens manifesting Fortuna is destroyed by Kyle. However, unlike Elraine, Reala is reborn after the destruction of the goddess due to her emotional link with Kyle. Reala is physically weak, but wields powerful magic; she uses rods in battle.

Loni Dunamis (ロニ・デュナミス Roni Dunamisu?)
Age: 23
Seiyū: Toshihiko Seki
Loni was raised in the Dunamis Orphanage, but left to join the Order of Atamoni; he is like an older brother to Kyle. Thanks to his rather frivolous manner he gives the impression of being irresponsible, but in fact Loni is resourceful and has a strong sense of justice. He acts as a voice of reason to Kyle, keeping the boy's overeagerness in check. Over the course of the story, Loni develops a romantic interest in Nanaly that is ambiguously reciprocated and abruptly terminated near the end of the game. Loni is tough and can deal large amounts of physical of damage, but his attacks are relatively slow; he prefers to fight with polearms.

Judas (ジューダス Jyūdasu?)
Age: 16 (Initially perceived to be 34)
Seiyū: Hikaru Midorikawa
A masked swordsman who helps Kyle out of difficult situations, Judas is slight in stature but has a commanding presence. The name "Judas" was assigned to him by Kyle during their first encounter in Darillshade Prison, where Judas enables their escape. Though his attitude is often jaded and nihilistic, he has an essentially practical personality. This often makes him seem impatient and demanding, but he almost seems to enjoy acting put-upon. Because he always wears a mask, his true identity is unknown for the first half of the game. Judas is actually Lion/Leon Magnus, who was killed during the events of Tales of Destiny, and because Leon was essentially a traitor, he wore a mask to hide his identity; therefore, the name "Judas", although arbitrarily assigned by Kyle, is clearly a reference to the biblical traitor Judas Iscariot. Judas was brought back to life by Elraine for an unknown reason; she probably wanted to use Judas as a weapon against Stahn and his allies. Although his reasons for helping Kyle are initially a mystery, Judas appears compelled by the debt he owes to the previous group led by Stahn; as Leon accompanied and betrayed Stahn, Judas wishes to protect Kyle, Stahn's son, to atone for his previous sins. A quick and agile swordsman, Judas uses rapiers; in combat, Judas is a faster, more fragile, and magically superior version of Kyle. His real name, according to his links with the original Tales of Destiny, is Emilio Katrea/Kartret. His helmet design resembles Femto from the Berserk series.

Nanaly Fletch (ナナリー・フレッチ Nanarī Furecchi?)
Age: 19
Seiyū: Tomoko Kawakami
This beautiful warrior woman takes pride in her skill with bows, which puts most men to shame; Nanaly is also adept with magic, wielding spells overshadowed only by Reala and Harold. Outwardly stout-hearted and self-assured, Nanaly often seems tomboyish, but she is also deeply empathetic and, in fact, very refined. Her hobbies are cooking and sewing, and she cares for orphaned children in her home of Hope Town. The death of her younger brother Lou was caused by an incurable illness that she was unwilling to have treated; treatment would involve permanent residence in the Fortuna-dominated city of Aigrette, and Nanaly has a fierce dislike of prayer and subservience to God. Nanaly repeatedly rebuffs the romantic overtures of Loni, insulting and physically pummeling him, but she appears to humor Loni on occasion; nevertheless, they are forcefully separated after the destruction of Fortuna.

Harold Belserius (ハロルド・ベルセリオス Harorudo Beruseriosu?)
Age: 23
Seiyū: Akiko Hiramatsu
Harold is the creator of the Swordians, and because of her name and accomplishments she is often believed to be a man, but this does not bother her in the least. The classic eccentric genius, Harold thinks of everything in terms of her research, and is all but helpless in non-academic affairs. While she often seems childish and unpredictable as a result, she is also very perceptive. As part of the surface-based army in the War of Heaven and Earth (NA: Aeth'er Wars), which takes place 1,000 years before the timeline of Kyle, Harold is responsible for weapons development and has an acute interest in robotics along with her mastery of magical forces. Harold is an offense-oriented magic user who equips rods; due to her superior intelligence, she is the most powerful magic user in the game, while being significantly less potent in close-range combat. Her North American name is Harold Berselius, as she is also referenced in the NA version of Tales of Destiny as the progenitor of the Swordians.

Elraine (エルレイン Erurein?)
Age: 27 (approximate)
Seiyū: Yoshiko Sakakibara
The Holy Woman of the Order of Atamoni, Elraine is worshiped as a living manifestation of the goddess Fortuna. She takes joy in granting happiness to people, and she is able to create miracles at will by drawing power out of Lens in a fashion similar to Reala. For that reason, people flock to her with offerings of Lens in order to receive her blessing. She wishes to create a world that worships only one god and where everyone is "happy"; she serves as the primary antagonist, where Kyle's group wishes to kill the goddess and liberate the human race from Fortuna's interference and control. Elraine wants to change the outcome of the War of Heaven and Earth in order to give the power of Lens to all people using Dycroft as a distribution system. She sees herself as an extension of god, so her only responsibility is to aid in the ascendancy of Fortuna with the assistance of Barbatos. Elraine is a powerful offensive magic user in battle, while her physical skills are mostly defensive.

Barbatos Goetia (バルバトス・ゲーティア Barubatosu Gētia?)
Age: 32
Seiyū: Norio Wakamoto
Barbatos is a warrior who fought in the War of Heaven and Earth; he was killed by Dymlos. His power was equal to the Swordian Dymlos, but due to his own selfish behavior, he was written out of history. Now, Barbatos fights in order to validate his existence; he is motivated primarily by negative emotions: his lust for revenge against Dymlos, his desire to seek out worthy opponents in battle, and his selfish demand for recognition as a powerful warrior in the War of Heaven and Earth. Barbatos has been resurrected by Elraine to kill Stahn and his allies, to ensure that they will not interfere in the rise to power of Elraine and the goddess Fortuna. An axe is his weapon of choice, and Barbatos assaults the party with a fierce combination of physical and magical skills in battle.

[edit] Development

Tales of Destiny 2 was developed by Telenet Japan, primarily with the members of Wolf Team; the project was completed before the development group was restyled Namco Tales Studio in March 2003.

[edit] Audio

The music for Tales of Destiny 2 was jointly composed by Motoi Sakuraba and Shinji Tamura; the soundtrack for Tales of Destiny 2 was released on four Compact Discs by Digicube in Japan on December 18, 2002.

[edit] Reception and legacy

Tales of Destiny 2 received a score of 33/40 from Japanese video game magazine Famitsu, earning the publication's gold award.[7] The PlayStation 2 version of Tales of Destiny 2 sold 760,000 copies in Japan. In a 2006 poll of readers, Famitsu ranked the game 89 in Famitsu's 100 all-time favorite games.[8]

[edit] Related media

Many characters from Tales of Destiny 2 make appearances in other Namco games that are in the Tales series:

  • Loni appears as an NPC in the Tales of Destiny remake for PlayStation 2 as an orphan in Cresta; Barbatos is used as a random encounter to punish players for engaging in combat using solely computer-controlled characters.
  • In Tales of the Abyss, Reala and Harold make minor cameos as two of Anise's dolls. Nanaly is also one of the four characters the player faces in the cameo battle (joining Reid Hershel, Philia Philis, and Mint Adenade). Finally, Loni's spear is awarded to the player for completing the single arena battle with Jade; the weapon goes under the name "Dunamis", referring to Loni's last name.
  • Judas is present in the crossover game Namco X Capcom, which also features Stahn and Rutee from Tales of Destiny.[9]

[edit] PlayStation Portable re-release

Battle in the PlayStation Portable version; Kyle is performing Shinkuu Rensatsuken (疾空連殺劍, Shinkuu Rensatsuken?).
Battle in the PlayStation Portable version; Kyle is performing Shinkuu Rensatsuken (疾空連殺劍?).

On June 19, 2006, magazine scans indicated that a port of Tales of Destiny 2 would appear on the PlayStation Portable (PSP). It was released in Japan on February 15, 2007. The PSP version is similar to the original PlayStation 2 incarnation, with the remake adding additional cameos and playable content; Rutee Kartret, Philia Philis, Woodrow Kelvin, Leon Magnus, and Lilith Aileron from the Tales of Destiny remake are all present as cameo bosses. The PSP re-release sold 73,000 copies in its first week, ranking second in weekly video games sales;[10] however, subsequent sales fell off sharply, with the title dropping to the #25 position in its second week.[11]

[edit] References

  1. ^ (2002) in Namco: Tales of Destiny 2 instruction manual (in Japanese). NBGI, 12-14, 18, 36. SLPS 73219. 
  2. ^ (2002) in Namco: Tales of Destiny 2 instruction manual (in Japanese). NBGI, 16-17. SLPS 73219. 
  3. ^ (2002) in Namco: Tales of Destiny 2 instruction manual (in Japanese). NBGI, 14-15. SLPS 73219. 
  4. ^ a b (2002) in Namco: Tales of Destiny 2 instruction manual (in Japanese). NBGI, 18-35. SLPS 73219. 
  5. ^ (2002) in Namco: Tales of Destiny 2 instruction manual (in Japanese). NBGI, 53. SLPS 73219. 
  6. ^ (2002) in Namco: Tales of Destiny 2 instruction manual (in Japanese). NBGI, 26-27. SLPS 73219. 
  7. ^ Kontul, Christian (2002-11-20). Famitsu reviews two PS2 RPGs. GAF. Retrieved on 2007-07-08.
  8. ^ Campbell, Colin (2006). Japan Votes on All Time Top 100. Next Generation. Retrieved on July 6, 2007.
  9. ^ Namco and Capcom announce crossover RPG. Gamespot (2005). Retrieved on July 8, 2007.
  10. ^ ランキング:2007年02月12日 ~ 2007年02月18日 (Ranking: 2007 February 12th - 2007 February 18th). [http://eg.nttpub.co.jp/ ゲーム情報サイト「eg(イージー)」 (2005). Retrieved on July 8, 2007.
  11. ^ ランキング:2007年02月19日 ~ 2007年02月25日 (Ranking: 2007 February 19th - 2007 February 25th). [http://eg.nttpub.co.jp/ ゲーム情報サイト「eg(イージー)」 (2005). Retrieved on July 8, 2007.

[edit] External links