SwordThrust
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SwordThrust | |
---|---|
Developer(s) | Donald Brown |
Publisher(s) | CE Software |
Designer(s) | Donald Brown |
Platform(s) | Apple II |
Release date | 1981 |
Genre(s) | Adventure / RPG |
Mode(s) | Single player |
Rating(s) | N/A |
Media | 5¼" disk |
Input methods | Keyboard |
SwordThrust is an interactive text adventure game for the Apple II computer, created by Donald Brown and published by CE Software in 1981. It consists of seven separate adventures (each sold separately) and is the commercial successor to Brown's Eamon (1980).
Contents |
[edit] Premise
Players take on the role of a warrior/adventurer in the magical, feudal world of Diurla. Play begins at the Main Hall of the Guild of Free Rogues, where the player creates a character, buys equipment and learns spells before venturing out to gain wealth and experience. Each scenario has a different goal, and typically a time limit. A save option is available, allowing the player to suspend the game and pick it up later.
[edit] Adventures
Seven separate adventures were released for the SwordThrust system:
- The King's Testing Ground by Donald Brown. Intended for "beginning rogues", this adventure is the equivalent of Eamon's Beginners Cave and contains relatively easy opponents.
- The Vampyre Caves by Donald Brown
- The Kidnappers Cove by Donald Brown
- The Case of the Sultan's Pearl by Donald Brown
- The Green Plague by Donald Brown
- The Eternal Curse by Donald Brown
- The Hall of Alchemie by Peter Wityk
[edit] Reception
A review in Computer Gaming World praised the game's deviance from the typical Dungeons & Dragons character class system, instead allowing a character to advance in any skill, closer in style to RuneQuest.[1]
[edit] See also
- Eamon, the non-commercial predecessor to SwordThrust.
[edit] References
- ^ Maloy, Deirdre (1982), “The SwordThrust series: A survey”, Computer Gaming World (no. Jan-Feb 1982): 2