Survival Kids
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Survival Kids | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Platform(s) | Game Boy, Game Boy Color, Wii |
Release date | 1999 |
Genre(s) | Action Adventure |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone |
Media | cartridge |
Survival Kids is a Game Boy Color game developed by Konami that was released in 1999. The gameplay revolves around surviving on a deserted island. The game features an open-ended structure that presents the player with multiple ways to progress through the game.
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[edit] Story
The background of the game's story is minimal. All that is truly known is that the player character, either a boy or a girl, has become stranded on a deserted island and must actively work to survive and possibly find a way to escape back to civilization. Interaction with other characters is sparse or entirely absent, depending on how the player chooses to progress throughout the game.
[edit] Gameplay
The 2D view is characteristic of most adventure games of its generation such as The Legend of Zelda. The player must keep track of hunger, thirst and fatigue meters in addition to the traditional Health Points, which require the accomplishment of "every day" tasks such as eating, drinking, and sleeping, as well as hunting, gathering, and finding a place to rest. Another important aspect of the game is the item-crafting system. Many elements of the environment can be picked up and collected, although most objects serve no purpose in their original form. However, the game allows the player to combine two or more objects in order to form tools, weapons, and other items to assist in the player character's survival. For example, vine and a rod of wood can be combined to form a fishing rod. However, a hook or hook-like item must be found before the fishing rod can be used.
The game features a non-linear structure, giving the player the freedom to progress through the game without specific goals in mind beyond attaining the basic necessities of survival.
[edit] Endings
While the gameplay is free and unrestrained by any real plotline, there are a host of different endings dependent on discoveries the player makes, what objects the player has crafted, the current situation after a particular amount of time has elapsed, and so on.
[edit] Sequels
A second Survival Kids for the Game Boy was produced, but only saw release in Japan. Lost in Blue, Lost in Blue 2, and Lost in Blue 3, spiritual sequels for the Nintendo DS, which were released worldwide in 2005, 2007, and 2008 respectively.
On the Konami website[1], a new Survival Kids game, entitled Survival Kids Wii has been announced.
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