Supremacy (board game)
From Wikipedia, the free encyclopedia
Supremacy: The Game of the Superpowers is a strategic board wargame published in 1984 by Supremacy Games.
Contents |
[edit] Map
The map is similar in concept to the game of Risk, except for there are also sea zones.
[edit] Land Zones
Land zones are divided into two categories; active home superpowered territory, and neutrals/warlords/non-active superpower territory.
[edit] Sea Zones
The seas and oceans of the world are divided into two categories; dark blue (deep water), and light blue (coastal) zones. Attacks from the sea from naval forces or land invasions are only possible from a light blue zone.
[edit] Superpowers
Players choose one of six superpowers;
• Confederacy of South America
• Federation of African States
• League of European Nations
• People’s Republic of China
• United States of America
• Union of Soviet Sovereign Republics
[edit] Expansion
- Confederation of Canarctica
- Commonwealth of Australasia
[edit] Resources
Oil, Minerals, and Grain are the three resources in the game. Players draw resource cards to determine which mines, farms, and oilfields they control. Players need resources to build and move military units, fight battles, and control the population. Each superpower may control up to twelve units of each resource; additional units may be sold on the world market.
[edit] Military Units
In the original version of the game, there are only two types of units; land and sea. Three military units would cost your superpower, 300 million, and one of each resource.
[edit] Expansion Sets
Resource Deck 2 (Resource Deck 1 is in the original game)
Tanks
Pirates and Warlords of the Neutral Zones
Boomers- Ballistic Missile Subs
Blister Pack - Tanks (For Pirates and Warlords of the Neutral Zones expansion)
Blister Pack - Boomers (For Pirates and Warlords of the Neutral Zones expansion)
The Hi-Tech Edge for Conventional Forces
The Hi-Tech Edge for Strategic Forces
Colonial Legions and Merchant Marine
Neutron Bombs, Killer Satellites
Fortuna (news, rumors and acts of God)
Field Marshall Handbook
The Middle Powers
The Unconventional Forces
Mega-Supremacy map
Mega-Supremacy Commander-in-Chief's Rule Book
[edit] Nuclear Weapons
Nukes are available during the research and development phase of the game. A player turns over one card at a time going through the resource deck until they stop, or turn over a nuclear weapon card. Each card turned costs the superpower 200 million, and then the superpower may build the first nuke at 500 million and a mineral resource.
[edit] L-Stars
L-Stars, or laser satellites, are the means to prevent nuclear war from being the easiest way to win the game. These are developed during the research and development stage much like nuclear weapons (but more expensive).
[edit] K-Sats and Neutron Bombs
Killer Satellites are an expansion that allows military units in space (only good against other K-sats or L-stars). Neutron Bombs work like nukes, only they did not make the affected territory uninhabitable.
[edit] Goals
The object of the game is to eliminate all other opponents, through military, economic, and tactical maneuvering. It is possible for the game to end in nuclear winter, in which case everyone loses.
[edit] External links
- Supremacy, Mega Supremacy and the supremacy series at BoardGameGeek
- Supremacy online at Rubber Mallet Games