Super Strike Eagle

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Super Strike Eagle
Boxart
Box art
Developer(s) Microprose
Publisher(s) Microprose (European release)
Asmik Ace Entertainment (North American and Japanese releases)
Platform(s) Super Nintendo Entertainment System
Release date NA 1993

JP November 26, 1993
as F-15 Super Strike Eagle
EU November 25, 1993
[1]
Genre(s) Shooter
Mode(s) Single player
Rating(s) ESRB: n/a (not rated)
Media 8-megabit Cartridge
Input methods Super NES controller

Super Strike Eagle is an arcade airplane war game that tests your Sidewinder missile and machine gun firing skills against various regimes of the early/mid 1990s. Libya (improved relations with the West starting circa 2005), Iraq (became friendly to the West after Saddam Hussein was deposed), and North Korea (still hostile towards the West as of January 1, 2008) offer Soviet weapons like the MiG-27 and the MiG-29 for the player to shoot at. In Japan, this game was known as F-15 Super Strike Eagle (F-15スーパーストライクイーグル?)[2].

Contents

[edit] Plotline

In the game, the player controls a pilot for the United Nations. The player's objective is to bring various governments around the world back into cooperation with the UN. Each time a military campaign against a certain regime is completed, the flag of the nation in question is again raised at the United Nations Headquarters in New York City, New York, United States of America. The storyline begins with a practice round and then continues to progress. Targets become progressively difficult to destroy. Unlike most shooter games, the player only has one plane. If the player crashes, the game is over and a screen indicating the nations (if any) that were reclaimed by the player displays.

[edit] Gameplay

There are various types of targets in the game, including air, land and water targets. Land targets include nuclear power plants. After these are destroyed, the player may suffer from radiation sickness. He will eventually need to use one of his limited sorties to have it healed. Weapons in the game include guns, missiles, electronic jammers, and bombs. Each course consists of both mandatory and optional targets. Shooting the optional targets results in the accumulation of a higher score which can double as a respect meter for bragging rights. Furthermore, destroying airfields, although not necessarily required to complete a mission, would stop opposing fighters taking-off to take the player down.

Although the game cannot be saved through a video game battery, there are a number of passwords the player can use to resume his/her mission at the appropriate place. The game was released in North America, Europe, and Japan approximately simultaneously. All three versions of this game use the English language for both text and speech and offer identical game play to each other.

[edit] Gallery

[edit] References

  1. ^ Release date. GameFAQs. Retrieved on 2008-05-02.
  2. ^ Japanese title. Infobox. Retrieved on 2008-05-02.