Super R-Type

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Super R·Type
Boxart
Developer(s) Irem
Publisher(s) Irem (JP, NA)
Nintendo (EU)
Platform(s) SFC/SNES, Virtual Console
Release date NA September 1991
JPN July 13, 1991
EU June 4, 1992
Genre(s) Horizontal Scrolling shooter
Mode(s) Single player
Media Cartridge

Super R·Type is a shooter game for the Super Nintendo, developed and published by Irem in 1991, during the system's launch. It is part of the R·Type series. It is a semi-port of both R·Type and R·Type II (mostly inclined towards the latter) with some variations. It is the only non-canon release in the series. The game was re-released for Wii Virtual Console in North America on March 17, 2008.[1]


It is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from slowdown, which was also a problem in many third-party SNES launch games (including Gradius III). But unlike the others Super R-Type slows down to virtual standstill when there are many things on the screen. However, it was useful for players when there were too many shots because it was easier to avoid them. When many enemies are dispatched and the game jumps (without warning) to full speed, players are fooled into accidentally running the ship into a hazard: resulting in instant death and return to the beginning of the stage.

Super R-Type was named the #4 2-D Shooter of all time form ScrewAttack.com

[edit] Re-releases

The game, as of March 14th 2008, been released on Nintendo Virtual Console service in Europe and Australia.

The game was made available on Nintendo Virtual Console in North America on March 17, 2008.

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[edit] External links