Super Monaco GP
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Super Monaco GP | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Designer(s) | Kaki |
Platform(s) | Arcade, Mega Drive/Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, Game Gear, Sega Master System, ZX Spectrum |
Release date | 1990 |
Genre(s) | Racing / Driving |
Mode(s) | 1st-Person Perspective |
Rating(s) | ELSPA: 3+ |
Media | 8 Megabit |
System requirements | Game controller |
Input methods | 1 Player |
Super Monaco GP is an arcade-style Formula One racing sim released in arcades and multiple platforms by Sega Corporation in 1990. It is a sequel of the old arcade game Monaco GP.
The arcade game consists mostly of one race: the Grand Prix of Monaco (though represented by a totally different track, albeit with the same features of the real-life Circuit de Monaco). The player simply chooses a transmission type, qualifies, and race. The player must qualify in under 45 seconds in the shortened track in order to actually race. If he fails, the game ends (though, in the home versions, even if the player fails to qualify, he still starts off the race at the last position). When in the race itself, there is also a position limit, which starts off on 20th (15th in the home versions) and decreases as the player bypasses checkpoints along the track, ultimately stopping on 3rd. If the player falls behind the indicated position and does not manage to recover fast enough, a game over happens.
The Sega Mega Drive/Genesis version of Super Monaco GP adds a World Championship mode. In the World Championship mode, the goal is to win a season of races, and then go on to defend the title. The circuits are modeled on the ones used in the 1989 Formula One season, with background scenery similar to the real-world circuit venues, though without the wealth of details the Arcade version had.
The Genesis version was highly acclaimed, garnering an at-the-time-unprecedented 10-10-9-9 rating from Electronic Gaming Monthly's Review Crew[1][2] and a 93% from Mean Machines [3].
Contents |
[edit] World Championship Mode
The world championship mode starts with a relatively slow car in the team Minarae. By challenging other drivers, the player can move to a better team and car, and ultimately win the F1 World Title. Once the player has won a season for the first time they are given the opportunity to join Madonna - the game's best and most glamorous team. At the start of the title defence year, the player is challenged by a new rival, G. Ceara, who seems impossible to beat, in the first two races. If the player loses the first two races of the defending season to Ceara, he is dropped by team Madonna and goes to the inferior Dardan team. The challenge is then to get back to the top and win the second season. Once two championship seasons are won, the player beats the game.
There are sixteen cars and teams in the game. Challenging rivals and progressing to better teams is ultimately the core of the game's career mode.s
[edit] Rounds
In order, the 16 rounds of the season are:
[edit] Teams
All the teams within the game are based on the teams of the 1989/1990 season. The real-life counterparts are shown in the table. The listed drivers correspond to the first races in the game's first season.
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