Super Mario Bros. Deluxe

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Super Mario Bros. Deluxe

Developer(s) Nintendo R&D2[1]
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Platform(s) Game Boy Color
Release date NA April 30, 1999[citation needed]
PAL July 1, 1999
JP January 3, 2000
Genre(s) Platform game
Mode(s) Single player, multiplayer
Rating(s) Template:Vgratinsg
Media 8-megabit cartridge

Super Mario Bros. Deluxe (often shortened as Super Mario Bros. DX and abbreviated SMBDX) is an update of the 1985 NES title Super Mario Bros. It was released in 1999 for Game Boy Color. The game itself was left relatively unmodified from the original NES version, omitting the graphical updates of the Super Mario All-Stars version. The only differences in the "Original 1985" mode were an on-cart save feature, a world map, a fix for the "minus world" glitch, moving past the left border, and the ability to play as Luigi at any time. The cartridge also featured an unlockable re-release of the 1986 Japanese sequel, Super Mario Bros. 2, and several add-ons.

Contents

[edit] Gameplay

Screenshot of world map
Screenshot of world map

Super Mario Bros. Deluxe features essentially the same gameplay as Super Mario Bros. in a mode is entitled "Original 1985." Unlike the original, however, it is possible to save progress in three slots. After the player has beaten the game in Original 1985, the harder "second quest" of the original is unlocked. This is denoted by the title above the save slot: regular mode will show World 1-1, while hard mode will show World 1*1 (just like Super Mario All-Stars). The term used in the game for the "second quest" is "star courses."

[edit] Other modes

  • Challenge Mode: Challenge Mode allows players to traverse the courses of Original 1985 searching for a hidden Yoshi egg and five red coins to collect in each stage, as well as a high score to achieve in each course.
  • Versus Mode: Versus Mode is a two-player competition that takes the form of a race. It features white and red blocks that are flipped when the player hits a block. White blocks are transparent, with only a single outline, while red blocks hinder and impede the player. Players attempt to flip the blocks red to impede their opponent. The race ends at the flagpole.
  • Toy Box: The Toy Box includes various mini games and extra features, such as a title screen editor and various printouts for the Game Boy Printer. These printouts can range from black Nintendo and Mario logos to the full logos, these are all in black and white. The Toy Box also has a Photo Album which unlocks pictures as the player reaches certain achievements in the game. These pictures can also be printed via the Game Boy Printer.
  • You Vs. Boo: After earning 100,000 points in Original 1985 mode, the player unlocks You Vs. Boo mode (retitled You Vs. Ghost in the Japanese release), which resembles a one-player version of the Versus mode. It is a race against computer-controlled Boo in eight different levels.
  • Super Mario Bros: For Super Players: After scoring over 300,000 points in Original 1985 mode, the player unlocks the 1986 Japanese sequel to Super Mario Bros., Super Mario Bros. 2. Known as The Lost Levels in Super Mario All-Stars, in Super Mario Bros. Deluxe it is renamed For Super Players (the byline for the Japanese original).

[edit] Differences

There are several differences between the original version of Super Mario Bros. and the DX version.

The most notable difference is that only ten 16 x 16 tiles are visible on the screen laterally, due to the smaller resolution of the Game Boy Color. The NES version had sixteen tiles visible at once. Nintendo could have chosen to either shrink the graphics by a factor of 2 (as seen in Super Mario Land) or show fewer tiles; they opted for the latter option. To compensate, the player can press up and down to see below and above the screen.

There were numerous graphical changes. Luigi's colors were changed from white and green to green and brown, with the original colors used to signify if Luigi has Fire Flower power. Water and lava are now animated. Toad and Peach were given new animations.

There are also several differences between Japanese Super Mario Bros. 2 and DX version of Super Mario Bros. For Super Players. This version reuses the original Super Mario Bros. graphical engine. All graphical differences from the DX version of Super Mario Bros. are used. The Fantasy World [9] and the lettered worlds [A-D] have also been removed from the game, although they can be uncovered in their incomplete form via a cheat device. Also Luigi does not have his higher jumping ability as in the original.

[edit] Critical reception

 Reviews
Publication Score
Electronic Gaming Monthly 8.75 of 10[2]
Game Informer 9.25 of 10[2]
GameSpot 9.9 of 10[3]
IGN 10 of 10[4]
Compilations of multiple reviews
Compiler Score
Game Rankings 92%[2]
MobyRank 92 of 100[5]
Awards
IGN: Editors' Choice Award[6]
GameSpot: Editors' Choice Award[7]

The game was extremely well-received by both critics and fans. GameSpot gave the game a 9.9,[3] hailing it as the "killer game" for the Game Boy Color (it was also the highest rated game in the series). IGN went further, giving it a perfect 10 out of 10.[4] Super Mario Bros. Deluxe also has an aggregate rating of 92% on Game Rankings.[2] It was partially due to the high quality of the port, especially with inclusion of the Lost Levels.

A later Game Boy Advance port (part of the Classic NES Series) was released in 2004, of which had no extras or unlockables. Of that version, IGN mused that the version didn't "offer nearly as much as what was already given on the Game Boy Color" and gave it an 8.0 out of 10.[8]

Super Mario Bros. Deluxe sold over 2.8 million copies in the United States alone.[9]

[edit] References

[edit] External links