Super Hockey '94

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Super Hockey '94
Image: Super Hockey '94.jpg
Title screen
Developer(s) Opera House[1]
Publisher(s) Yonezawa PR21‎ (Japanese publisher)
Sunsoft (European publisher)
Designer(s) Hitoshi Sakimoto (composer)[2]
Platform(s) Super Famicom
Release date JP March 25, 1994

EU 1994
as Super Ice Hockey[3]
Genre(s) Sports (international ice hockey)
Mode(s) Single player, multiplayer (up to 4 players)
Rating(s) CERO: n/a (not rated)
Media 12-megabit Cartridge
Input methods Super Famicom controller(s)

Super Hockey '94 (スーパーホッケー '94?) is a Japanese and European Super Famicom hockey game that deals in international hockey with teams from 1994. In Europe, the game was released as Super Ice Hockey. Despite differences in copyright information, both games are identical to each other.

Contents

[edit] Game Play

The game play options that can be chosen by the player are exhibition mode, playoff mode, and an Olympic mode that is loosely based on the 1994 Winter Olympics. The object of the Olympic mode is to simply win the gold medal while the defeated team receives a silver medal. In order to win the gold medal, the player must rank in the top four in either "League A" or "League B" during the round robin format so that he can go on to a playoff of eight teams that will determine the gold and silver medal recipients. During the round robin mode, an X refers to a win while an O refers to a defeat. Teams that belong to opposite leagues eventually get to play against each other in the playoff mode.

Periods can either be 1 minutes, 2 minutes or 3 minutes long. Referees can be set to either strict (real), normal, or absent (referred to in the game as free mode). In the real mode, penalties are given for every body check while most body checking is allowed in normal. However, both participants in hockey fights are penalized in both normal and real mode. This is offset by using extremely short durations in the penalty box due to the unrealistically low period durations.

[edit] Nationalities of Teams

[edit] Weaknesses

The music is a little repetitive but can be turned off into the options mode. In the game engine, the camera angle can be slightly distracting when shooting the puck to the south as opposed to shooting it to the north. Unlike real hockey in any form, the end of each period is mistakenly referred to as half time rather than the standard term intermission. Since ice hockey has 3 periods and not 2 periods, this would be considered to be lack of research into the field of ice hockey by the Japanese game designers.

[edit] Gallery

[edit] References

  1. ^ Developer information. SMS Power. Retrieved on 2008-05-11.
  2. ^ Compose Profile. SNES Music. Retrieved on 2008-05-11.
  3. ^ Summary. Game FAQs. Retrieved on 2008-05-11.

[edit] External links