Super Cobra
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- For the helicopter, see AH-1 SuperCobra.
Super Cobra | |
---|---|
Developer(s) | Konami |
Publisher(s) | Stern |
Platform(s) | Arcade |
Release date | 1981 |
Genre(s) | Scrolling shooter |
Mode(s) | Up to 2 players, alternating turns |
Input methods | 8-way joystick, 2 buttons |
Cabinet | Upright |
Arcade system | 2x Zilog Z80, 2x AY-3-8910 |
Display | Vertical orientation, Raster, 224 x 256 resolution |
Super Cobra is a 1981 horizontally-scrolling shooter, arcade game. It was developed by Konami from the engine of the popular Scramble (with only a few modifications), and manufactured and distributed by Stern in the U.S..
[edit] Description
The player controls a helicopter and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs.
The ship has a limited fuel supply, which is depleted over time. More fuel can be acquired by destroying fuel tanks in the game.
The game is divided into ten sections, plus a finale, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. In the finale the player encounters a base where the goal is to capture the treasure, and escape.
stage 1: basic screen with rockets, machine guns, and mountains stage 2: same as stage 1 except rockets spring into smaller "pogo rockets" stage 3: flying red alien ships stage 4: flying red alien ships and mountains stage 5: "crystals" hang from ceilings, drop on helicopter stage 6: moving machine guns stage 7: asteroid field. One asteroid tracks helicopter stage 8. shooting alien ships. Same alien ships from Scramble. stage 9. pogo rockets spring off buildings. The whole stage is a strip of buildings. stage10. fying through the catacombs. Fuel tanks positioned in long rows. stage 11. combination of buildings, and obsticles. Pick up the booty "$".
[edit] Legacy
The game is identical in concept to its predecessor, Scramble, but is much more difficult. The player encounters tight caverns almost immediately, and the slightest misstep will result in the loss of a life. However, unlike Scramble the game can be continued where the player left off by adding more credits.
The game was also made for the Atari 2600, Atari 5200, ColecoVision, Intellivision, Odyssey² and Atari 8-bit by Parker Brothers. It was also released for the MSX in 1983.
In Salamander 2, the secondary ship is named the Super Cobra; a new ship that fights alongside the Vic Viper and replaces the Lord British Space Destroyer.