Super Bunny
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Super Bunny | |
---|---|
Developer(s) | Vic Leone |
Publisher(s) | Datamost |
Designer(s) | Vic Leone |
Platform(s) | Apple II |
Release date | 1983 |
Genre(s) | Platform |
Mode(s) | Single player |
Rating(s) | N/A |
Media | 5ΒΌ" disk |
Input methods | Keyboard |
This article does not cite any references or sources. (June 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
Super Bunny is a 1983 computer game for the Apple II family of computers, written by Vic Leone and published by Datamost.
[edit] Gameplay
The user starts as a defenseless bunny, hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the monsters that appear on the platforms and reach the right side of the screen, where you find a carrot. Landing on ("eating") the carrot turns you into Super Bunny, at which point you must return to the starting position at the left side of the screen. The Super Bunny can land on and kill the monsters, for which point are awarded.
The game has a different saying and song for each level (e.g., "crunch those critters" and the song Here Comes Peter Cottontail!). Super Bunny is credited in the game's splash screen as Reginald Rabbit.
On Atari Version there is a backdoor, type in "Virgina Ridino" and you get 100 lives. - courtesy of Ryan Jones
[edit] Credits
- Programmer: Vic Leone
- Game concept: Bill Russell
- Super Bunny concept: Gary Koffler
- Graphics: Thomas Spears
- Executive producer: Dave Gordon
- Story: Dale Kranz
- Music: Jon Rami and Dale Kranz
- Cover art and illustrations: Martin Cannon
- Cover copy: Dale Kranz
- Art Director: Art Huff
- Atari Conversion by Ryan Jones