Super Bomberman 5

From Wikipedia, the free encyclopedia

Super Bomberman 5

Developer(s) Hudson Soft
Publisher(s) Hudson Soft
Platform(s) Super Famicom
Release date Flag of Japan February 27, 1997
Genre(s) Action, Puzzle
Mode(s) Single player, multiplayer
Media 8-megabit Cartridge

Super Bomberman 5, released by Hudson Soft in early 1997, was the final Bomberman game to grace the Super Famicom. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold exclusively through CoroCoro Comic.

[edit] Single-player

The single-player portion of Super Bomberman 5 is nonlinear, giving players a choice of which level they'd like to complete next. These phases are all based on the 4 Super Bomberman games for the SNES, containing remixed music and the same sprites of the game, and the fifth phase completely new. Depending of your path, you can accumulate 100% of completion. The story is that an evil Bomber named Emperor Terrorin with the power of Time itself, has freed various criminal Bombers from their prisons in orbit around Planet Bomber. Setting them up in a warped time and space, Shirobon, Kurobon, and their Louie (Rui) companions must travel through stages and defeat them before going up against Emperor Terrorin himself.

[edit] Multi-player

There are nine characters to choose from, and over 10 maps to play on (though the extra 3 maps in gold version can be unlocked in the normal cart as well). A create-a-character mode, which is unique to Super Bomberman 5, lets players choose their character and color and allots them a number of points. These points can be used to equip the power-up items from the single-player game. If you enter in password menu (Options → Password) 0413, the maps in battle mode will change.

There are also 10 playable characters in Battle Mode: (9 of which are bosses in Normal Mode)

Bomberman: Is the main character for Normal Mode. He is the only playable good guy character.

Bomber Woof: Is the first boss in Normal Mode (fought in ZONE 1 which is based of the original Super Bomberman) the dog is quick and nimble. He uses only land mine bombs in Normal Mode. He resembles a dog. Once Defeated, you get an Extra Life.

Dave Bomber: Is one of two bosses in Zone 2 of Normal Mode. Dave Bomber is slow, can't drop many bombs, but has a lot of firepower and can create soft blocks. Arguably the easiest boss. He is an obese man with a top hat. He can also punch bombs. Once Defeated, you can get a Punch Bomb powerup.

Gary Bomber: Is one of two bosses in Zone 2 of Normal Mode. Gary Bomber resembles Dave Bomber, but is much more skinny. He can drop plenty of bombs, but is not so quick. He uses Homing Bombs the most. He can also kick bombs. Once Defeated, He leaves a Kick Bomb powerup.

Pirate Bomber: Is one of two bosses in Zone 3 of Normal Mode. Pirate Bomber is the first boss in normal mode to come with an Evil Rooey. He is also the first boss in Normal Mode to have a small arena. Pirate Bomber comes with a "Subordinate Bomber" ally (who is playable in Battle Mode by using cheat codes) who resembles a more typical pirate underling. Because the arena is so small and there are three combatants on it, the fight is very chaotic. Once defeated, He leaves an extra life.

Muscle Bomber: Is one of two bosses in Zone 3 of Normal Mode. Muscle Bomber starts with maximum bombs. He kicks and punches bombs, making him a mixture of Dave Bomber and Gary Bomber. He resembles a superhero. (complete with a cape) He leaves a Power Glove once defeated.

Iron Mask Bomber: Is one of three bosses in Zone 4 of Normal Mode. Iron Mask Bomber is fought in the same shaped arena as Pirate Bomber but there are explosion tubes. (which all further bosses, but the final, also have) He also starts with an Evil Rooey. Iron Mask Bomber uses spiked bombs (go through soft blocks) and can summon enemies. He is very vulnerable once summoning an enemy. He resembles bomberman, but with an Iron Mask (hence the name) and an Axe. He leaves Spiked Bombs power-up once defeated.

Baron Bomber: Is one of three bosses in Zone 4 of Normal Mode. Baron Bomber has a mustache, a cape, and a helmet. Baron Bomber is quick and has maximum Firepower bombs. He can also "summon" skull power-ups, and usually right next to you. He can get the disease if you run through him with a skull power-up. He also comes with an Evil Rooey. Once Defeated, he leaves an Extra Life.

Plunder Bomber: Is one of three bosses in Zone 4 of Normal Mode. Plunder Bomber resembles a ninja and starts with an Evil Rooey. He can walk through soft blocks and is very quick. Arguably the hardest boss. Once defeated, he leaves the walk-through power-up.

Once all 100 levels in the game are beaten, you can play as Gold Bomber.

[edit] Rooeys

As in Super Bomberman 3, spotted green eggs containing the kangaroo-like creature named Rooey can be found in both the story and multiplayer modes. They are released from their eggs when the player character makes contact with the egg. In Super Bomberman 5, the Rooeys each have a different attire, ability and color, as opposed to the Rooeys in Super Bomberman 3 which have only a different color and ability.

  • Kick Rooey: He has the ability to kick a bomb in an arc a distance away, like the Power Glove. He's blue and wears a shirt decorated with red and yellow horizontal lines.
  • Gal Rooey: She can kick a "soft" block and it will glide across the ground until stopped, destroying any power-ups in its way. If the moving block collides with another soft block, they'll be moved in the same direction while the original comes to a halt. Bombs and players can also stop moving soft blocks by getting in their way. The Rooey is golden-yellow and wears a red bow at the back of her head.
  • Bounding Rooey: He can jump over one "block" obstacle, be it a solid wall, breakable wall, bomb, or even a bomb blast. He's pink in coloration and wears a backwards, light green baseball cap while riding on a pogostick.
  • Magical Rooey: This Rooey has the Line Bomb ability from previous games in which he lays the maximum number of bombs the Bomberman has obtained in the direction faced unless that line is blocked by something, be it a block or a player. He's purple and wears a top hat and a black magician's mask.
  • Circle Rooey: Rather than running as in Super Bomberman 3, this green Rooey now rolls very quickly until stopped by a block or bomb due to being fat and round as a ball.
  • Punch Rooey: This Rooey is able to punch an opponent, causing the opponent to be temporarily stunned, though not knocking loose any power-ups as if a thrown bomb had hit them. The orange Rooey wears green boxing gloves.
  • Bad Rooey: This is the only Rooey the player can never obtain. It's black with red eyes and a spiked outfit. It seems to have no special abilities of its own. Only used by certain bosses in Normal Mode.
Languages