Strife (video game)
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Strife | |
---|---|
Developer(s) | Rogue Entertainment |
Publisher(s) | Velocity |
Designer(s) | Jim Molinets |
Engine | Doom |
Platform(s) | DOS |
Release date | May 31, 1996 |
Genre(s) | First-person shooter, role-playing game |
Mode(s) | Single player, Multiplayer 2-4 player deathmatch or CoOp |
Rating(s) | RSAC: V3, L2 BBFC: 15 |
Media | CD-ROM |
System requirements | 486 processor, 8 MB of RAM, DOS 5.0 or later |
Input methods | Keyboard, mouse, joystick, gamepad |
Strife is a first-person shooter computer game developed by Rogue Entertainment and published by Velocity, based on the Doom Engine from id Software. Strife added some role-playing game elements and allowed players to talk to other characters in the game's world.
[edit] Overview
The world is a comprehensive environment, not divided into levels like most other 3D shooters of the time. Instead, the player travels from a central hub-like area in the city between various levels which will stay the same as when the player left them.
The player can talk to NPCs and some decisions affect the future gameplay. The game also has several paths to follow (for example, at one point the player can kill Macil, the rebel leader, or decide to still trust him), and can result in one of 3 different endings.
Defeating the final boss, may show two endings - one better (player decided to trust Macil earlier), where all the fighting stops, and the rebuilding of human civilization begins, and one worse (player decided to trust the Oracle), where The Order still exists, and there is little hope for the survivors to hold on long enough for the situation to improve on its own.
If the player dies during battle with the final boss, it will be able to acquire the complete Sigil, leading to the worst ending, in which humanity is extinct. This ending is also shown if the game is beaten by using a cheat to warp to the final level.
Although the game brought many improvements to the Doom engine, it could not compete graphically with other games that were being released at that time, including id Software's Quake.
Strife was originally being developed by Cygnus Studios, the creators of Raptor: Call of the Shadows, for id Software. However, Cygnus canceled the game when their founder, Scott Host, decided to move back to Chicago where he grew up. As a result, designer Jim Molinets and artist Tim Neveu continued work on the game at Rogue Entertainment.[citation needed]
A source port of Strife using ZDoom as a base now contains the code necessary to run Strife. This allows high resolution video modes, better mouselook, and expanded modability. The original source code to the game was lost by Rogue Entertainment, however the game was reverse engineered by Janis Legzdinsh, responsible for making the Vavoom game engine. His work was later incorporated into the source port program ZDoom, on which Strife can also be played. Another source port has also been made by Kaiser based on guesswork entitled SvStrife.