Stratagus

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Stratagus

Battle of Survival screenshot
Developed by Stratagus team
Latest release 2.2.4 / April, 2007
OS BSD, Linux, Mac OS X, Microsoft Windows
Genre Real time strategy
License GPL
Website http://stratagus.sourceforge.net/

Stratagus was a free cross-platform real time strategy game engine used to build other games that is written in C. Lua is used as the configuration language. SDL, gzip and bzip2 are among the external libraries used.

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[edit] History

Battle for Mandicor screenshot
Battle for Mandicor screenshot

In June 15, 1998 Lutz Sammer released the first public version of a free Warcraft II clone for Linux he had written, named ALE Clone. In 1999 it was renamed to Freecraft. [1]

Because of its history, all Stratagus games currently inherit the Warcraft II style gameplay. In June 2003, a cease and desist letter was received from Blizzard Entertainment, who thought the name Freecraft could cause confusion with the names StarCraft and Warcraft, and that some of the ideas within the engine were too similar to Warcraft II. The project halted on June 20, 2003.[1]

Soon the developers regrouped to continue the work by the name of Stratagus, with a change in the aim: former interest in using the data-files from StarCraft had diminished; the project using the data-files from Warcraft II was split-off into the new and separate project Wargus and the free media set imitating Warcraft II was discontinued. Development on Stratagus has permanently halted June 6th 2007.[2] The Stratagus developers are now working on Bos Wars. Bos Wars uses its own modified version of the Stratagus engine.

Playable Stratagus games are: medieval Battle for Mandicor; Warcraft II: Tides of Darkness port Wargus; futuristic Battle of Survival and space age Astroseries. Of these, only Wargus is complete.

[edit] Programming

The Stratagus engine is not a true 3d engine, but based on a set of pictures in a .png file to show animation. This style was commonly used in the time that Warcraft and other RTS had come out.

Basing on Lua as their primary scripting language, virtually all the abilities in the engine have been made available so that a user of Stratagus does not have to make changes in the original source unless he wishes to add new features not presently supported by the engine.

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