Stargate SG-1 (roleplaying game)
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Stargate SG-1 | |
Stargate SG-1 Roleplaying Game cover |
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Designer | Robert Defendi, Scott Gearin, Patrick Kapera, Don Mappin, Christina Kamnikar, Rodney Thompson, Kevin Wilson |
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Publisher | Alderac Entertainment Group |
Publication date | 2003 |
Genre(s) | Licensed science fiction |
System | Spycraft (d20 System) |
Stargate: SG-1 Roleplaying Game is a role-playing game based on the TV series Stargate SG-1, released in 2003 by Alderac Entertainment Group.[1] The game, based on AEG's Spycraft, uses the d20 System. Since Sony did not renew AEG's contract to publish the game, it is now out of print.
Contents |
[edit] Core rulebook
The core Stargate SG-1 role-playing book is a hardbound and full-color 488 page volume. The content includes:
- summaries of the television show's first six seasons
- information on some worlds previously visited by SG-1
- information regarding Stargate Command and the Cheyenne Mountain Complex
- details on the Goa'uld, including their history, breeding information, types, and common psychology
- skills, feats, and gear for character ability development
- details for Game Masters on building worlds to visit, races to encounter, and otherwise constructing adventures in the Stargate setting
[edit] Supplements
AEG have published several supplemental books for the Stargate role-playing line:
- Fantastic Frontiers (2003) and Friends and Foes (2004), detailing seasons one and two of the series
- False Gods (2004), giving details of the Goa'uld System Lords
- First Steps (2004), a collection of worlds and adventures. These are created by AEG and not taken from the series.
[edit] References
- ^ Newquist, Ken. Stargate SG-1 Roleplaying Game (Review). SciFi.com. Retrieved on 2007-09-26.
[edit] External links
- Stargate SG-1 home page at Alderac Entertainment Group