Star Wraith II
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Star Wraith II (2000-2002) is the second game in the Starwraith 3D Games series. It expanded on Star Wraith in several ways including better graphics, a training course for beginners, and more combat modes.
Star Wraith II has been discontinued. It was released as freeware to the public as a publicity stunt for its successor, Star Wraith III: Shadows of Orion. However, it is now very difficult to find the game although there are places where the game can be downloaded from.
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[edit] Major changes from Star Wraith to Star Wraith II
There were several notable changes from Star Wraith to Star Wraith II.
[edit] Changes to graphics
Animated explosions were more detailed in Star Wraith II than in Star Wraith. "Movement Particles" were also added which give the player a general idea of how fast they are moving if they are moving at all. Textures were improved. It also became possible it import a ship model to replace the Star Wraith (although it would behave in the same way). The Heads Up Display was also edited and started to look more like the HUD used in the more recent Star Wraith titles. The cockpit returned in Star Wraith II, which had been absent in Star Wolf (an earlier game made by SW3DG) and Star Wraith. Federation capital ships also had their designs reworked.
[edit] Changes to Weapons
There were not many weapon changes. One of the most notable changes is the primary weapon, which was changes from a single barrel shot to a twin shot, which remained in all Star Wraith titles. Also, the energy weapons' names were changed. The missiles now had names of their own as well as unique graphics and more statistics. The MDTS was also modified; in Star Wraith it would aim at the ship directly. In Star Wraith II, it bases where it should aim on what direction the ship is going and how fast it is going, increasing weapon accuracy.
[edit] Changes to the campaign
While Star Wraith sported a random campaign, Star Wraith II had a linear campaign with 20 missions. Missions are not set with an absolute number of enemy ships; it is possible for the number of ships to change, so there is still some randomness in the campaign. In Star Wraith II, since the missions are not generated at random based on how many wingmen the player has, it is no longer practical in Star Wraith II to not have a full wing of ships. The campaign in Star Wraith II also sports a training mission in which the player is explained the basics of flying the F-144C (Star Wraith) and then tries to eliminate some cargo containers within a time limit.
[edit] Changes to mission types
Star Wraith II introduced the planetary surface environment for the first time. The Bomb mission, in which the player would strike an enemy carrier with nuclear missiles (destroying the carrier) was removed. Also, Joint Strike missions were changed slightly, changing the total wingman count from 6 to 8 during a Joint Strike mission.
[edit] Game Modes
Star Wraith II removed the "Gauntlet" mode which was in Star Wraith. However, "Random Mission" was added as an Instant Action option, which generates random missions using the same engine Star Wraith used. One of the most notable modes in Star Wraith II is the mercenary mode. It was simple, but it was the first step towards the mercenary-based games made by SW3DG. It also introduced the Raven, Quasar, and Shadow, which became usable ships in the Star Wraith III campaign.
[edit] Options Menu
Star Wraith II was the first Star Wraith title to sport an options menu.
[edit] Story
Star Wraith II used the same factions for the story as in Star Wraith. The only notable difference is that the United Federation Allegiance is referred to more often as the Federation than the UFA. The ships used by both factions are the same. The player leads the Special Ops wing of the Lexington and fights the Federation in the Alpha Centauri system. Eventually, the Federation is defeated.