StarPeace (PC Game)
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StarPeace | |
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Developer(s) | Oceanus Communications |
Publisher(s) | Monte Cristo Multimedia (2000 launch) Oceanus Communications (2001 launch) Sega (2003 launch) Pugland (2005 launch) |
Designer(s) | Miguel Cepero |
Platform(s) | Windows 98/ME/2K/XP |
Release date | December, 2000 (EU) March, 2001 Worldwide June 16, 2003 as Legacy Online |
Genre(s) | Massively multiplayer online real-time strategy |
Mode(s) | MMO |
Media | CD (First launch) Online (subsequent launches) |
StarPeace is an MMORTS (Massively multiplayer online real-time strategy) PC game, in which players help build up the development of a massive world along with thousands of other players. Similar to SimCity 4, StarPeace is fully online, and players must work together to build industrial, residential, retail markets, and more on a single planet, whilst at the same time gaining a steady income in which to fund their future expansion. As in true fashion, the game never ends. The planet continues to grow in an eternally-evolving state as each player adds more buildings to it each day, and each user can choose between a large selection of planets on which to play on.
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[edit] History
The game was developed by Oceanus Communications, and originally published and released by Monte Cristo Multimedia in 2000. Despite good reviews and a dedicated fan community, it turned out to be a commercial disaster. While Monte Cristo managed to sell 50,000 copies to its distributors, less than a thousand games were sold to final customers in Europe. Besides, the complex economic nature of the game required much higher server power per user than MMORPGs. Monte Cristo's investors believed in the potential of MMOs, therefore, the company prepared infrastructures to welcome tens of thousands of users. At launch time (December 2000), Monte Cristo were facing humongous hosting and customer service costs.
Monte Cristo needed 20,000 users just to cover its hosting costs, but one month after the launch, it had just over 500 subscribers. It then tried to disengage from its relationship with Oceanus, who, incidentally, never agreed with the expensive hosting and e-commerce strategy. In March 2001, the two came to an agreement. Oceanus got to keep the rights on the game and would be hosting it themselves for the next year. Eventually, the developers at Oceanus showed their stuff at E3 2002 hoping to gain a new publisher. They caught the eye of video game giants Sega, who quickly became very interested in the game.
By late 2002, Sega became its new official publisher, and also took over development of the game. They changed the name of the game to "Legacy Online", and re-released it as a free-download subscription based game. Players no longer needed to buy the game, but a subscription of $10 per month was required. There were quite a lot of problems with Sega's administration of the game, with users often complaining about login issues, server issues, or other such incidences on the new client and updates. It seems Sega themselves were having a lot of problems setting the game on their own servers, and making the necessary changes to the client. In 2003, the game (and the website, and server access) disappeared into thin air. It seemed Sega has ceased to host and develop the game due to too many technical difficulties, and not enough interest (they weren't making enough money from it).
In April of 2004 (after nearly a year of being down), Two fans named Puggy and MStar ("Pugland Games" and "Kiones" respectively) approached Oceanus Communications (the original developer and owner) asking for permission to re-release StarPeace. Since Oceanus was not doing anything with it, they gave a copy of the code to each of them, along with the rights to use. Puggy eventually launched a short lived revival of the game. It ended shortly after, with Puggy ending all involvement with the game. MStar attempted to find a coder to work on his version of the project, but ultimately failed. With the disappearance of Puggy, MStar is the only remaining holder of the StarPeace code.
As of the summer of 2007 StarPeace is not online and there is no known plans to re-host it by anyone. There is a desire to see the game become open-source in the same fashion as Subspace (now known as Continuum).
As of March 2008 an open-source project was created to bring StarPeace back from the ashes, located at http://sourceforge.net/projects/legacyclone.
As of June 2008, a group of 3 people have claimed they were able to get a copy of the source code of Sega's Legacy Online version. They claim they are already hosting it and that they are running a closed Beta test. Their website is http://www.starpeaceonline.net/
[edit] Press Mentions
During early 2007, in issue #2 of MASSIVE Magazine (now called MMO Games Magazine), StarPeace was mentioned in a monthly running article called "The List" which keeps track of all MMOs currently live, in Beta, or in development. Included was a link to Pugland's website under the "In Beta" category (which is incorrect as the game is not in beta) with the text "Once called Legacy online; fans resurrected it from death.", which is also incorrect as the game was originally called StarPeace before Sega changed it to Legacy Online. StarPeace also managed to get a return mention in issue #3 of the magazine in the same section. MMO Games Magazine and it's sister publication Computer Games Magazine have since shutdown and been discontinued due to a lawsuit. [1]