Ghost in the Shell: Stand Alone Complex (video game)
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Ghost in the Shell: Stand Alone Complex | |
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Developer(s) | PlayStation 2 Cavia PSP G-artists |
Publisher(s) | JP SCEI NA Bandai EU Atari AUS Atari |
Platform(s) | PlayStation 2, PlayStation Portable |
Release date | PlayStation 2 JP March 4, 2004 NA November 8, 2004 EU May 6, 2005 AUS May 6, 2005 PSP JP September 15, 2005 NA October 26, 2005 EU October 21, 2005 |
Genre(s) | Shooter |
Mode(s) | Single-player, Multiplayer (PSP) |
Rating(s) | PlayStation 2 CERO: C ESRB: Mature OFLC: M PEGI: 16+ PSP CERO: B ESRB: Teen PEGI: 12+ |
Media | 1 × DVD-ROM 1 × Universal Media Disc |
Ghost in the Shell: Stand Alone Complex is the title of a pair of video games based on the anime of the same name, a third person Action game, released for the PlayStation 2, and a first-person shooter game, released for the PlayStation Portable.
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[edit] PS2 game
The games take place in the year 2030, between the stories told in Ghost in the Shell: Stand Alone Complex and Ghost in the Shell: S.A.C. 2nd GIG.
In the year 2030, cybercrime, espionage and terrorism plague a society lost between humanity and technology. As one of the trusted members of the government organisation known as Section 9, Major Motoko Kusanagi must uncover the truth behind a mysterious case known only as T.A.R.
[edit] Characters
Playable characters include:
Levels are separated along the two parallel parts of the Section 9 investigation that forms the basis of the storyline, with some sections following Batou's experiences and others recounting Kusanagi's solo journey to the region where the plot appears to originate from. Gameplay uses a third person perspective, and players use a variety of weapons, including the ability to ghost-hack opponents, in order to progress. Kusanagi's levels tend to require the player to use her agility to progress to a much greater degree than Batou's levels, which tend to feature a focus on more heavy firepower. Media response was generally positive, but reserved, citing the high quality graphics and enjoyable, action-packed gameplay but noting the slightly awkward controls, lack of any real innovation and the failure to use the license to its full potential, for example not using hacking as a more advanced, useful or integral gameplay feature.
[edit] PSP game
On October 25, 2005 a PlayStation Portable game of the same name was released in North America. A common misconception is that this is a port of the Playstation 2 game, whereas in actuality it is a sequel. Dealing with similar concepts to other incarnations of Ghost in the Shell, it has an original storyline which follows on from and refers to the Playstation 2 plotline, and features first-person shooter gameplay. Customizable Tachikoma sentient tanks, which can operate independently as AI characters or be ridden inside by players, accompany the player at all times. The media response to the game was generally mildly critical, with reviewers generally noting flaws in gameplay and graphics. Controls are similar to other first person shooter games on the platform, such as Coded Arms and Medal of Honor: Heroes.
[edit] Characters
Playable characters include:
All levels can be played by all characters. Aramaki is also available for multiplayer matches. All characters have varying statistics which can affect how a game plays out, for example Batou has more health than other players and Saito holds sniper rifles steadier than others. In addition, Tachikomas can act as an AI companions, and players can select from four Tachikoma "characters", balanced, aggressive, intelligent and humorous.
[edit] See also
[edit] External links
- IGN's PS2 version page
- IGN's PSP version page
- Ghost in the Shell: Stand Alone Complex (PlayStation 2) at GameFAQs
- Ghost in the Shell: Stand Alone Complex at MusicBrainz
- Ghost in the Shell: Stand Alone Complex (video game) at the Internet Movie Database
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