Talk:Sprite

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I think the discussion about sprites in computer games seems faulty.

Although sprites started out as 2d figures. the main idea about the sprite is to make it atomic and give it properties like size, speed and location. Theese ideas are easilly transferred into 3d.

And when its is said that polygon meshes has replaced sprites in modern 3d-games i belive that to be a half truth.. I have been told that the concept of sprites lives well within 3d-games.

If I understood it correctly you can attach a 2d-bitmap or a 2d-vector drawing to a 2d- sprite but importantly you can just aswell attach a 3d-mesh to a 3d sprite.

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The definition of sprite we stick to at gsarchives.net says that a sprite must be a 2d-bitmap object which moves and usually animates (generally applying to game characters, enemies, icons, etc, but not backgrounds). Sprites within 3d games are generally limited to some title screens, icons, and perhaps character portraits.

Games such as Donkey Kong Country which use pre-rendered 3d graphics are considered to be sprite-based. Games applying 2d textures to 3d objects, as Paper Mario, are not considered to be sprite-based games.

Also, I don't mean this for the purposes of self-promotion, but I think links to gsarchives.net and similar sites such as gifsyndicate.com would be particularly relevant on this page.

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There is a good deal of information which could be added to the videogame sprite section. Should this section be moved to its own page?

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I vote that the soft-drink sprite should be removed. Disambiguation pages like this are vulnerable to justifying commercialisation. If it is important it can be included within the wider topic of lemonade or soft-drinks.

I disagree, Sprite is an item using this name. It has a pretty good sized article. Disimbig pages link to articles. If you think a topic should not be on Wikipedia, put it on WP:VFD, where people will vote to keep it.--michael180 22:56, 20 September 2005 (UTC)