Talk:Splash damage
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any effort to verify what terms are used by soldiers to describe same event?
FPS are simulators for the real guys anyways? aren't they? —Preceding unsigned comment added by DennisDaniels (talk • contribs) 20:44, 21 September 2002
- Good point. I'll see what I can do. As for FPS, not really. Most FPS games have rather unrealistic conditions (you can take a hit to the leg from a shotgun and still walk, etc.) —Preceding unsigned comment added by KamikazeArchon (talk • contribs) 20:55, 21 September 2002
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- yeh, that makes sense...casualty is close but it doesn't come close to the more descriptive 'splash'...I'll poke around too. c what i can find. —Preceding unsigned comment added by DennisDaniels (talk • contribs) 14:52, 25 September 2002
[edit] Origin?
I think the term might have originated with Dungeons & Dragons, where even back in the first edition, there was a chart for determining the "splash damage" of a hurled bottle or flask, which might contain acid, or burning oil, or holy water (vs. undead). I don't have the books anymore to check, though. — Catherine\talk 20:48, 23 Jun 2005 (UTC)
I created Splash Damage in the CNC Wiki but Mikael Grizzly changed it into Collateral Damage which does not make any sense.(TougHHead 06:54, 16 November 2007 (UTC))
[edit] Splash Damage in World of Warcraft
I think the term your looking for there is AREA OF EFFECT, which would be slightly different to splash damage.. unless someone can point me at the spells that hit one and spread? Spells like a Paladin Consecration, or a Warlocks Hellfire for example. They affect an area, but they don't fly out, and cause an area effect on a single target..
If no-one disagrees in a few days or so, I'll edit it. —Preceding unsigned comment added by 84.12.184.147 (talk) 18:37, 21 January 2007