Spheres of Chaos
From Wikipedia, the free encyclopedia
Spheres of Chaos | |
---|---|
Developer(s) | Iain McLeod |
Platform(s) | Acorn Archimedes (RISC OS), PS2 (PS2 Linux), PC (Windows) |
Release date | Reviewed in Acorn User December 1992, p. 157 |
Genre(s) | Shoot 'em up |
Mode(s) | Single player, multiplayer |
Input methods | Mouse, Keyboard, D-pad |
The introduction to this article provides insufficient context for those unfamiliar with the subject. Please help improve the article with a good introductory style. |
This article or section needs sources or references that appear in reliable, third-party publications. Primary sources and sources affiliated with the subject of the article are generally not sufficient for a Wikipedia article. Please include more appropriate citations from reliable sources, or discuss the issue on the talk page. This article has been tagged since February 2008. |
Spheres of Chaos is a space shooter created by Iain McLeod with the basic gameplay being similar to the game Asteroids. The game uses very bright, colours and patterns, with many enemies on screen at once. The audio is similar to that of Robotron: 2084 and Defender. The game was originally written for RISC OS on the Acorn Archimedes. Ports exist for Linux, Windows and PS2 Linux. In October 2007, Spheres of Chaos was declared freeware.
[edit] Gameplay
- The player controls a small grey spaceship. At the start of each level enemies, called common aliens, appear which must be eradicated to complete the level. The difficulty and quantity of enemies increase along with the level number. Enemies will typically split up into smaller versions when hit.
- Black holes also appear during gameplay and either attract or repel the spaceship. Many black holes at once can mean that space becomes unnavigable.
- When level isn't completed quickly, enemies called bugs start to appear who try to hunt down the the spaceship by shooting at it.
- Also, some occasional things can appear in later levels, ranging from spinshooters to multiplying daisies and bacteria.
- Often, when all common alien is defeated, a boss will appear. Bosses take many hits to destroy and
must be destroyed to complete the level.
- Enemies can provide power-ups when defeated. The colour of the power-up when found will affect the ability of the power-up.[citation needed]
There are various options which can be modified to change features such as the amount of enemies and power-ups as well as in-game visuals. The game can be played in single player or in multi-player with up to 8 players.
Enemies
Spheres (Year - 1992) Miners (Year - 1993) Rockets (Year - 1994) Fish (Year - 1995) Spiralers (Year - 1996) Pentagons (Year (5th Anniversary) - 1997) Reflecters (Year - 1998) Homing Mines (Year - 1999) Tiddlers (Year - 2000) Dodgers (Year - 2001) Spikes (Year (10th Anniversary) - 2002) Winders (Year - 2003) Jumpers (Year - 2004) Chargers (Year - 2005) Black Holes (Year - 2006) Daisies (Year (15th Anniversary) - 2007) Bacteria (Year - 2008) Bugs (Year - 2009) Bombers (Year - 2010) Spin Shooters (Year - 2011) Bosses (AKA End of level Enemies) (Years 1 (20th Anniversary), 2, 3, 4, & 5 - 2012-16)