Talk:Specular reflection

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I've removed the material on computer graphics and holography as not all that relevant. Computer graphics seeks to model the real world, so of course it includes specular reflection. Having a good model for specular reflection is obviously very important for computer graphics. Computer graphics is not, on the other hand, that relevant to specular reflection. The article could say something about how specular reflection is modeled in computer graphics, but the section I deleted did not do this. It didn't really add any useful information to the article, but rather focused on showing off the pretty picture the contributor made.

I moved the holography section to talk:holography, for similar reasons. It asserted that specular reflection is important for that type of holography, but did not deal with why holography is important or relevant to specular reflection. --Srleffler 04:33, 6 September 2006 (UTC)

It is too bad that an article with a title like Specular reflection cannot be seen as a good place to discuss why and how this technique is used in computer graphics.
Rather than fight over and over by removing other peoples work, and making derogatory comments about their efforts, I will place information about mirrors, reflection and other rendering techniques in other articles, where the article name may not be appropriate, but at least they will be available for those researchers to whom they are important. ADH 05:41, 6 September 2006 (UTC)


[edit] Spelling

The last bit of this page contains a lot different spellings of the same thing.... now some are clearly just typos, but the text implies that the author is seeking to differentiate between the different spellings so I'm an not sure whether to clean it up or not (I'm not a physical optics person so I'd rather check first!). For the record, in the last paragraph, there was: "specilar reflection" "specular refleciotn" "specuilar reflection" "electomagentic" "basiacally" "esist" "specular reflectiin" "otder". 86.53.48.59 14:11, 15 April 2007 (UTC)

[edit] Unclear information

The article, in it's current form, does not adequately explain in layman's terms, how specular reflection works in quantum mechanics. I was hoping to find that information on this page. i kan reed 16:33, 14 November 2007 (UTC)

[edit] How much light not specularly reflected?

Is there a first-order approximation of how much light is not reflected by a perfectly glossy dielectric material as a function of angle of incidence? —Ben FrantzDale (talk) 17:55, 29 April 2008 (UTC)

Yes, see Fresnel equations. --Srleffler (talk) 20:33, 29 April 2008 (UTC)
Thanks. —Ben FrantzDale (talk) 01:20, 30 April 2008 (UTC)