Spellbound Dizzy

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Spellbound Dizzy
Developer(s) Codemasters
Publisher(s) Codemasters
Designer(s) Big Red Software
Platform(s) Amstrad CPC, ZX Spectrum, Commodore 64, Amiga, Atari ST, CD32
Release date December 1990
Genre(s) Adventure game
Mode(s) Single player
Commodore 64 versions title screen.
Commodore 64 versions title screen.

Spellbound Dizzy is an adventure video game, featuring the character Dizzy, released in December 1990 by Codemasters. The series was originally developed by the Oliver twins; however, they had little involvement with this title other than executive sign off - confident in leaving Big Red Software to redesign the graphics engine and design the game and puzzles.

The game is the fifth in the Dizzy series, excluding arcade spinoffs such as Kwik Snax and boasted the largest map of any Dizzy game yet at the time of release, having over 100 screens. Consequently, it is by far longer and more difficult (and more interesting) than any other game in the series. Еven 'instant walkthrough' would take about one and a half hours [1]incredible value for a game of that time.

The gameplay is also complicated by the fact that Dizzy loses health when falling from heights (the feature was removed from subsequent games). All those difficulties made many players cheat by using patches giving Dizzy unlimited lives.

The game also presents slightly different user interface, graphics and concepts that never occurred earlier or later in the series: an inventory with items icons, separated collection (stars) and healing (apples) items (in other games they are always '2 in 1'), hidden passages and dynamic animated set pieces (the travel tunnels, the mining cart etc) There are additional Dizzy animations and abilities, Swimming for instance (once you get the Flippers), Eating frames, Concussed frames(after falling) and so on.

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  1. ^ Instant walkthrough playlist