Talk:SPC700 sound format
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- Another point on this format is that it uses "tics" to record positions and loop from tic to tic which can be read by a player to create an indefinite loop.
While there's probably something in the format (or more precisely, the ID66-tag-like extension portion of it) for defining user-defined looping of the music, I think the sentence is quite misleading since typically, SPCs are self-looping. This is because the format is essentially a running program producing sound. In the actual game, typically the music is some background music, and therefore the embedded program in the SPC would loop the music indefinitely until the game running on the SNES signals otherwise. In an SPC player there is no "game running", and so the embedded program in the SPC would never receive any sort of "stop playing" signal and therefore would naturally loop indefinitely.
Indeed, if I recall the SPC ID66-tag-like extension actually has fields that supports the opposite, namely for you to define the loop start and end points, which then allows a player to only loop the music a certain number of times before stopping playback (and maybe go onto some other SPC). I believe SNESAmp can be configured to either honor these settings, or to ignore them in which case the music in the SPC would typically loop itself.
Anyway, for these reasons the sentence has been removed for now. 24.19.185.165 04:07, 20 July 2006 (UTC)
Look at some of the megaman 2 SPCs. there is an intro and then a looping section at the end of the loop there is a command to jump to tic X. this is what the sentence is referring to. I agree it could be worded better. 70.80.113.243 05:21, 25 May 2007 (UTC)