Space Invaders Evolution
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Space Invaders Evolution | |
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Developer(s) | Mervelous |
Publisher(s) | Rising Star |
Platform(s) | PlayStation Portable |
Release date | November 2005 |
Genre(s) | Fixed shooter |
Mode(s) | Single player, Multiplayer (1-4 players) |
Media | Universal Media Disc |
Space Invaders Evolution inaugurates the Evolution brand, a counterpart to the Revolution brand on the Nintendo DS on which Space Invaders Revolution was recently released. Currently, the projected release date for Space Invaders Evolution on the PSP is November 2005.
Space Invaders Evolution aims to earn the title Evolution with its "evolutionary" new "Future Mode". In this mode the original Taito game has been taken apart, modified, mutated and experimented with until the result is an entirely new game.[citation needed] From what can be gathered, this mutation has resulting in a new game involving multiple viewpoints and the incorporation of rhythm action elements.[citation needed]
A slight difference from previous Space Invaders games comes in the form of a general change of objective on each level. Instead of simply having to clear the screen of all enemies, to finish the level one now has to destroy a boss in the form of an Invader Mothership. Of course, there is a catch. One can only harm the elusive mothership by using special attacks that one can acquire by destroying the regular invaders.
With a new 3D engine, Space Invaders Evolution is far above and beyond anything Taito could have possibly conceived at the time of the original game.
Space Invaders Evolution should be released in mid November 2005.
[edit] See also
[edit] External links
- Taito Homepage (Japanese)
- Space Invaders Artwork
- Space Invaders Evolution on GameSpot