Space Federation

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Space Federation
Developer(s) Stephen Yong
Publisher(s) Ino-Online[1], GamesTotal.com
Platform(s) Windows, Mac OS, Linux, Unix
Release date February 15, 2003 (Beta)[2]
June, 2003 (Official)
Genre(s) MMORPG
Mode(s) Multiplayer
System requirements 14.4 kbit/s Internet connection

Space Federation is a series of browser-based, turn-based strategy game inspired by the now-defunct Archmage. The series was first released as one game under the name Galactic Conquest (GC) in 2003 but later grew to include three other spinoffs of the game.

Contents

[edit] The Series

Space Federation was developed in Malaysia by independent IT developer Stephen Yong. When it was first released in February 2003, the game reached a membership of 417 within the first month.[3] [4]

[edit] Galactic Conquest

Galactic Conquest is the first game developed in the series. However, due to its high degree of complexity, it is less popular than Unification Wars.

[edit] Fictional Background

The United World Council is the Terran Council that monitors and safeguards the galaxy. In Space Federation - Galactic Conquest, you start off in the year 10,000 AD, 500 years after the collapse of the United World Council. With no proper single governance, the control and governance of each colony were soon taken over by self-elected leaders on their respective colonies. Peace does not stay for long as ambitious leaders expand their small empires by colonizing new planets as well as invading other weaker colonies. Several small empires form Space Federations as a means of banding together for the greater good of its Federation members. This is in hopes that a group of smaller empires can improve their standing against a single larger empire. As always, Human greed and lust for power slowly materializes into an unsatisfying thirst for further expansion and conquest. This is a time of chaos and war where the small empires must fight for their survival. This marks the start of an era where small empires and Space Federations fight for Galactic Conquest You start off as the leader of one of the colonies scattered throughout the galaxy. This is where you start writing your own destiny.

[edit] Races

Players can choose among various races. While there are a total of eight races, only six of the races are playable, the remaining two races being reserved for Game Administrators to operate during "Special Events."

The first three races listed below (Terran, Aspha Miner, and Collective) are available to all players. The second three races (Marauder, Viral 106, and Guardian) are only available to play if you have a paid account or receive a paid coupon.

[edit] Terran

The information below is adapted from the game manual. [1]

The Terran race is a simple and balanced race. They are capitalist, industrialist, explorers, warlike and very curious. This allows Terrans to base their economy on many factors, such as commerce, industry, agriculture and taxation. Thanks to the curiosity of Terrans, they have explored and populated most parts of the galaxy, making it the most common race to be found. However due to their warlike manner, Terran colonies are almost always fighting with one another. All players have to start off with the Terran race first and are required to finish some of the initial missions prior to moving on to other races.

Empire death Bankruptcy - when the empire is unable to repay debt

Requirements to select this Race None

Alien Attributes
Difficulty Easy
Maximum Colonies 15
Exploration Yes
Enslave Yes
Research Yes
Missions Yes
Race Modifiers
Tax from population + 0%
Agriculture yield + 20%
Tax from Commercial + 0%
Industry Efficiency + 0%
Demand for goods + 350%
Infrastructure Maintenance + 0%
Plundering colonies - 50%
Mineral generation + 0%

[edit] The collective

The Collective race is a half organic species, half robotic cyborg made aeons created by an ancient race for their military purposes during their war era. However, but after the ancient race's wars era was over, the Collective tired of peace turned against their masters and assimilated them. During this rebellion, the Collective resorted to assimilating ships and planets to increase their strength. As time goes by, they eventually have specially built ships for assimilating purposes.

After the war the Collective began building an empire in the solitude of the Gamma Quadrant. Soon the Collective race started sending scouting expeditions venturing to the Orion Star Systems, out of the Gamma Quadrant for new targets to assimilate.

The Collective then found the Aspha Miners race, which specializes, in mineral extraction and large defensive weapons platforms (starbases). The Aspha Miners did not bow to the demands of being assimilated by the Collective thus the Aspha-Collective war broke out. The war was stalemate lasting for a hundred years. Eventually the Collective grows tiresome of the non-conclusive war and decided to moves on. Both races suffered great amount of losses with most their fleets and colonies destroyed.

[edit] Aspha miner

The Collective then found the Aspha Miners race, which specializes, in mineral extraction and large defensive weapons platforms (starbases). The Aspha Miners did not bow to the demands of being assimilated by the Collective thus the Aspha-Collective war broke out. The war was stalemate lasting for a hundred years. Eventually the Collective grows tiresome of the non-conclusive war and decided to moves on. Both races suffered great amount of losses with most their fleets and colonies destroyed.

The Aspha Miners race originates far from the Orion Star Systems. They seems to be a religious race with their original religious records dating back eons ago. Their race name was derived from the Asphalt Mineral, which is found in abundance in the Orion Star System and the fact that they are very skillful in mineral extractions, hence the word Miners. The Aspha Miners peaceful in nature, places more emphasis on defensive weapons platforms or starbases and also designing their fleet to be more defensive in nature.

This was to their advantage as they the Collective race soon came trying to invade and assimilate their entire Empire. Although the war ended in a stalemate, the Orion Star System was drained of resources having many colonies and planets devastated beyond recovery. The Aspha Miners fearing the return of the Collective race moved all their population into thousands of small colony convoys consisting of remanding fleet and fled from the Orion Star System looking for other Star Systems.

The Aspha Miners eventually settled in many parts of the galaxy being one of the common races to be found around.

[edit] UC (Unification Wars)

Main article: Unification Wars
(Link to the game:[2])

Unification Wars is the second of the games that was developed. It takes place on a much larger scale than its mirroring game, Galactic Conquest. Infrastructure is based on the number of planets, not a specific amount of land on a planet or cluster. Each player starts with 1000 planets minimum.

The game offers three speeds of play consisting of:

Real-time, Hourly, and Daily

The average amount of players on is around 400 to 600 players.

[edit] Current Records

Highest Planets:

(UC-Daily) (UC-Hourly) (UC-RT)
Andromeda scythe akatsukidragon
27,419,001 22,046,840 50,192,042
10 bil PR 10 bil PR 20 bil PR

Reinforcements:

(UC-Daily) (UC-Hourly) (UC-RT)
BrunoX scythe zoekend
491,848,033 K (outpost) 382,991,686 K (outpost) 4,198,028,813 K (outpost)

[edit] Fictional Background

The backdrop of this part of the series occurs half a millennium prior to the feudal period of empires and federations during the Unification War. Millennia ago, the United World Council was established for the Terran race to oversee Terran colonization. Though the organization matured and grew significantly in power over several millennia, there were immediate signs of corruption in the high ranks. Members of the Free Worlds Alliance, an organization dedicated to the freedom from complete Terran subjection, revolted against the Council's authority in what resulted as the Unification War. The war raged for several centuries with numerous casualties on both sides. The Free Worlds members themselves were Terrans, but they despised being subjected to the will of the Council.

[edit] 3700 AD

[edit] Fictional Background

In the year 3700, the Terran race developed the technology of faster-than-light travel through space by constructing portals across systems. During the years after this development, scores of traders and merchants began their journey into space and exploring the new frontiers of the galaxy. Colonization was loosely controlled, forcing many systems to rely on their own security forces and on hiring mercenaries.

[edit] Ancient Worlds

[edit] Fictional Background

Ancient Worlds tells of a world of the Terran race prior to the days of space travel. the game is a risk style game set in the united kingdom that has been abandoned in development for unknown reasons. despite the abandonment of the game it is still a pretty good game despite the fact that it is really slow to play as you get to make a turn every 3 minutes.

[edit] Link

To enter the game, you can click the following link or else copy and paste the following URL into your browser. [3]

[edit] Naming

The term Space Federation or SpaceFed is generally used to describe the game series as a whole. Galactic Conquest or GC is used to describe the oldest portion of the game series, which was originally the game's name itself.

[edit] External links