Soya3D

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Soya3D
Design by Jean-Baptiste "Jiba" Lamy
Written in Python
OS Linux, Mac OS X, and Windows
Genre Game engine
License GNU General Public License
Website http://home.gna.org/oomadness/en/soya3d/

Soya3D is a high-level Python module for creating 3D computer and video games. Soya is free software, licensed under the GPL. As a multi-platform game engine, it is known to run under Linux, Mac OS X, and Microsoft Windows.

Creator Jean-Baptiste "Jiba" Lamy describes Soya as a game engine focused on rapid development and ease of use. Its goal is to enable amateur developers to create sophisticated 3D games entirely in the Python language.


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[edit] Features and Implementation

Soya3D aims to provide all that is needed to support a modern 3D game. Rendering, sound, input, physical simulation, and networking are all provided via simple Python interfaces. Soya is provided with a detailed - though incomplete - user guide which describes its architecture, operation, and interfaces. Also included are over sixty tutorial scripts which provide working examples of the engine's features.

Computationally demanding components of Soya are written with Pyrex, which helps it to stay competitive in performance against more conventional game engines. The engine also relies heavily upon open-source libraries such as Cal3D, OpenAL, ODE, among others.

[edit] PySoy

In June 2006, due to dissatisfaction with Lamy's leadership approach and technical decisions, some developers launched a fork of Soya3D called PySoy. [1] The project promises a more inclusive, community-oriented development environment.

PySoy Beta-1 was released in July 2007 [2] and development remains active with further releases planned for early 2008.

[edit] History

  • Soya was originally a Java 3d game system called Opale.Soya.

The most recent version (as of February 18, 2008) is 0.14rc1.

[edit] Sources

[edit] References