Sound Novel Tsukuru

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Sound Novel Tsukuru

Title screen
Developer(s) ASCII
Publisher(s) ASCII
Platform(s) Super Famicom
Release date JP May 31, 1996[1]
Genre(s) Graphic novel reader/creator
Mode(s) Single-player
Rating(s) n/a (not rated)
Media 12-megabit Cartridge
Input methods Super Famicom controller

Sound Novel Tsukuru (サウンドノベルツクール?)[2] is a Super Famicom graphic novel game where players can either read or create interactive fiction on their own console systems. Stories can be saved either on a battery or through a satellite connection. There is a sequel to this game called Sound Novel Tsukuru 2 for the Sony PlayStation and the Sega Saturn; it was released on September 25, 1997 exclusively in Japan[3].

[edit] About the Game

Sound Novel Tsukuru was released exclusively in Japan and the game functions in Japanese (although limited amounts of English is possible). Sounds can be added in places where they fit appropriately in the user's created story line. The game comes with a previously created graphic novel about exploring an old house. Due to the limitations in the game's engine, it can only show shadows of non-player characters that the player meets on his journey. Settings can range from a modern day train to a rural house and even wilderness can be included in various stages of wildness.

[edit] References

  1. ^ Release date. Game FAQs. Retrieved on 2008-05-07.
  2. ^ Japanese title. JPSnes. Retrieved on 2008-05-07.
  3. ^ Profile of Sequel. IGN. Retrieved on 2008-05-09.