GoldenEye: Source
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GoldenEye: Source | |
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Developer(s) | Team Goldeneye: Source |
Engine | Source Engine |
Version | Beta 1 |
Platform(s) | Windows |
Release date | Official Alpha 1: December 25, 2005 Beta 1: December 26, 2006 Unofficial Beta 1.1h: December 05, 2007 |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer, possibly Single player in the future |
System requirements | 1.2 GHz processor, 256 MB RAM, DirectX 7.0c or higher (included) |
GoldenEye: Source is a total conversion mod in development using the Source engine developed by Valve Corporation for the computer game, Half-Life 2. GoldenEye: Source is based on the award winning Nintendo 64 video game, GoldenEye 007, featuring Ian Fleming's secret agent, James Bond. The original game was developed by Rare and published by Nintendo in 1997. An alpha release was distributed on December 25, 2005 receiving more than 65,000 downloads in 2 weeks. A Beta release of GoldenEye: Source was scheduled for December 25, 2006, but was released on December 26, 2006.
In January of 2007, it was awarded twice in the 2006 annual Moddb awards, a win in Editor's Choice [1] for the Reinvention category, and was player-voted 3rd place in the overall category Mod of the year [2]. A significant rise from the 2005 awards, which earned GoldenEye: Source 4th place in the unreleased category.
On December 05, 2007, one of the developers released an unofficial patch. This patch fixes some of the bugs there are present in the first beta version. The developer team will not support this patch, and support is only available in a topic in the GoldenEye: Source forum. [3]
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[edit] Possible copyright issues
The use of the "007" signage and the word "GoldenEye" has caused controversy regarding respective copyright holders. "007", "James Bond", "GoldenEye" and several other names, words, and logos are owned by Danjaq, LLC and United Artists Corporation. In the past, MGM (the parent company of UA) have proven quite difficult in the handling of their copyrighted property, as seen in their previous legal action taken against the developers of a "Stargate SG-1" mod for the Source engine, as well as the "Stargate" freeware stand-alone game based on the Torque engine in 2002. The car company Peugeot, for example, was forced to refer to their new car "the 1007" as the one thousand and seven instead of the one-double oh-seven. Only Activision (which acquired the license from Electronic Arts in 2007) currently holds the license to develop James Bond computer and video games. Additionally, both Nintendo and Rare hold rights to various pieces of intellectual property used in the original game, such as the level design.
[edit] Mod Leader's Death
The original director behind the mod, Nicholas "nickster" Bishop, was found dead after he had committed suicide on May 24, 2006 by inhaling carbon monoxide from a charcoal grill found with him. The method of suicide caused the duplex where he lived to catch fire, leading officials to his discovery. [4]
[edit] Current Status
Currently, the mod has a very small player base, due to the prevalence of hackers. Hackers in the mod use aimbots and speed hacks to win illegally.[citation needed]
[edit] References
- ^ Editor's Choice - Mod of the year
- ^ 3rd place - Mod of the year
- ^ Beta 1.1h support topic
- ^ Infomation about Nickster