Talk:Sonic the Hedgehog CD

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Contents

[edit] Truncated?

Under Ports it says the original FMV in the Sega CD version only had Truncated FMV, I had never heard the word before so I entered it into the search box and I got this: Truncation which apparently is a mathematical terms of sort thier was also a disambig page which pointed to something in Geomitry, point is I don't know what it means and I'm sure lots of others don't eithier, if someone could clarify it for me (and maybe make the article more clearer) that'd be great.- Deathawk 05:18, 11 January 2006 (UTC)

Truncated means "shortened". It's not an uncommon word though. --Steerpike 11:14, 11 January 2006 (UTC)

[edit] A grand statement

Although Sonic CD was not the best selling Sonic game (mostly due to Sega CD's limited user base), it is widely considered to be one of the best games in the series ever created, by both fans and game critics alike.

I'm new to Wikipedia editing so I don't yet know what is considered good form. But reading stuff like this makes me wince. Should it be deleted? There are loads of similar grand statements blighting a number of video game articles I've seen, statements that are usually the opinion of the guy who wrote it. --Drumnbach 19:15, 15 January 2006 (UTC)

You've done the right thing. I like a good section with verified critical opinions but this is just fanboy editing. --Steerpike 23:50, 15 January 2006 (UTC)
See weasel terms, feel free to remove these and vague statements where ever necessary. Vic Vipr 11:57, 25 January 2006 (UTC)

[edit] Ok, ya'll are wrong! (indefinitely!)

Has it suddenly become the norm, for every innocent man to be entailed to such brutal psychological misdemeanor? I myself am not a "die-hard" fan of this game, but I know enough to tell you are wrong. The statement that, "Sonic CD is considered to be one of the best games in the series," is far from irrelevant. Go to Game Rankings, Gamespot, anywhere, and they'll tell you it is one of the best. I did not make this statement, but I find it humerous, that ya'll disagree with it. The individual who wrote it, said it was "one of the best," not the best. Additionally, he stated it was not the best selling. All of this information, is fully credible (and proven). Why did you edit this? Is this what you do, randomly pick articles, and edit out positive information that is true? Wikipedia is everyone's encyclopedia. If you find something that does not please you, but is factual, you do not have the right to edit it out, and call it bias! The fact that you edited this truthful statement, basically shows your opinion. I am starting to believe Wikipedia is one big conspiracy. You heard me correctly! Every time I or many others make edits, I find virtually the same people editing them out, to suite their own taste. It is almost like a ring of people have banded together to "bully" others out of editing. I am not trying to be rude, I only want everyone to think (and research), before they edit!

For starters it would be nice if you signed your comments with four tildes (like this --~~~~). And second, I don't really care whether critics think this is the worst or the best Sonic game in the series. Wikipedia is there to provide factual information so that's what I'm interested in. The point is that people (especially video game fanatics) come to Wikipedia to praise their favourite games all the time. Sometimes blatantly so (BEST GAME EVARR), sometimes presented as if it's general consensus (many gamers think this is the best game ever), but wording it a little different doesn't make it more factual. I can't differentiate between real and bogus editing if no-one ever bothers to cite sources.
QUOTE:I only want everyone to think (and research), before they edit!
Which is exactly what I'm saying, only it doesn't work like "innocent until proven guilty". It's customary to do your research before editing something in. Like I said, if you want critical opinions in the article, then add that section. And if you don't (and simply want to add a trivia bit), at least try to cite sources. It's not that hard for gods sake. If Game Rankings and Gamespot said it, re-insert the line and back it up with a link.
And btw you jumping to conclusions about us shows more about your opinion than editing a line does about ours. I've done A LOT of work on Sonic articles, I would even say the bulk. About 60% of them wouldn't look so nice if I hadn't written them. Yeah maybe that's arrogant but look it up in the history. I combat inane editing on Sonic articles almost daily, and often it makes me wonder the point of this whole encyclopaedia. So for gods sake relax. --Steerpike 18:30, 17 January 2006 (UTC)

[edit] Sorry, I now understand your reason...

Listen, forgive me if I was too harsh, I was excessively caught up in other matters. Thank you for clearing up your intentions. I was not sticking up for Sonic when I made those comments, I was simply using it as a reminder. A reminder to all so as to research before editing. (though now I understand that you were right to edit it) See, I am so used to editing pages, then in turn, the same person will re-edit it, and tell me that in his opinion, my edits were false. I am fervently sorry that I accused you of such matters. I agree that people tend to get carried away when adding information. But remeber, I was not the one who added that section about Sonic CD. Also, you said you spend all day editing Sonic pages. Why do you spend your time doing this? If you are a fan, I fully understand. If not, please explain. Lastly, I have no intent to re-add the "greatest Sonic game" section, I never put it there in the first place, and I could care less. (the reason I got upset, is that I thought the info you edited out, might have been true.) Thank you for your time, jjka171.96.11.37 22:07, 17 January 2006 (UTC) (I do not desire to make enemies on the net, just like I do not desire to make enemies in real life.)

P.S. Why does everyone get upset when I don't sign my comments?!

No it's not a problem. I'm not really upset or anything. Wikipedia is a collaborative effort, so part of what makes it great is continued and reasonable debate. In reality I don't spend all day editing Sonic articles. I did a fair bit of work on most of them a while back (infoboxes, screenshots, structure,...) and now I just keep an eye on them. Of the 100 pages or so on my watchlist, these are, unfortunately, the most frequently vandalised. I wish Wikipedia wasn't "free to edit for anyone" actually. I wish there was a minimal registration required. For those who are serious enough about it it would only take a small effort, and it would keep a substantial amount of anonymous vandalisers out.
And btw, signing your comments makes it easier to keep track of the discussion, and to know what was added by who. --Steerpike 22:48, 17 January 2006 (UTC)

[edit] I understand...

I'm not upset either, I simply said some absurd things without thinking. I was only caught in the heat of the moment. But Sonic CD was a pretty decent game, we need to put something about it that will point it towards a positive direction, don't you agree? Nothing of the opinionated sorts, just positive, neutral information. Again, I am sorry if I caused you trouble, I have had a very stressful day. I swear to never outlash like that again! (unless totally necessary) Thank you for your understanding, jjka71.96.11.37 22:57, 17 January 2006 (UTC)

P.S. I was only kidding about Wikipedia being shrouded in conspiracy. (though sometimes I truly wonder!)

[edit] Before Sonic 2 or After Sonic and Knuckles

I really need to settle this; does Sonic CD come before Sonic 2 or after Sonic and Knuckles. I think it's better if we discuss this first before someone changes it. I say that Sonic CD comes after Sonic and Knuckles because Metal Sonic is built in his form that appears in Sonic Heroes, so Robotnik stopped redesigning him. Please add some sorts of comments (I say things before I research them).

Good point on Metal Sonic. Stylistically, Sonic CD is a sequel to Sonic 1 though. It was developed parallel to Sonic 2. Both teams just took a different course from Sonic 1 on. I would probably still place it between Sonic 1 and 2. Neither Tails nor Knuckles appear in it. In the end it doesn't really matter in my opinion. I don't think Sonic Team developed this game with the larger backstory in mind, so all this is just retconning. --Steerpike 14:14, 28 January 2006 (UTC)

Tails makes very, very, VERY minor cameoes, so it takes place after Sonic 2. Also, Sonic 3 isn't a direct continuation of Sonic 2. According to the Japanese and PC manuals, it takes place a few months later.

The major cameo with Tails, though, is the picture of him with the "Comin' Soon" logo, which is believed to be a reference to Sonic 2. My BradyGames tips book on Sonic 3 and Sonic CD also says that Sonic CD is meant to occur between Sonic 1 and Sonic 2.E Liquere 14:56, 31 May 2007 (UTC)

I think it is before Sonic 2 but definetley after Sonic 1. And the theory that this is after Sonic and Knuckles because of Metal Sonics design I think can be easily proven false since both metal sonic and mecha sonic are in sonic adventure. So Eggman could have a whole line of sonic robots but Metal Sonic happened to have a larger role. I dont think its anywhere Before Sonic adventure. If it did happen After Sonic and Knuckles it could be speculated that this games events happened right before Sonic Adventure. Fwooshlewooshle (talk) 23:54, 22 January 2008 (UTC)

[edit] I think this is backwards.

Sonic fans are usually split between the music of each game. Some prefer Hataya's music, which is a bit more similar in style to that heard in Sonic Adventure and the games that followed, while others prefer Nilsen's music, which is somewhat similar in style to the music heard in Sonic games on the Sega Mega Drive/Sega Genesis. Some like both equally. Although when the game's music is mentioned in a negative light it is more often than not Nilsen's version of the soundtrack that gets mentioned. Thus, most fans say that the changes were completely unecessary.

Mostly the bolded part. Last I checked, the original music by Naofumi Hataya was much more of a J-Pop style while Nilsen's was more rock - and the Gen/MD games had J-Pop (well, S3 had US-Pop too if you believe that whole Michael Jackson thing) while the Adventure titles and later - especially later, like with Sonic Adventure 2 and Shadow the Hedgehog - went for heavy metal. Frankly, matching up J-Pop with rock doesn't sound right... why not match 'em up as they line up, genre-wise? --Shadow Hog 00:58, 3 April 2006 (UTC)

[edit] Soundless PC version?

The music doesn't work in the PC version, but the sound does. Is this a bug?

No. It's called "Microsoft doesn't like backwards compatability". Windows XP plays music almost exclusively through digitally decoding the audio, rather than playing the music like a regular CD player would. This messes up a LOT of games that use redbook (CD) audio, because they try to play it like a regular CD player would, and XP can't do that - and the audio cable that attaches to your CD-ROM drive and connects to your soundcard is slowly being phased out. BlazeHedgehog 07:06, 16 April 2006 (UTC)

I'm using a laptop. I'm also using the patch for backwards compatibility, so the CD isn't needed. And also, it wouldn't play music in my computer downstairs, and that has Windows 98.

Well, if you aren't using the CD, then of course there isn't going to be music. Sonic CD's music is stored as Redbook Audio, as I had mentioned. You need the CD to be able to hear the music, and there is no way to get music to play in the PC version of Sonic CD without it. BlazeHedgehog 16:23, 16 April 2006 (UTC)

DAEMON Tools. :P --Shadow Hog 18:51, 16 April 2006 (UTC)

[edit] About the "waiting 3 minutes and Sonic leaves" thing..

Do you think it should be located under Trivia instead of Gameplay? -CJ 19:22, 6 July 2006 (UTC)


I don't think it should be, it's part of the gameplay, and it's not really a secret anymore. Although i'm half and half on the subject. We'll see if anyone else agrees before moving. Anyway Hi I'm Tquinnathome1. I'm sorta new to discussing, and I'm not sure if I'm doing this right by editing the discussion as there must be a "discuss" button somewhere here. Anyway I noticed that the Sonic 3D blast link on the Article page goes nowhere. Could someone fix that please? Many thanks --Tquinnathome1 17:44, 17 July 2006 (UTC)

I cleaned up the trivia section and removed that point, since "I'm outta here" was already mentioned in "Gameplay" section. (EDIT: I'm really AM Tikal-chan, I just didn't realise I was suddenly logged out when I came here. 218.186.9.1 12:17, 4 November 2006 (UTC)

http://en.wikipedia.org/w/index.php?title=Sonic_the_Hedgehog_CD&diff=110688342&oldid=110560519 72.189.200.83 18:23, 19 March 2007 (UTC) 7:26, February 24, 2007
Actually, that may not have been a bad idea... 72.189.200.83 18:23, 19 March 2007 (UTC)

[edit] Level Images

How do you guys like these? Should I make them smaller? It's a pain taking them (you have to find just the right area in the level!), so I hope you do!PiccoloNamek 00:23, 16 July 2006 (UTC)


Hey you took the time to do that!? That's pretty cool! Thanks - --Tquinnathome1 17:44, 17 July 2006 (UTC)

I appreciate your efforts but it might be a bit over the top. We could just settle for one good screenshot for a few levels. There's no need to have four in one pic. The level section is growing to large anyway. --Steerpike 18:55, 17 July 2006 (UTC)

The point is to show the past, present, and good and bad futures all in the same screenshot. They are all very different from each other, some drastically so. If it takes up too much space, just make the whole image smaller. Perhaps we could get rid of the descriptions, though. I tried to make them sound nicer, but I'm not particularly attatched to them.PiccoloNamek 19:32, 17 July 2006 (UTC)

The level sections are fine IMO, and te screenshots give the viwers info about what the game is like, and how the levels are presented, and give the viwer a clear idea of what to expect in Sonic CD. I myself actually visit Wikipedia to learn about games and stuff, and sometimes images of ingame shots help me to decide whether to buy the game. It's a nice part of the section which I believe should be kept in. --Tquinnathome1 17:28, 18 July 2006 (UTC)

Actually I think the level section needs a serious trimming. Wikipedia is not a walkthrough or a guide to give detailed info on levels and zones. Casual readers are not interested in it. This really belongs in wikibooks or more specialised websites like Green Hill Zone. I was going to do this a while back to bring it more in line with for example Sonic 2 and Sonic 3 but I put it on hold. Perhaps I'll get around to it sometime. I really think a lot of these video game articles spin out of control after a while. You have to keep in mind that this is an encyclopedia and not a video gaming bible. --Steerpike 22:30, 18 July 2006 (UTC)

The Sonic 2 article has a screenshot for each zone. So do we, except since each round has four different time eras, so obviously, they should all be represented. That is something that I believe the casual reader would appreciate. I know that if I was reading the article for the first time, I certainly would want to know what each round looked like, especially if time-travel was involved.PiccoloNamek 03:34, 19 July 2006 (UTC)

Actually the Sonic 2 article has screenshots for only 3 zones, and 2 for the special stage. Now don't take this personal. A lot of people dedicate a lot of time to include images and details in these articles, but that doesn't mean they're doing it right. When I talk about a casual reader I imagine someone who knows *nothing* about games and Sonic CD. True, they might be interested to know what each level looks like to get a good grip on the gameplay BUT, 2 or 3 screenshots (whether they contain one or four pictures doesn't bother me) will get the point across and if they really want to know the game inside out they could be referred to Green Hill Zone. But let's drop the issue of the pictures for a minute. My main gripe with this article is the length of the level descriptions. --Steerpike 09:43, 19 July 2006 (UTC)

Oh, I don't really care about those. I think I might get rid of the past, present, and future descriptions. If somebody objects, we can talk about it here.PiccoloNamek 16:29, 19 July 2006 (UTC)

I don't mean to hound you on the subject :), but the time descriptions are the only thing I would have kept in. What's really redundant in this section is the description of level mechanics, badniks or bosses (See below for an example). But hey, feel free to edit. I'm not touching this page for a while anymore. --Steerpike 00:29, 20 July 2006 (UTC)

[edit] Proposed change of the level section

==Levels==
===Rounds===
What would typically be called a "Zone" in other Sonic games is called a "Round" in Sonic CD. Likewise, an "Act" now becomes a "Zone". In total there are seven rounds to complete, each in three different time zones.
  • Palmtree Panic: A tropical level with mountains and waterfalls in the background. The past features a more prehistoric looking Palmtree Panic. The bad future is completely mechanized with smog in the air while the good future is also mechanized but bright and clean.
  • Collision Chaos: A traditional pinball style level. In the past Collision Chaos shows a rather surreal, dreamlike version of the level. The bad future is dark and creepy with gray machines while the good future shows a bright blue and futuristic zone.
  • Tidal Tempest: An underwater ruin near a volcanic area. The past is a tropical swamp with caves in the background. The bad future shows a broken down, polluted water plant while in the good future, Tidal Tempest is a fully operational turquoise aquarium with some plant life and small fish.
  • Quartz Quadrant: Quartz Quadrant is a busy place with conveyor belts and platforms. The appearance of this level changes drastically throughout each time zone. It is a swamp in the past, a cave in the present and the bad future is a metal-covered wasteland.
  • Wacky Workbench: A factory level located in a canyon. The past features an early construction of the Workbench. In the bad future the level is ruined and brown, while the good future shows an advanced pink/purple plant.
  • Stardust Speedway: One of the fastest rounds in Sonic's history. Stardust Speedway is a highway above an enormous city. In the past the land is old resembling a roman city, and vines adorn the highway. In the bad future Stardust Speedway has become a corrupted city with rather odd buildings. The good future looks like a futuristic amusement park, purple in color.
  • Metallic Madness: Eggman's base on Little Planet. Near the end of Zone 2, Sonic is shrunk and must make his way through small passageways. The past shows the base is still in construction, while in the bad future Metallic Madness is a completely brown and broken down. The good future still shows a mechanized factory but it has some green trees in the background and it looks as though Robotnik was never there.
=== Special stages ===
Not yet written --Steerpike 00:29, 20 July 2006 (UTC)

[edit] Well

Well, let's go through this one-by-one. We should avoid using kiddie-like words such as "creepy" in artices, I think. For the Collision Chaos entry, "dismal" would be a better word. I'm also not sure about descriptions such as "dreamlike and surreal". What is dreamlike and surreal about it? And what precisely is "rather odd" about the buildings in SSBF? To me, it simply looks as if they are very, very densely packed, probably because of overpopulation issues. I think we should also avoid giving levels too many concrete descriptions such as "factory" or "aquarium", because peoples' perception of the stages vary greatly. You may think that WW is a factory, but I have always seen it as a power generation plant. Likewise, to me, TTGF is a hydroponics facility, not an aquarium. Also, we shouldn't use "Eggman" and "Robotnik" in the same article, let alone the same paragraph. The official Wikipedia article is Doctor Eggman, so IMO, that is what we should use. PiccoloNamek 20:27, 22 July 2006 (UTC)

Generally speaking, I think we should refer to the villian using the name that the game gives him, in English. Every single pre-Sonic-Adventure game article has edit wars on a monthly basis because of it. Nifboy 20:50, 22 July 2006 (UTC)
I simply cut it down from the original descriptions. If someone wants to get an idea of what the levels look like, they could read it and it might be helpful, although they're probably better served with a screenshot. I don't mind levels being described creepy or surreal. How do you describe a level really? Feel free to suggest something else. --Steerpike 21:33, 22 July 2006 (UTC)

[edit] Final fury is not a level.

FInal fury is the boss music.(Not logged in)

It's Final Fever.

[edit] Clean-up

I just did some much needed clean-up on this article, including:

  • Shorter introduction
  • Slightly rewritten plot description (the previous version was simply copy-pasted from Green Hill Zone)
  • Drastically cut the level section, as it should be. No complaints please, there are enough sites that provide detailed walkthroughs. Wikipedia is not such a place.
  • Cut out the four-split screenshots. At this thumbnail size they look too murky. I prefer two or three "clear" screenshots like the the one for Quartz Quadrant.
  • Reworked the ports section.
  • Cut down most of the trivia. Some of it was simply way too obscure.

--Steerpike 13:54, 27 August 2006 (UTC)

The screenshots looked fine. Even at 1600x1200 I could make out the four time zones clearly. Maybe your monitor is to blame? I put a very large amount of time and effort into taking and making those, I'd like to see them stay. I think your desicion was rather arbitrary.PiccoloNamek 17:24, 27 August 2006 (UTC)

Maybe those screenshots look good on 1600x1200 resolution but *in the article* they are of thumbnail size and give a murkey first impression of what a certain stage is about. Why can't we stick to simple screenshots? Look, I'm sorry you took this much effort to make these images but that doesn't justify inclusion on its own. Besides, we don't need a screenshot (or four) of each and every zone in Sonic CD. Two or three on the entire article are enough. If more people agree with you, fine, we'll put them back in. --Steerpike 19:03, 27 August 2006 (UTC)

That's what I meant, in the article. Perhaps I have better eyes. Besides, they were incredibly informative. Each zone has a past, present, good and bad future, and people are going to want to know what they look like. Oh well, I'm not going to make a big deal over it.PiccoloNamek 21:32, 27 August 2006 (UTC)

[edit] Dino2D version

While the DirectX version of Sonic CD for PC is the most common and the best-selling initial commercial game for Windows 95, it is not the first version of Sonic CD for PC. The original version of Sonic CD for PC was powered using Dino libraries, an Intel-developed precursor to DirectX. This version of Sonic CD was never individually sold at retail, it was only sold with Packard Bell computers as a pre-installed game, and sold as double-paks along with other PC Sonic games. Upon the release of DirectX 3, Sega ported the Dino dependencies to DirectX calls and released Sonic CD in its DirectX form.

I believe this section is incorrect. In 1999 or 2000 I bought my copy of the game in the "big PC box" version from the UK shop Argos. When I upgraded to later versions of DirectX, I got an error message regarding dino2D.dll, and haven't been able to play the game since. So in the UK at least, the "dino" version was certainly sold at retail. --Nick RTalk 11:33, 13 October 2006 (UTC)

That message does occur with the retail (DirectX) version of the game. I think that Dino2d.dll was part of the early DirectX libraries and later phased out. There is a patch for it though. (Should a link to one of the sites with be placed in the article?) E Liquere 14:53, 31 May 2007 (UTC)

[edit] The Japanese Message

According to GameFAQs (See Here, under Easter Eggs), there is a Japanese message with an eery-looking Sonic in the background that is accessible via the sound test, and I found a screenshot of it on the Sonic CD message boards. (I can't post the link because it's on ytmnd, but here is the page where the link was posted.) Do you think we could fit this in somehow? RememberMe? 04:05, 22 October 2006 (UTC)

[edit] More on the Message

I added that into the Sonic CD page, but someone deleted it! By the way, the message means "Infinitely fun! Sega Enterprise". I know because I study Japanese. I'm a Wikipedia user, but I'm currently not logged in. Riverdanceman

I deleted it. As interesting as that might be to some people, for a simple Wikipedia article this is really non-notable. Sorry. --Steerpike 20:09, 7 November 2006 (UTC)

It's O.K. Although it is interesting, don't you think? I don't know if it's a advertisement to join the Sega company or for Sega games. Riverdanceman

[edit] Back to The Future

Could it be noted that if you place a Future signpost in the Future Levels via debug, it would still do the time travel animations, but send o to the same time? (This also goes with Past posts in the past) --17.255.248.22 15:54, 2 December 2006 (UTC)

Not really, because it's not something that can normally be done.

[edit] Deleting link

I'm removing the link to youtube.com. The video for waiting to long has been removed due to copyright violations, so there's no point in keeping the link. 72.11.37.92 01:08, 21 February 2007 (UTC)

[edit] Additional "Mission" in the past levels

Hi, I just created my account and never edited or created a wikipedia article. Anyway, my native language is French and I won't dare editing an english Wikipedia article :)

I played the European and Japanese versions of Sonic CD, and IIRC, Sonic had another "mission" in the "past" zones : in each one, there is a little machine hidden somewhere, displaying a hologram of Metal Sonic squishing an animal under its foot. If you destroy this machine, the future (and present IIRC) will have tiny animals freely and happily walking and jumping. That's why this wonderful game was so difficult to finish "perfectly" (Good future PLUS animals, and all the emeralds...

I'm amazed to see that it's not mentioned in the article, nor in the discussion.

Maybe native english-speaker could include that in the article ?

Seems feasible, I'll do that right away, because it is also in the English version. Tails0600 02:01, 30 March 2007 (UTC) ----Okay, its in there, as well as a message stating that it is not required in order to complete the game. Tails0600 02:04, 30 March 2007 (UTC)

[edit] Deleted Levels

I remember hearing about levels 2 and 9 being removed from Sonic CD, but there was a beta version with them. Should this be mentioned?The one smiley to rule them all 02:25, 2 April 2007 (UTC)

The only problem is that we really don't have too much proof. All we can go by is the debug mode in the PC version of Sonic CD. But, even this could've been a mistake on Sega's part, and maybe just seems like it is missing. Tails0600 01:00, 1 May 2007 (UTC)
Also the two missing levels appear on the image of the planet in DA Garden. But, without a statement from SEGA or a the member of the team working on Sonic CD then it's just not enough. 81.132.51.215 ELMO 09:58, 1 May 2007 (UTC)

[edit] Who voiced Sonic in this game?

Sonic had two lines in this game ("Yes!" when he grabbed a 1Up, and "I'm outta here!" when you left the game for three minutes). Who did them? RememberMe? 18:45, 13 April 2007 (UTC)

[edit] A quick fact if anyone does not know already.

You can edit the soundtrack once you extract the ISO, and MP3s to the computer. You can add any type of music to the game as long as there in MP3 format. Keep in mind that you have to replace the tracks for the one you want, and they have to be the same name as that track you replaced. This works on emulators, but I don't know about consoles. I try it consoles, and they game had messed up music. Quick fact.

[edit] come on it's gotta be mentioned

I've heard from many publications and fans that this is one of the best Sonic games mentioned. Shouldn't it at least be mentioned that it is considered to be one of the best? I've seen the same phrase used for other articles, and they don't seem to have a problem with it.—Preceding unsigned comment added by 75.73.230.27 (talkcontribs)

Who said it? Nifboy 08:18, 16 July 2007 (UTC)

[edit] Death Egg's cameo appearance

I think it should be mentioned that the Death Egg makes something of a cameo appearance in the intro and ending to the game. Agree or disagree? —Preceding unsigned comment added by Drakonis (talkcontribs) 16:08, 27 September 2007 (UTC)

That's the Little Planet as it's being mechanized, not the Death Egg. Maetch 17:44, 27 September 2007 (UTC)
Ya gotta dmit, though, that it looks alot like the Death Egg, so non-die-hard fans would probably get confused by that. Speculation on the difference required?Drakonis 15:34, 28 September 2007 (UTC)

[edit] Sonic Team ??

I always thought from sources that Sega Corporation developed this game rather than Sonic Team. It was headed by Sonic Team's character designer, but the rest of the development team wasn't from Sonic Team. What do you guys think?--S200048 (talk) 02:52, 12 February 2008 (UTC)s200048

From what I've heard Sonic Team was split into two for a while (US and Japan). Also Sonic Team didn't really make Sonic 2 & 3, STI did. With help from Sonic Team. Neo Samus (talk) 21:56, 13 February 2008 (UTC)

[edit] If US had one soundtrack and JP/UK had another, what does the CA one use?

US=American UK=British JP=Japanese CA=Canadian —Preceding unsigned comment added by Sega31098 (talkcontribs) 21:24, 23 March 2008 (UTC)

[edit] HOW MANY COPIES SOLD?

LIKE A MILLION OR SOMETHING?