Soldier Front

From Wikipedia, the free encyclopedia

Soldier Front (Special Force)

Developer(s) DragonFly
Publisher(s) ijji
Platform(s) Windows
Release date Korea: 2004
Japan: 2006
Thailand: 2006
North America: 14th February 2007
China: 20th June 2007
Vietnam: 26 January 2008
Genre(s) Multiplayer only FPS
Mode(s) Multiplayer
Rating(s) N/A
Media Only Download (276 MB)
System requirements Minimum: Pentium III 833 MHz CPU, DirectX 9.0, dial-up Internet access, 256MB memory RAM, and 3D accelerator support. Recommended: Pentium III 1.2 GHz CPU, DirectX 9.0, dial-up Internet access, 512MB memory RAM, and 3D accelerator support.[1]
A map called Desert Camp
A map called Desert Camp

Soldier Front (Special Force), commonly abbreviated as SF, is a tactical First Person Shooter found on the ijji website (although you may find 'Special Force' on other websites). Originally developed by DragonFly (Korea) in 2004 under the name Special Force, it gained popularity in Asia, and later spread to North America in 2007. Launched in China by CDC Corporation under the name Special Force on June 20, 2007, launched in Vietnam by FPT Telecom under the name Special Force on January 26, 2008.

Contents

Inventory

Players can purchase various weapons and equipment in Soldier Front. They can buy these with SP (special points), the currency of Soldier Front, or G coins, currency bought with real money used to buy virtual items in the games hosted by ijji. It is also where you store your character's current equipment and where you may choose to equip a different weapon for a new game.

Weapons

Players can use weapons ranging from the powerful and automatic spraying AK-74 to the powerful and accurate PSG-1. Available to players are various assault rifles, submachine guns, machine guns, handguns, sniper rifles, and grenades. Each weapon has a durability meter. The more it is used, the more the meter goes down. When the meter is completely empty, the accuracy of the weapon goes down. Weapons can be repaired with SP. Weapons currently on http://sfront.ijji.com include the following;


Snipers:


Automatic Weaponry: M4A1, M16, AK-74, Uzi, SIG-551, FA-MAS, STEYR_AUG, Galil P90, MP5, AN-94. (please add to this if new weapons become available)
Secondary weaponry:pistols: Glock 23, Beretta M92, Colt45, MR-732, Desert Eagle; Shotguns: Benelli M1, Remmington M870.
Special Weaponry: M67 frag grenades, RDG5 grenades, Smoke Grenades, Flash-Bangs and VX Grenades.
You also get the standard battle knife: M9

Equipment

Players can also equip their character(s) with various equipment. Equipment cannot be bought, only rented for a period of time. When the time has expired, the piece of equipment is removed from the player's inventory. Available to players are different variations of body armor, helmets, gas masks, balaclavas, and numerous other pieces of equipment. Some equipment reduces damage dealt to a player, such as armor and helmets, while other pieces of equipment increase the speed of a player's movement, such as boonie hats. Other equipment may give "Special points" so you can earn more exp in a game. Some equipment rented through G coins can give extra SP as well as stat bonuses.

Game modes

  • Team Battle-A certain number of rounds first the first team wins or which other team kills the other team first (usually 8 or 10 rounds).

There exist four types of Team Battle.

    • The Dual Operation: The red team or the blue must acquire the objective and return it to their designated 'safe zone' to win the round. The teams may also kill all opposing members of the other team to win the round. Essentially, this mode is like Capture the Flag.
    • The Bomb Operation: The red team must plant a bomb and wait for it to explode. Even if blue team kills all of red teams players, blue team does not win until they defuse the bomb.
    • The Capturing Operation: The red team must extract the item to their base or eliminate all the opposing members of the blue team to win the round. The blue team must eliminate the members of the red team before they reach the safe zone with the item in order to win the round.
    • The Flee Operation: The red team must extract to a point on the other side of the map or defeat all opposing players to win the round. Blue team must defeat the entire red team to win.
  • Single Battle- This is basically a free for all battle where you kill people to a certain number (maximum of 30). The first person to get to the score wins.
  • Clan Battle: Essentially identical to Team battle; however the opposing teams are made up of members of opposing clans. Playing a Clan battle gives clan points, which raise the clan's ranks. Clan battles are officially done with both teams playing both sides of each map (red/blue) with 5 rounds each to determine the win % out of 10 total rounds.
  • No Sniper Mode: The No Sniper mode is enabled only in VIP rooms. Single, Team, and Clan battles may be chosen with this option. If this mode is chosen, sniper rifles may not be used for any purpose throughout in the battle at any time. The option to host a no sniper mode is available for purchase at the item shop.
  • Training Mode: This modes allows you to practice on thin wooden targets. These targets will either move or stay still, most of the time they will be still. When you achieve the target kills, the game ends and your stat sheet won't be affected. The training targets can come out of random places.

Playable forces

Render of 5 of the 11 playable forces in SF.
Render of 5 of the 11 playable forces in SF.

As of now, there are a total of 11 playable forces. Forces are essentially identical, their only differences being their appearance and force-specific equipment.


The current playable forces are:


Forces to come to Soldier Front:

References

1. Soldier Front Weapons Page 2. Soldier Front Game Guide Soldier Front Forces Page

External links