Solar Vengeance
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Solar Vengeance | |
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Developer(s) | Dion Kurczek (main), beat2k |
Publisher(s) | Silicon Commander Games |
Platform(s) | Windows |
Release date | unknown |
Latest release | 5.0 Build 6 (June 7, 2008 ) |
Genre(s) | Real-time strategy |
Mode(s) | Single player, Multi player |
Media | Free download |
System requirements | DirectX and .NET Framework 2.0 |
Input methods | Keyboard, mouse |
Solar Vengeance is a free real-time Windows customizable strategy game. Previous version with version number 4.0 and 4.1 was originally sold as a commercial software, but is marketed as a freeware for the latest version 5.0 in May 2008.
Solar Vengeance is written in C#.[1]
It is a game of interstellar conflict and conquest. The players are assumed as the role of a Star Lord, seeking to expand their territory after the collapse of the Galactic Empire. The other Star Lords (both human and computer Brain players) have the same idea! Version 5.0 added online play over Internet through PrismServer.
It has a fairly very small community,[2] with custom scenarios, brains, and mods.
Contents |
[edit] Factions
[edit] StarShips
The most important decision of Solar Vengeance is which StarShip types to select. There are 24 types to choose from, each with its own distinct capability. But you can only choose 6 of the 24 that you will be able to build at the start of the game.
[edit] WarShips
The WarShip is the staple offensive unit of your fleet. When you build a WarShip, you decide how many Engines and Weapons it should have. Weight this decision carefully. When a WarShip encounters another WarShip in battle, the WarShip with the higher Weapons rating wins the battle!