Solar Quest (arcade game)
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Solar Quest | |
---|---|
Developer(s) | Tim Skelly |
Publisher(s) | Cinematronics |
Designer(s) | Tim Skelly |
Platform(s) | Arcade Game GCE Vectrex, |
Release date | >1981(Arcade)1982 (GCE Vectrex) |
Genre(s) | Shooter game |
Mode(s) | Single player, 2 player Alternating |
Input methods | 4 Buttons |
Cabinet | Horizontal |
CPU | CCPU |
Sound | Amplified Mono (one channel) |
Display | Monochrome Vector with color overlay |
Solar Quest is a monochrome vector arcade game created by Cinematronics in 1981. It had a home release for the Vectrex system in 1982. The premise of the game is much like Space War but instead of being pitted against one opponent the player is forced to fight several ships at once. Each time a ship is destroyed it leaves a survivor floating in space. The player then can pick up this survivor by running into it with his ship or allow him to be pulled into the firey sun at the center of the screen. Saving the survivor gives the player extra points. The player has only two weapons at his disposal, the cannon which shoots pellet type shots and the nuke which fires a nuclear projectile which is handy for wiping out several enemies at once.