Metal Gear 2: Solid Snake
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Metal Gear 2: Solid Snake | |
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The cover illustration by Yoshiyuki Takani displays Metal Gear D prominently. |
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Developer(s) | Konami |
Publisher(s) | Konami |
Designer(s) | Hideo Kojima |
Series | Metal Gear |
Platform(s) | MSX2, mobile phone, PlayStation 2 |
Release date | MSX2 JP July 19, 1990 Mobile phone JP October 1, 2004 |
Genre(s) | Stealth action |
Mode(s) | Single player |
Media | Cartridge (MSX2), download (mobile phone), DVD (PS2) |
Input methods | Gamepad, keyboard |
Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク Metaru Gia Tsū Soriddo Sunēku?, commonly abbreviated MG2) is a stealth game that was written and directed by Hideo Kojima and developed and published by Konami. It was the second canonical game in the Metal Gear series and the direct precursor to Metal Gear Solid. It was initially released only in Japan for the MSX2 on July 19, 1990. The game was not ported to another platform until 14 years later, as a downloadable game for mobile phones in Japan in 2004. The game was officially released in North America and Europe for the first time as a component of Metal Gear Solid 3: Subsistence along with the original Metal Gear in 2006.
In the game, Solid Snake must infiltrate Zanzibar Land (unrelated to the non-fictional Zanzibar that is part of Tanzania), a heavily defended territory located in Central Asia to rescue a kidnapped scientist and destroy the latest version of Metal Gear.
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[edit] Gameplay
Metal Gear 2 builds upon the stealth-based gameplay of its predecessor. As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold, while avoid detection from soldiers, cameras, infrared sensors and other surveillance devices. The biggest change in the game was done to the enemy's behavior. Whereas the guards in the original game could see in straight lines, the guards in Metal Gear 2 all have a field of vision of 45 degrees. The guards can also turn their heads left or right to see diagonally and move from one screen to another (instead of remaining stationed in area). The enemy can also hear any noise made by the player, which usually occurs when the player fires an non-silenced firearm, uses an explosive or walks over certain types of terrain. If the player is discovered by the enemy, then a counter will be displayed on the upper right side of the screen that will go down after the enemy has lost track of the player. When the counter reaches zero, the alert phase will go off and the game will return to normal.
The player has been given a variety of new maneuvers and tools to help them remained undetected and complete the game. For example, the player can now kneel and crawl in addition to walking, allowing the player avoid making noise, pick up land mines and hide under tight spaces such as under desks or inside air ducts. A radar with a 3x3 grid on the upper right of the screen shows Snake's current position in the center screen (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. However, the radar is disabled when the player is in alert phase. The radar can also be used with the mine detector equipped to determine the locations of any placed mines or fire stinger missiles on an airborne target. Many of the weapons and equipment from the first game are brought over as well as new items such as a robotic mice used to distract enemies, a camouflaged mat and three different types of rations with their special attributes. The player no longer needs to rescue hostages to increase their rank; instead their life energy and carrying capacity is increased each time they defeat one of the game's bosses.
The transceiver has been greatly revamped from the first game as well. The messages the player receives are now based on their current situation and mission objective, rather than the room they're currently in, making them less fixed and more dynamic. The transceiver now displays Snake's face, as well as the face of the character he's currently communicating with. The player can also talk to children living in the fortress to gain new information; the player is penalized with loss of health if he kills a child. The game's areas are more varied than in the first game and a number of puzzles must be fulfilled to complete the game, such as luring a carrier pigeon with a ration, chasing after a female spy to the women's bathroom or deciphering secret Tap Codes to gain vital information such as a new frequency number.
[edit] Plot
[edit] Characters
Note: The characters are primarily listed by the names or spellings used in the original MSX2 version, followed by the names used in the re-releases in parenthesis.
[edit] FOXHOUND
- Solid Snake
- The player's character. After the events of the original Metal Gear, Snake left FOXHOUND and was scouted by the CIA to serve as a deep cover agent for six months before leaving the organization. He is living in the Canadian wilderness prior before being brought out of retirement prior to the events of the game. In the MSX2 version, he is modeled after actor Mel Gibson in the opening intro and after Michael Madsen in the actual game.[citation needed]
- Roy Kyanbel (Roy Campbell)
- The new commander of FOXHOUND, he replaces Big Boss as Snake's commanding officer and primary radio contact, providing general tips and advice. Modeled after Richard Crenna in the MSX2 version.
- McDonnell Miller
- A third-generation Japanese American who serves as FOXHOUND's drill instructor. He provides survival tips to Snake via the radio.
- George Kesler (George Kasler)
- A former mercenary who serves as a strategist for FOXHOUND. He previously served Zanzibar Land during the War of Mercenaries and provides the player with information about the bosses via the transceiver. Modeled after Dolph Lundgren in the MSX2 version.
[edit] Civilians
- Horry White (Holly White)
- A CIA agent who has infiltrated Zanzibar Land under the guise of a journalist. She assists Snake via the transceiver. Modeled after Christina Applegate in the MSX2 version.
- Natasha Marcova (Gustava Heffner)
- An StB agent who serves as Dr. Marv's bodyguard. She was once a Czechoslovakian figure skating champion, but was stripped of her rights to compete after trying to elope with Frank Hunter, a western man she met during the Calgary Olympics.
- Yozef Norden (Johan Jacobsen)
- A wildlife expert who provides Snake information about animal issues via the transceiver. Modeled after Donald Pleasence in the MSX2 version.
- Kio Marv
- A Czechoslovakian scientist who discovered the formula for "OILIX", an alternate energy resource. He is taken captive by the forces of Zanzibar Land, who wish to establish military dominance through OILIX.
- Petrovich Madnar (Drago Pettrovich Madnar)
- The designer of the original Metal Gear, who was saved by Snake during the events of the first game. In Metal Gear 2, he appears in Zanzibar Land, where he has developed a new Metal Gear model. At first, he appears to be a captive like Marv, but is later revealed to be working for Zanzibar Land on his own free will. Modelled after scientist Albert Einstein in the MSX2 version.
[edit] Zanzibar Land
- Big Boss
- The former FOXHOUND commander, Big Boss betrayed the unit during the events of the original Metal Gear and was defeated by Solid Snake. In Metal Gear 2, it is revealed he survived and has since established the fortified nation of Zanzibar Land in Central Asia. In the MSX2 version, he is modeled after Sean Connery.
- Grey Fox/Frank Yeager (Gray Fox/Frank Jaeger)
- A FOXHOUND agent who was rescued by Snake in the original Metal Gear. He resurfaces in the game as the leader of Zanzibar Land's mercenary force and the pilot for Metal Gear D. Modeled after Tom Berenger in the MSX2 version.
- Night Sight (Night Fright)
- A Zanzibar Land mercenary who uses an optic camouflage suit that is also undetectable by radar and wields a Wei Shen Sho Ciang (roughly translated from Chinese "Silent Machine Gun"), a gun which makes little noise. He is the last surviving member of the Whispers, a legendary guerrilla squad from North Vietnam.
- Black Color (Black Ninja)
- The codename given to a group of high tech ninjas that belonging to the disbanded Extraterrestrial Environment Special Forces of NASA. They are high-tech ninjas equipped with flex armor and reflex-enhancing drugs. They attack with teleportation techniques and shurikens, and are also masters of disguise. They were considered too dangerous to exist and the unit was disbanded before their actual debut. The sole member who appears in the game is revealed to be Kyle Schneider from the original Metal Gear, who survived his apparent death and fled to Zanzibar Land after being turned into a cyborg. A precursor of the "Cyborg Ninja" character from Metal Gear Solid. His name in the MSX2 version is a mistransliteration of Blackcollar, the title of a novel centering around a group of space ninjas.
- Running Man
- A Zanzibar Land mercenary noted for his high agility. He is well-versed in explosives and setting booby traps that require his fast feet. He was once a well-known short-range runner who gained his fame during the Barcelona Olympics. His athletic career was put to an end when he was convicted of doping and he became a mercenary afterwards. He was involved in terrorist activities through all of Europe. He once served as a sub-leader to a French terrorist group known as Les Enfants Terribles (unrelated to the cloning project introduced in Metal Gear Solid) and was given his name by SEK (the German Special Police Force). His name is actually taken from the film and novel The Running Man.
- Red Blaster
- A Zanzibar Land mercenary who specializes in grenade throwing. He is an elite assassin who earned his special operations degree from the Patrice Lumumba University of the former Soviet Union. He once served as a detonation professional for Spetsnaz.
- Predator (Jungle Evil)
- A Zanzibar Land mercenary who specializes in ambush techniques and guerrilla warfare. Also known as the phantom assassin, he was once an operative for the South African Special Forces Brigade. His name in the MSX2 version is taken from the film Predator.
- Ultrabox (Four Horsemen)
- An assassination squad employed by Zanzibar Land that specializes in close-quarter combat. They are comprised of former elite members of UDT, GSG 9 and SAS. They used the advantage of increased weight inside elevators to their benefit. Their name in the MSX2 version is taken from the band Ultravox, while in the re-releases it is a reference to the Four Horsemen of the Apocalypse.
[edit] Story
Metal Gear series fictional chronology |
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Metal Gear Solid 3: Snake Eater Metal Gear Solid: Portable Ops Metal Gear Metal Gear 2: Solid Snake Metal Gear Solid (The Twin Snakes) Metal Gear Solid 2: Sons of Liberty Metal Gear Solid 4: Guns of the Patriots |
By 1999, the Cold War had thawed, and nuclear disarmament by the major world powers promised a bright beginning to the 21st century. Despite this, all was not well in the world. A series of shocks to the oil market spurred the development of new high-tech energy sources, including fusion power. However, most vehicles still relied on oil for power.
Oil reserves were at a critical low, and the world community was prepared to take drastic measures, either by drilling into sand and shale for more oil, despite the difficulty -- or moving on to renewable fuels.
Such steps proved unnecessary when Czech scientist, Dr. Kio Marv, successfully bio-engineered a new species of algae, OILIX, that could produce petroleum-grade hydrocarbons with little expense and effort. Marv presented the algae to the World Energy Conference in Prague, and was on his way to a demonstration in the United States when he was kidnapped by soldiers from Zanzibar Land. NATO discovers that Zanzibar Land's leaders plan to hold the world hostage by controlling the supply of oil and nuclear brinksmanship, via a stockpile of nukes raided from nearby missile sites.
Solid Snake is brought out of retirement by FOXHOUND's new commander, Roy Campbell, and is sent to Zanzibar Land to rescue Dr. Marv.
On the course of his mission, Snake teams up with Holly White, a CIA operative posing as a journalist, and Gustava Heffner, an StB agent and Dr. Marv's bodyguard. He is also reunited with Dr. Drago Pettrovich Madnar, the Metal Gear inventor from Outer Heaven, who claims to had been once again kidnapped and forced to work on another Metal Gear project (named Metal Gear D) for Zanzibar Land, as well as oversee mass-production of smaller, non-nuclear-equipped Metal Gear units. Snake learns from Dr. Madnar that Big Boss, Snake's former FOXHOUND commander, has survived and is the man in charge in Zanzibar Land.
Upon reaching the suspension bridge leading to the Detention Camp, Gustava is killed by a missile fired by Metal Gear D and Dr. Madnar is recaptured by the enemy. The new Metal Gear's pilot is revealed to be none other than Snake's former mercenary buddy Gray Fox. Determined to finish his mission, Snake fights against Zanzibar Land's elite mercenary force and manages to reach Dr. Marv's cell.
Snake arrives too late, unfortunately, as he finds the corpse of Dr. Marv, who was unable to survive the repeated torture. Dr. Madnar is also there, who explains he was unable to save him. Just before Snake could retrieve the OILIX formula left by Dr. Marv, Holly reveals via a radio message that Dr. Madnar was not captured after all, but voluntarily resumed his work on Metal Gear and was personally overseeing its development. After the truth comes out, Dr. Madnar attacks Snake, but fails in killing him.
With the OILIX formula in Snake's hands, Snake is confronted by Gray Fox piloting Metal Gear D. After successfully destroying Metal Gear D, Snake finds himself in a minefield. The two engage in hand-to-hand combat against each other, and Snake eventually emerges as the victor.
Upon defeating Fox and retrieving the OILIX formula, Snake is met by Big Boss while trying to escape. Having lost his equipment and with no weapons at his disposal, Snake is forced to improvise using the only items he can find, a lighter and aerosol can. Fashioning a makeshift flamethrower, Snake defeats Big Boss for the second time. Snake and Holly escape together, and they deliver the OILIX formula to Campbell.
[edit] Production
After the release NES version of Metal Gear in North America, Konami commissioned the development of a sequel for the NES, Snake's Revenge (a game made specifically with the American market in mind), without the consent of the series creator Hideo Kojima.
According to Kojima's account of the events, he did not have any plans to design a Metal Gear sequel at the time and was unaware that a sequel was being produced until he became acquainted with a member of the Snake's Revenge development team on a train ride in Tokyo. Kojima was then informed about the development of Snake's Revenge and was told "it's not the authentic Snake, so please create a new Snake game of your own." After being given the go-ahead by his bosses at Konami, he began developing Metal Gear 2: Solid Snake with the MSX division of Konami. Metal Gear 2 serves as a follow-up to the original Metal Gear, ignoring the events of Snake's Revenge (which was unreleased in Japan), and every canonical Metal Gear released afterwards game follow up on Metal Gear 2, relegating Snake's Revenge to a non-canonical status.
Unlike the first game, which had an English version produced for the European market, the MSX2 version of Metal Gear 2 was never officially released outside Japan and a fan translation was produced instead. In Metal Gear Solid, plot summaries of the first two MSX2 games are accessible as a special feature in the game. Its inclusion in Metal Gear Solid 3: Subsistence in 2006 was the first time the game was officially localized in English.
[edit] Re-releases
A version of Metal Gear 2 for mobile phones was released in Japan on October 1, 2004 for the i-mode, EZweb and Vodafone services prior to the release of Metal Gear Solid 3: Snake Eater. This was the first time the game was ported to another platform since its original release for the MSX2 in 1990. In 2005, Konami released an expanded edition of Metal Gear Solid 3 subtitled Subsistence, which included, among other extras, the original MSX2 versions of Metal Gear and Metal Gear 2. The release of Subsistence in North America and the PAL region marked the first time Metal Gear 2 received an official English localization.
Both re-releases feature several subtle differences between them and the original MSX2 version. The biggest change was in the game's artistic presentation. The character portraits used in the re-releases, instead of the realistic style used in the MSX2 version, features an art style similar to Yoji Shinkawa's character designs in the later Metal Gear Solid games. Numerous characters were renamed as well, notably Natasha Marcova became Gustava Heffner and Dr. Petrovich Madnar became Dr. Drago Pettrovich Madnar. Nearly all the bosses were renamed as well. The re-releases also feature two selectable difficulty settings ("Original" and "Easy"), a bonus Boss Survival mode and an infinite bandana that provides Snake with unlimited ammo when equipped.
The PlayStation 2 version of the game, much like the MSX2 original, requires the player to use the instruction manual for reference to solve certain puzzles (such as deciphering Tap Codes or learning a certain frequency number). Because the North American version only came with a thin manual that did not include the information the game asks for, Konami posted the solutions to those puzzles in an FAQ on their official website.[1]
[edit] Legacy
Arranged music based on Metal Gear 2: Solid Snake were used for the VR Training disc in Metal Gear Solid: Integral (which was released in North America as Metal Gear Solid: VR Missions). Additionally, Integral features two hidden tunes based on Metal Gear 2 available via a secret codec frequency in the main game. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze."
[edit] References
[edit] External links
- Official Website for the Mobile Phone version (Japanese)
- Metal Gear 2: Solid Snake at MobyGames
- Metal Gear Week on 1UP.com, with Hideo Kojima interview
- GOTW: Metal Gear 2: Solid Snake
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