Talk:Snes9x

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Contents

[edit] What's emulated / What's not

Do we really need these section? Some of the stuff mentioned is rather obvious (if Snes9x didn't emulate the 65c816 main CPU it wouldn't be an SNES emulator), for one. For two, linking to the readme.txt file would probably be a lot more effective, not to mention it'd result in a much more concise article. TerraFrost 07:25, 7 June 2006 (UTC)

We dont need that part at all. Replacing it by some declaration about "incompleteness of emulation" would be better. Whats different in ZSnes, actually thats what matters. Also, copypasting from readmes and websites is copyvio. --Omega Said 21:46, 25 November 2006 (UTC)

[edit] SDD-1

I've been doing a lot of SNES emulation, and I recall that SNESGT (for which there is no page at the moment) implemented SDD-1 decompression before Snes9x did. The code was released onto the Snes9x forum (at which point it was probably already in private builds of Snes9x) and the coders of SNESGT implemented it into a public release a few days prior to a release of Snes9x with the code in it. The paragraph that says Snes9x was first should probably be deleted.

It's actually spelled S-DD1. --Snarius 06:10, 12 July 2006 (UTC)

[edit] It says SNES9X has been ported to the DS.

I haven't found it. Can there be proof? The site needs it. —Preceding unsigned comment added by Sega31098 (talkcontribs) 22:55, 21 May 2008 (UTC)

[edit] Dev comment

While Brad is still involved in the SNES emulation scene, he no longer takes an active role in developing snes9x. I might rephrase the statement something like "Initially the collaborative effort of Gary Henderson of snes96 fame and Jerremy Koot of snes97 fame, and later maintained by Brad Jorsch and MKendora, Snes9x is now maintained by ...", but I will not directly edit this article myself due to WP:COI.

This was left by (presumably) one of the devs as an HTML comment in the article. I am moving it here where it belongs. Ham Pastrami (talk) 16:22, 23 May 2008 (UTC)