Smart Cycle
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Smart Cycle Physical Learning Arcade System is a stationary bicycle for children ages three to six that may promote interactive learning. [1]
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[edit] Background
The Smart Cycle, by Fisher-Price, was created to encourage active play in children, leveraging research in neuroscience which indicated the human brain grows and learns better during exercise. [2] A child-sized exercise bike, the Smart Cycle connects to a television's A/V jacks. The accompanying software provides word and number games that children play by pedaling the bike and using the onboard joystick. The gaming action increases as the child pedals faster. Children can play learning games and have races with friends or against the computer. Learning games include matching, spelling, numbers, shapes and motor skills activities. [3]
[edit] Games and learning activities
[edit] Games
- Math Mountain
- Shape Lake
- Number Fields
- Letter Creek
- Alphabet Barn
- Big Race
[edit] Skills promoted
- Upper and lowercase letters recognition
- Numbers and counting
- Spelling
- Problem-solving
- Shape recognition
- Matching
- Creativity
- Spatial reasoning
- Motor skills
[edit] Partnership
Fitness expert Richard Simmons joined with Fisher-Price in advocating active play for children at the February 2007 American International Toy Fair. [4] Simmons is fighting to get the No Child Left Behind Act to include a focus on physical education in all of the nation's schools. As a former obese child himself, Mr. Simmons wanted to help Fisher-Price introduce the Smart Cycle as one way children can begin learning about the benefits of physical activity by playing interactive learning games. [5]
[edit] References
[edit] External links
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