Smack talk
From Wikipedia, the free encyclopedia
Smack talk (also smacktalk) is a slang term seen in chat channels in chat room, blog, and MMOG conversations. It generally refers to the use of threatening or intentionally inflammatory language.
Smack talk is also a slang term used in sports. It refers to inflammatory comments made by a person or team in order to insult, anger, or annoy opponents. Although it began as a term used by sports fans and athletes, it has spread to all areas of culture where competition takes place. In the United States, it is synonymous with "talking trash".
According to the Urban Dictionary[1], smack talk is defined as (1) A variety of threatening language, often used as an implied precursor to physical violence; (2) The art of telling another person off, belittling them or calling their momma fat, while in the heat of competition.
The social interaction within MMOGs has been observed to be quite active and often leads to long-term social relationships[2]. MMOG groups, such as "teams", "guilds" or "corporations", are composed of groups of people who often initially have no other social contact or interactions with each other [3]. As a result, their conversations contain a subtext of discovery of language skills, social values, and intentions. One of the first indicators of these is the use or offense taken by the usage of smack talk. For the purpose of setting a social context or to comply with MMOG EULA[4] restrictions, MMOG groups may establish bylaws, traditions, or rules (formal or informal) that either permit, discourage, or prohibit the use of smack talk in their conversations and postings.
[edit] Citations
- ^ Urban Dictionary web site, 2007
- ^ CyberPsychology and Behavior, 2007
- ^ Brightman, 2007
- ^ Blizzard Entertainment, Inc., 2003-2006
[edit] References
- http://www.urbandictionary.com/define.php?term=smack+talk
- http://www.worldofwarcraft.com/legal/eula.html
- Study: Want to Make a Friend for Life? Play an MMORPG, James Brightman, August 15, 2007
- Social interactions in massively multiplayer online role-playing gamers, CyberPsychology and Behavior, Volume 10, pp. 575-583, H. Cole and Griffiths, MD., 2007