Talk:Six degrees of freedom

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  • The FAQ of Core Decision, an upcoming 6DOF game, contains some interesting details about the 6DOF concept that might be incorporated into the article. – 84.48.62.193 18:36, 3 December 2005 (UTC)
  • This whole topic needs to be completely edited, the one who wrote ariticle originaly obvoiusly doesn't understand what 6DOF means. Newer, lower part of article is more in a right way. - Zeljko
  • The lower part mentioned above is now the first part (I moved it to the beginning). I also did some copyediting on. RJFJR 00:05, August 7, 2005 (UTC)
  • Someone please make sure I have the pitch/ywa/roll associated with the correct translation axis. RJFJR 00:05, August 7, 2005 (UTC)
  • Note from a Descent 1-3 and Freespace 2 player: Descent is one of the few games out there that has true 6DOF. Freespace 2 is two and a half degrees short of 6DOF. You can't move up and down, side to side, or backwards. That mistake is common since Freespace used Descent in the title but was not related in any other way other than through developers. 71.38.69.219 07:09, 2 October 2005 (UTC)
  • Descent Freespace and Terminal Velocity shouldn't be here, since neither has more than three and a half degrees of freedom (yaw, pitch, roll, and forward). It doesn't make any sense to include games that don't offer a full 6DOF here, since almost any modern game offers at least four (forward/backward, strafe, turn, and pitch). I'm not sure about Homeworld, since I've never played it. From what I know of Little Fighter 2, it's not even similar to a 6DOF game. The only ones that I can think of are Descent 1-3, Adrenix, Hardwar, a few game mods, and, if I remember right, Hellbender. There's probably a few more. Paul-donnelly 06:22, 1 March 2006 (UTC)