Siren City

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Siren City
Developer(s) Ian Gray
Publisher(s) Interceptor Micros
Designer(s) Ian Gray
Platform(s) Commodore 64
Release date 1983
Mode(s) Single player
Media Cassette
Input methods Keyboard, Joystick


Siren City was a game for the Commodore 64 which involved the player taking the role of an American 'cop car' patrolling the streets of dangerous Siren City.

[edit] Game Play

The game action was displayed via an aerial view of the city centered on the player's 'Cop Car'. The player would undertake a number of missions, ending after either a set objective achieved or a fixed time duration. These missions included:

  • patrolling the city (very easy)
  • chasing down criminals in dragsters
  • neutralising a cloud of chemical smog
  • evading aggressive pursuit by a rogue armed helicopter (very difficult)

The game was distinguished by a large and detailed city map, including high-rise, difficult-to-navigate suburbs and a working railway line.