Siren City
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Siren City | |
---|---|
Developer(s) | Ian Gray |
Publisher(s) | Interceptor Micros |
Designer(s) | Ian Gray |
Platform(s) | Commodore 64 |
Release date | 1983 |
Mode(s) | Single player |
Media | Cassette |
Input methods | Keyboard, Joystick |
Siren City was a game for the Commodore 64 which involved the player taking the role of an American 'cop car' patrolling the streets of dangerous Siren City.
[edit] Game Play
The game action was displayed via an aerial view of the city centered on the player's 'Cop Car'. The player would undertake a number of missions, ending after either a set objective achieved or a fixed time duration. These missions included:
- patrolling the city (very easy)
- chasing down criminals in dragsters
- neutralising a cloud of chemical smog
- evading aggressive pursuit by a rogue armed helicopter (very difficult)
The game was distinguished by a large and detailed city map, including high-rise, difficult-to-navigate suburbs and a working railway line.