Single-serving visitor pattern

From Wikipedia, the free encyclopedia

In computer programming, the single-serving visitor pattern is a design pattern. Its intent is to optimise the implementation of a visitor that is allocated, used only once, and then deleted (which is the case of most visitors).

Contents

[edit] Applicability

The single-serving visitor pattern should be used when visitors do not need to remain in memory. This is often the case when visiting a hierarchy of objects (such as when the visitor pattern is used together with the composite pattern) to perform a single task on it, for example counting the number of cameras in a 3D scene.

The regular visitor pattern should be used when the visitor must remain in memory. This occurs when the visitor is configured with a number of parameters that must be kept in memory for a later use of the visitor (for example, for storing the rendering options of a 3D scene renderer).

However, if there should be only one instance of such a visitor in a whole program, it can be a good idea to implement it both as a single-serving visitor and as a singleton. In doing so, it is ensured that the single-serving visitor can be called later with its parameters unchanged (in this particular case "single-serving visitor" is an abuse of language since the visitor can be used several times).

[edit] Usage examples

The single-serving visitor is called through the intermediate of static methods.

  • Without parameters:
Element* elem;
SingleServingVisitor::applyTo(elem);
  • With parameters:
Element* elem;
TYPE param1, param2;
SingleServingVisitor::applyTo(elem, param1, param2);
  • Implementation as a singleton:
Element* elem;
TYPE param1, param2;
SingleServingVisitor::setParam1(param1);
SingleServingVisitor::setParam2(param2);
SingleServingVisitor::applyTo(elem);

[edit] Consequences

[edit] Pros

  • No "zombie" objects. With a single-serving visitor, it is ensured that visitors are allocated when needed and destroyed once useless.
  • A simpler interface than visitor. The visitor is created, used and free by the sole call of the applyTo static method.

[edit] Cons

  • Repeated allocation. At each call of the applyTo method, a single-serving visitor is created then discarded, which is time-consuming. In contrast, the singleton only performs one allocation.

[edit] Implementation (in C++)

[edit] Basic implementation (without parameters)

//// Declaration
class Element;
class ElementA;
class ElementB;
class SingleServingVisitor;

... // Same as with the [[visitor pattern]].

// Definition
class SingleServingVisitor {
protected:
  SingleServingVisitor();
public:
  ~SingleServingVisitor();

  static void applyTo(Element*);
  virtual void visitElementA(ElementA*) = 0;
  virtual void visitElementB(ElementB*) = 0;
}

// Implementation
void SingleServingVisitor::applyTo(Element* elem){
  SingleServingVisitor* ssv = new SingleServingVisitor();
  elem->accept(ssv);
  delete ssv;
}

[edit] Passing parameters

If the single-serving visitor has to be initialised, the parameters have to be passed through the static method:

void SingleServingVisitor::applyTo(Element* elem, TYPE param1, TYPE param2, ...){
  SingleServingVisitor ssv(param1, param2, ...);
  elem->accept(&ssv);
}

[edit] Implementation as a singleton

This implementation ensures:

  • that there is at most one instance of the single-serving visitor
  • that the visitor can be accessed later
// Definition
class SingleServingVisitor {
protected:
  static SingleServingVisitor* _instance;
  TYPE _param1;
  TYPE _param2;

  SingleServingVisitor();

  static SingleServingVisitor* getInstance();
  // Note: getInstance method does not need to be public

public:
  ~SingleServingVisitor();

  static void applyTo(Element*);

  // static methods to access parameters
  static void setParam1(TYPE);
  static void setParam2(TYPE);

  virtual void visitElementA(ElementA*) = 0;
  virtual void visitElementB(ElementB*) = 0;
}

// Implementation
SingleServingVisitor* SingleServingVisitor::_instance = NULL;

SingleServingVisitor* SingleServingVisitor::getInstance() {
  if (_instance == NULL)
    _instance = new SingleServingVisitor();
  return _instance;
}

void SingleServingVisitor::applyTo(Element* elem){
  elem->accept( getInstance() );
}

void SingleServingVisitor::setParam1(TYPE param1){
  getInstance()->_param1 = param1;
}

void SingleServingVisitor::setParam2(TYPE param2){
  getInstance()->_param2 = param2;
}

[edit] Related patterns