Shot Online

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ShotOnline (Shot Online)
Image:sologo.gif
Developer(s) OnNet Co. Ltd.
Publisher(s) Games Campus
Platform(s) PC
Genre(s) MMORPG Golf
Mode(s) Multiplayer
Media Download / Setup Info / Movie
System requirements DirectX 9.0c or later required; PentiumIII 450 MHz or equivalent. CPU required, PentiumIV 1 GHz CPU or equivalent. recommended; 128MB RAM required, 256MB RAM recommended; NVIDIA 32MB 3D accelerated Graphics card or equivalent. required, NVIDIA Geforce4 64MB Graphics card or equivalent. recommended; 56K Internet Access required, Broadband recommended. sound card recommended.
Input methods keyboard, mouse

Shot-Online is an online golf game. It is a 3D massively multiplayer online role-playing game allowing character development and play against other users. The game, which debuted in 2004, is produced by OnNet USA under their game portal website, GamesCampus.

Contents

[edit] Gameplay

[edit] Introduction

As with other role-playing games, a player's first step is to create a character (one or more, but a maximum of three per registered account is allowed). There are six different character types. Each character type has a unique appearance along with a unique set of values for stats. After completing a tutorial that explains the basics of swinging, putting, choosing clubs, etc., the player's character will enter a virtual world, which consists of:

  • The Square - the common area where players gather to interact with other players, to rest after a round (periodically required to reduce fatigue), or to visit NPCs.
  • Various 18-hole golf courses of varying difficulty. (Fourteen courses as of January 2007.)
  • A driving range, putting green and other practice areas.
  • (NEW) An Auction House to auction off your items.

Gameplay is fairly straightforward. A player can golf alone or join a room with up to three other players. For each hole completed, the character earns both experience points and in-game currency called NG. More experience points and NG are awarded when playing with others. When the player accumulates enough experience points, his/her character will advance to the next level. When a player accumulates enough NG, he/she can use it to purchase items such as new clubs, balls, clothing, greens fees, and club repair fees. Skill : backspin, fade etc. Power: how fard ball goes. Impact: the green, and stamina: how slow fatigue goes up

[edit] The Square

The Square is the place where all trading and upgrading takes place in the Shot Online world. Several NPCs populate this virtual world and are available for interacting with a player. It is an excellent place to find or make friends, use the chat capability and trade with other players. Lots of people will try to sell items, clubs, clothes and various other items. Ride golf carts if you like.

[edit] In-Game Currency

The in-game currency of Shot Online is called NG (which has been referred to as "Not Gold"). NG can be earned by playing rounds of golf, selling items, trading with other players and even by practicing. After a shot or completion of a hole, depending upon many factors, you may also receive NG. When you accumulate enough NG, you can purchase items such as new clubs, balls and clothing from players or NPCs alike. NG is also used to pay greens fees, club repair fees, and tournament fees.

[edit] Player Levels

There are four types of player levels in Shot Online. As a person advances in level more options are made available, such as the ability to create guilds, use more clubs, and overall do better on the course.

Levels and distinct characteristics are as follows:

  • Beginner
Requirements: Level 1-20
PROS: Extra EXP is awarded when other beginners score par or better. All other golfers in a round receive extra EXP when you the beginner score par or better. Starts from the tee nearest to the green.
CONS: Cannot use other in-game clubs until level 21, except for Item Mall purchases noted otherwise. Trading between players disabled for Beginners.
  • Amateur
Requirements: Level 21 or over
PROS: Can use in-game purchased clubs, trading between players enabled.
CONS: Beginner benefits removed, drives from second farthest tee back.
  • Semi-Pro
Requirements: Level 41 or over and to pass a Semi-Pro Test
PROS: Semi-Pro players receive a 100% EXP bonus to experience on a birdie, eagle, albatross and hole in one. All golfers that play with a Semi-Pro receive a 50% XP bonus. The Abel Plena and Cadeiger courses, and Mastery and Scratch play modes are also unlocked for Semi-Pro players in addition to a higher level set of clubs.
CONS: Players must pass a Semi-Pro test held every two weeks by paying a 250,000 NG fee and shooting under 68 at Gladsheim, in addition to having a minimum level of 41. Once this test is passed, you will not have to take it again. Players must also have a minimum HDCP of -4 at Gladsheim (course HDCP). Semi-Pros or level 41's also shoot from the farthest tee from the green.
  • Tour-Pro
Requirements: Level 61 and up, been semi-pro 3 months, and pass a Tour-Pro Test
PROS: Semi-Pro players receive 1.2 times XP when playing with Tour-Pro. Able to enter into Tour-Pro tournaments.
CONS: Player must pass a Tour-Pro test, which is held every month. Entry is restricted to 200 players per month. Tour-Pros must pass the quarterly test to remain a Tour-Pro. If this test is failed, you will downgrade to a Semi-Pro. Entry fee is 1,000,000NG and shooting -12 at both Hela and Forneus courses in addition to having been a semi-pro for at least 3 months. Tour-Pro's must also re-test every 3 month in order to maintain Tour-Pro status.

[edit] Penalties and Bonuses

Penalties
  • Water/Water Edge/Lava: One stroke penalty, ball is placed at the last playable area from where it went out. Note that the dirt area surrounding the water also counts as water, however the ball is placed at a safe drop with no shot penalty if it lands here.
  • Out of Bounds: One stroke penalty, ball is placed at the same place as the prior shot. Out of Bounds is designated by a light or dark change in grass, cliff areas, or where designated on the course.
  • Shot Clock Violation: If a player does not shoot within the round's designated time limit on a shot, that person receives a one stroke penalty and all golfers cycle through with the violator being last. If the person violates the shot clock twice in a row that player is removed from the round.
Bonuses
  • Hole In One: Scoring a hole in one rewards 100,000 NG.
  • Albatross: Scoring an albatross (3 under par, also known as a 'double eagle') rewards 200,000 NG.
  • Chip In: Putting from off the green rewards a 1,000 NG.
  • Long Putt: A putt that goes in from a given length (15~20 yards) rewards an extra 200 NG.
  • Long Putt: A putt that goes in from a given length (20~25 yards) rewards an extra 500 NG.
  • Long Putt: A putt that goes in from an exceeding length (25.1+ yards) rewards an extra 1,000 NG.
  • Accurate Shot: Hitting exactly 0% on your 3rd click (accuracy click) rewards an accurate shot bonus of 100NG.
  • Nice Shot: One step better than an "Accurate Shot." If a 100% accurate shot (hit close to but does not have to be exactly the 100% marker and the 0% marker exactly) is made, a bonus of 200 NG is given.
  • Farthest Shot Renewed: If the tee shot exceeds the personal farthest tee shot a 1000 NG reward is given.
  • Hole Out Bonus: When a hole is completed, NG and EXP are awarded based on the player's level, hole score and the amount and level of other players. This varies depending on the number of players and the current level of the player, in addition to the nature of the hole.

[edit] Missions

The object of a mission is to have all golfers playing the round make a certain score (usually it's par or better) on a given hole. If all golfers fulfill the mission each one receives a prize. Missions occur randomly with each hole in a time period and are only available for rounds with two or more players.

[edit] Guilds

Guilds are limited when started, with very little function. As experience is earned, 10% will be translated into Guild Points or GP. When the GP gets to a certain number, the guild will "class up". When a "class-up" is accomplished, new functions are enabled such as guild chat, abilities to expel members, abilities to recruit more members, and abilities to promote a sub master. The classes are G, F, E, D, C, B, A, S, S2, S3, and S4. G being the lowest. The class up process is designed to take an extensive amount of time and effort.

You will find upon getting your guild to E class that you can now promote your guild members to regular member status and also promote a player to sub-master status. The sub-master can't access the guild locker, sign new members up, or promote or demote members. When your guild button is clicked, you will find that where it says sub-master, the name of the sub-master does not appear.

[edit] Chat Interface

The Chat Interface supports basic functions which you see in most MMORPG games.

  • General Chat - Used for talking to everyone at the same time in the Square. Also used to talk to the other players on your course during a game.
  • Private chat - Used for talking to an individual privately. You have to type the name of the individual before you can send a private message to them. Private messages can be sent from anywhere, even if the other individual isn't on the same field as you.
  • Guild Chat - Used for talking to guild members only.

[edit] Tournaments

Shot-online offers tournaments which can be played by a level. Fees on these tournaments range from 200,000 and upwards. Currently Shot-online is hosting a string of tournaments that are seasonal type. In addition to these seasonal tournaments Shot-Online also offers free tournaments from time to time. However, these are not regular golf tournaments, rather a high score contest over a specified period of time, because we do not have the ability to run proper ones.

Tournament Date Course Prize Winner
The 1st Progressive Tournament 2006/01/17-2006/01/24 Forneus 22% of 479,800,000 NG. TigerWood
The 1st Professional Tournament 2006/02/17-2006/02/20 Abel Plena $2,100/$1,000 TigerWood
The 2nd Progressive Open 2006/03/07-2006/03/13 Alfheim 148,158,400 NG TigerWood
The 1st Gold Invitational Tournament 2006/03/24-2006/03/27 Fensalir 10,000 Cyber Cash/5,500 Cyber Cash TigerWood
The 2nd Professional Tournament 2006/04/21-2006/04/24 Rufus Arena 2,100$/1,000$ Fin_Flash
The 3rd Progressive Open - Avatar Competition 2006/05/09-2006/05/15 Glasdheim 1,661,222,976 NG/38,546,820 NG Xelent
The 2nd Gold Invitational Tournament 2006/05/26-2006/05/29 Wattsu 20,000 Total Cyber Cash/10,000 Cyber Cash nhat8121
The 4th Progressive Open 2006/06/06-2006/06/13 Midas Valley 1,553,172,848 NG/343,876,000 NG TigerWood
The 3rd Professional Tournament 2006/06/23-2006/06/27 Karuizawa72 $2,100/$1,000 Fin_Flash
The 5th Progressive Open 2006/07/04-2006/07/11 Hela 1,095,469,772 NG/254,238,400 NG TigerWood
The 3rd Gold Invitational Tournament 2006/07/21-2006/07/25 Cadeiger 20,000 Total Cyber Cash/10,000 Cyber Cash nhat8121
The 6th Progressive Open 2006/08/07-2006/08/14 Abel Plena 852,328,704 NG/224,580,200 NG Tigerr

[edit] Courses

[edit] Course Description

Shot Online offers a wide variety of courses. Courses have different green fees, and playing them provides varying bonuses and experience points depending upon the difficulty.

[edit] Greens Fee

For each game played, the user pays a small green fee. This fee is paid regardless of the amount of holes played.

  • Alfheim/Sosori/Random: 1,000
  • Fensalir/Namchon CC/Midas Valley : 2,000
  • Wattsu/Karuizawa/Volcano/Token Tado CC Nagoya : 3,000
  • Gladsheim : 4,000
  • Hela/Forneus : 5,000
  • Rufus Arena : 8,000
  • Abel Plena/Cadeiger/Gleiger  : 10,000

[edit] Statistics

[edit] Handicap

A new character begins with an HDCP of +28. The HDCP can not go up, but only playing an 18 hole STROKE game will reduce it. After an 18 hole game is completed, the new HDCP will be the average of the score and the starting HDCP.

Every course keeps track of the handicap on that specific course. If 18 holes are played on a course, the new handicap will be registered for that course. This is required for semi-pro qualification. A handicap of -4 on a specific course is needed, independent of the overall handicap.

[edit] External links

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