ShockWave (video game)
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C&C ShockWave |
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Developer(s) | SWR Productions. |
Engine | SAGE (modifies Zero Hour) |
Version | 0.951 (1 April 2008) |
Platform(s) | Microsoft Windows, Macintosh |
Release date | 16 March 2005 |
Genre(s) | Real-time strategy |
Mode(s) | Single player (Skirmish and Generals challenge only) Multiplayer |
Media | Download |
System requirements | Windows 98/2000/Me/XP/Vista or Mac OS X, 800 MHz Processor, 128 MB RAM, 32 MB DirectX 8 Video card, Sound card, full retail versions of Command & Conquer: Generals, and Command & Conquer: Generals: Zero Hour. |
Input methods | Keyboard, Mouse |
ShockWave is a modification for the RTS game expansion pack Command & Conquer: Generals – Zero Hour, originating from 2004. There have been six released versions to date, 0.951 being the latest. It is quite critically acclaimed and is played competitively online by fans. In February 2008 it was one of the ten mods to receive the Mod DB Editor's Choice Award.[1] It also has dual platform support for both Windows and Macintosh operating systems.[citation needed]
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[edit] Features
ShockWave adds a number of new units and abilities to each of the nine Zero Hour generals and their normal 'vanilla' factions. It also adds three completely new generals: General George D. Ironside (armor), General 'Tigress' Leiong Leang (special weapons) and General Mohmar 'Deathstrike' (salvage). These three new generals are of original design, but their names are derived from the 'boss generals' of the original Zero Hour, which were originally announced but removed, except for Leang, during Zero Hour's development.[citation needed] The mod's main goal is to make the game more interesting to play by creating more diversity and balance between the different sides. The mod features mostly skirmish and multiplayer gameplay improvements.
ShockWave is a partial conversion, and thus aims to not change the feel and backstory of the original game. It is comparable to most expansion packs for RTS games in its initial setup, but without changes to hard coded elements of the game. The development team stated that they want the mod to change Zero Hour into what it could have been if developer Electronic Arts had put more time into the development process.[2][3]
[edit] Future
ShockWave has two scheduled/confirmed major releases left.
- 0.96 is scheduled to be mostly a 'polishing' release, adding relatively little new content, but improving upon the content - mostly models, skins and other effects - that is currently in version 0.95.[citation needed]
- 1.00 is slated to become the first 'complete' release, with all the finished content - including navies for all the factions.[4] It has been stated that ShockWave development will likely continue after version 1.0,[5] though at the moment nothing else is known.
In January 2008 the ShockWave team announced that they would be releasing more frequent updates in the form of small patches. This was done to be able to fix pressing issues and bugs as they are found rather than making users wait for the next major release. However these patches will also occasionally contain small enhancements such as graphical improvements.[6] The first of such releases was launched on 1st April 2008.[7]
A comprehensive list of future content which has been revealed already can be found in the Suggestions subforum at the E-Studios official ShockWave forums.[8]
After the release or ShockWave 0.951, the SWR Productions Team are concentrating on another Mod, called Rise of The Reds, which eliminates tha Vanilla factions to allow the introduction of Russian and European factions.
[edit] Critical reception
- In December of 2006 ShockWave was nominated for the ModDB Mod of the Year awards.[9] In 2007 it was once again nominated, and received the Editor's Choice Award.[1]
- In March of 2007 the "Lockdown MRLS" unit from ShockWave was awarded second place in a "Create a Unit" competition sponsored by EA.[10]
- In June of 2007 ShockWave 0.93 was included on a CD in the German magazine GameStar, along with an article and a short gameplay video.[citation needed]
- On August 29th, ShockWave's Moddb score rose from 9.5/10, which was already the highest score in the Zero Hour mods section, to the perfect 10 out of 10.
[edit] References
- ^ a b 2007 Mod of the Year Awards
- ^ Quick guide to the Shockwave forum - E-Studios Forums
- ^ a new general - E-Studios Forums
- ^ Topics on buildings 2 - E-Studios Forums
- ^ Question/suggestions - E-Studios Forums
- ^ Happy 2008 - E-Studios Forums
- ^ Shockwave 0.951 is out - E-Studios Forums
- ^ List of Future Content
- ^ 2006 Mod of the Year Awards event - Mod DB
- ^ Command and Conquer 3, Command and Conquer 3 Downloads - Final Contest Results
[edit] External links
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