Talk:Shigeru Miyamoto

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Shigeru Miyamoto is a former featured article candidate. Please view the links under Article milestones below to see why the nomination failed. For older candidates, please check the archive.
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[edit] old comments

Re last edit: People don't cite him as just great, he really is considered the greatest by quite a margin.

[edit] Wind Waker

Whoever keeps adding Wind Waker to Miyamoto's Selected Gameography, PLEASE STOP, or atleast engage in the discussion below so some agreement can be reached. —Preceding unsigned comment added by 131.104.139.40 (talk) 16:29, 10 March 2008 (UTC)

[edit] Twilight Princess

Whoever keeps adding The Twilight Princess to Miyamoto's Selected Gameography, PLEASE STOP, or atleast engage in the discussion below so some agreement can be reached. —Preceding unsigned comment added by 99.225.10.54 (talk) 04:30, 28 February 2008 (UTC)

[edit] "Father of Modern Video Gaming"/Selected Gameography

1) Though the quotations probably imply that it's a widespread label, isn't it somewhat misleading to call Miyamoto the "father of modern video gaming"? I say this because, technically speaking, the "Modern Era" connotes 1900-1945 - which makes the moniker as strange as calling him the "father of medieval gaming" or some other such thing.

Of course, the obvious retort is to suggest that the term 'modern' (particularly when uncapitalized) suggests only its dictionary definition, but the description is still unneccessarily confusing. Can we find a more profound quote to include in its place? It should be noted, too, that in the context of games, the 'modern game' is only loosely-defined - adding even further to the disorientation.

2) I created the 'Selected Gameography' section as a means of distinguishing the most critically successful titles Miyamoto has been involved in creating (this IS the criteria, as noted on the page). The objective measuring process for this includes three things: 1) review scores, 2) GOTY-related awards and nominations, and 3) inclusion on 'Top 100 Games'-type lists from reliable publications. As such, Super Mario Bros., The Legend of Zelda, Super Mario Bros. 3, Super Mario World, The Legend of Zelda: A Link to the Past, and Super Mario Kart all appear on the list because - even though they were created prior to the existence of most major critical publications - they are frequent entries on 'Top 100 Games'-type lists (moreso than, say, Super World 2 or Wave Race 64). Super Mario 64 appears on the list not because of it's critical reception (Metacritic gives it a 94, in contrast to The Twilight Princess' 95, for example) but because it is frequently cited in hindsight by critics (on 'Top 100 Games' lists, among other things) as being one of the greatest/most influential titles ever. Anyone familiar with game criticism should know Zelda: Ocarina of Time is an obvious inclusion, as it frequently tops critical 'Best Ever' lists, often right behind or following closely after Super Mario Bros. Zelda: Majora's Mask, by contrast, does not appear on this list as its similaries to OoT (and don't tell me 'it's teh darker' or whatever) led it to receive a lesser critical reaction: it's metascore is 95, it received relatively few GOTY awards, and it's rarely mentioned on 'Top 100 Games' type lists (EGM and one of IGN's annual lists being the exceptions).

As the post-N64 era goes, a broad investigation of critical rankings makes it obvious that Metroid Prime (96 on Meta, several GOTY awards) and Super Mario Galaxy (97 on Meta, several GOTY awards) are the most critically revered titles since the advent of the Gamecube. Notably, I didn't include either Wind Waker or The Twilight Princess, as they both received less critical praise than the aforementioned titles as a result of their flaws (for example, Wind Waker's lack of difficulty, or The Twilight Princess' shoddy graphics and tacked-on controls). Please don't continually edit this page to add either of them, as there is objective reasoning for them not being on the list.

As a postscript: several titles missed this list by a shade. If someone were to create an objective B-list (I say this as an example of what wasn't included, not a suggestion), it would have to include based on critical rankings titles like Super Mario World 2, Wave Race 64, The Legend of Zelda: Majora's Mask, Super Smash Bros. Melee, The Legend of Zelda: Wind Waker, The Legend of Zelda: The Twilight Princess, etc. etc. —Preceding unsigned comment added by 99.225.10.54 (talk) 07:23, 26 February 2008 (UTC)

Shouldn't Donkey Kong be in the selected Gameography list? This is the game that made miyamoto important.~~ —Preceding unsigned comment added by 129.21.179.74 (talk) 23:33, 9 March 2008 (UTC)

1) This list is addressing the games that were most relevant to the industry, not Miyamoto's career.

2) Not really - Donkey Kong simply hasn't been praised as much as the titles that made the list. Part of this has to with the fact that game criticism rarely gives much credence to pre-1985 titles, but Wikipedia's not the place for conjecture. —Preceding unsigned comment added by 99.225.10.54 (talk) 04:22, 10 March 2008 (UTC)

[edit] Trivia

We should just get rid of the trivia section. Some of it should be integrated into the main article, but comments like "people thought he died once, but he didn't" really aren't that important. DevinOfGreatness 15:36, 19 July 2007 (UTC)


[edit] His current role

The article might give some people the impression that Miyamoto is still a game designer in the traditional sense, i.e. someone who leads a single project from conceptualization to gold master. Perhaps the article could more reflect his role as creative director, guiding dozens of team leaders at the same time and sort of being the first line of quality assurance for the company. He also appears to have a great deal of influence on hardware development. The Iwata interviews on the Wii site might be a good starting point: http://ms.nintendo-europe.com/wii/?site=v5_04.html&expand=5&l=enGB . I'd love to "be bold" but I might not be knowledgeable enough to do it. 217.195.246.62 14:32, 13 November 2006 (UTC)

[edit] Pronunciation

How about a pronounciation guide for his name? -- BradDaBugaa

shy-jair-oo me-ah-moe-toe

Actually, it should be "Shee-geh-roo Mee-ya-moe-toe" Fieari 03:31, September 8, 2005 (UTC)
More like Shee-geh-roh Mee-ya-moh-toh if you want to pronouce it the way Japanese people pronounce it, which is the correct one. Shaojian 20:59, Oct 23 2005 (UTC)
I'm a student of Japanese... SHEE-GEH-ROO ME-YAH-MOH-TOH, as Fieari and Shaojian stated, is pretty much correct. AKismet 02:18, 21 April 2006 (UTC)
No personal research please. --66.192.186.101 (talk) 00:31, 28 February 2008 (UTC)

[edit] "Greatest" ?

Comparing Wright or Meier to Miyamoto is an insult, and Wright and Meier would be the first to agree. Videogames would be nothing without Miyamoto's influences. Videogames would be virtually identical without Sid Meier or Will Wright, except lacking Civ 4 and Simcity games. Big deal. Spore is an interesting, over hyped concept, nothing more. It certainly does not bring him to the same continent as Miyamoto in game design: only Koji Kondo comes close, in sheer musical genius.

Many hold that that title goes to Sid Meier or Will Wright. Myself, I think it goes to Chris Crawford, though of course I'm nearly alone in that. :) Moreover it's easy to think Shigeru Miyamoto is the greatest game designer in the world if he's the only designer whose name you actually know. Certainly Miyamoto's games have been among the best selling, but that's usually only one factor in determining the "best"; it can even be argued it's no factor at all.

--Furrykef 16:24, 18 May 2004 (UTC)

Wright has, himself, admitted to being influenced by Miyamoto in this The New Yorker piece


Greatest? Maybe. Most influential? Arguably. Weirdest. More than likely. Most charasmatic? That gets my vote. —The preceding unsigned comment was added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]]) .

Donkey Kong was one of (Or very well be) the first games ever created that had a story (If you pay attention that is) —The preceding unsigned comment was added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]]) .

How about Zork?

Will Wright created one franchise, and an annoying one at that. Miyamoto is considered the greatest because he has lasted all these years, and has made more franchises that you can shake a Wiimote at. He was the person who doodled Zelda, he was the person who supported Satoshi Tajiri on Pokémon, he is the one that bent the industry over backwards with changing innovations. He created Pikmin with ideas from his garden, he created Nintendogs based on his dog. And he's still here. Highway Rainbow Sneakers 19:42, 12 May 2006 (UTC)

Give examples of franchises he's created.

   Mario, Zelda, Nintendogs, Donkey Kong, Pikmin, it goes on

I agree, he pretty much brought console games into everyday homes. Chipwich 07:32, 7 July 2006 (UTC)

[edit] "Modern" ?

One of the fathers of the modern video game? Can someone name a classical or ancient video game? --Andy M. 10:02, 5 Dec 2004 (UTC)

Burgertime, perhaps. Andre (talk) 16:50, Dec 5, 2004 (UTC)
There were over a decade of black & white blob videogames before Donkey Kong (or Burgertime). "Modern video game" isn't well-defined yet, but the adjective communicates something. -- Skierpage 21:22, 26 March 2006 (UTC)
Space Invaders? 203.46.95.243 04:21, 28 March 2007 (UTC)

[edit] "A delayed game is eventually good; a bad game is bad forever"

I have changed this section's title to "Delays." The original title, when taken out of context, undermines Miyamoto's willingness to delay a game because he believes it will truly help it. More importantly, the quote is flat out wrong. Miyamoto never said "a delayed game is eventually good..." He said, and I will try to find the exact article or strategy guide the quote comes from so I can sound more authoritative, something closer to "Years from now, no one will care if a game was delayed six months, or a year. But a bad game is forever bad." He's saying that people shouldn't worry so much about a game being delayed, because if it's being delayed it must be necessary. He's not saying that he can turn any piece of crap into gold so long as he keeps delaying it... --74.195.61.47 20:52, 22 July 2007 (UTC)

[edit] "Ancient" videogame

When Miyamoto created "Donkey Kong," he started the move towards actual characters. "Donkey Kong" was a forerunner of video games in that it involved characters with faces and expression as opposed to mishapen colored blobs. Though it may seem inconsequential, "DK" was the begining of the era of video games that involve detail and realism.

ancient? no. 1980 when he first created jump man was only 30 years ago and obviously his work then has be replaced with more recent work but this doesn't mean that it is ancient. could you consider his work from 1980 out dated? yes but it is extremly influental, without this we would still be in the dark ages of gaming.Much like the wheel in the history of man. Many thanks to you Shigeru Miamoto. Metal__gamer@hotmail.com

[edit] Biography

This section has a few errors.

References to "Sonobe" should be corrected to "Sonebe".

[edit] Chronological Tweaks

I made two edits to help the timeline make sense. I cut "Miyamoto has dedicated his life to video game designing and planning" from the end of the paragraph about him getting hired at Nintendo, since it would be three more years at that point until he began devoting his life to gaming. In the pargraph about the creation of Donkey Kong, I changed "...and composing the music himself on a small electronic keyboard for Super Mario," deleting "...for Super Mario", since it's a discussion of a game in which Mario was known as Jumpman! If this is incorrect (i.e., if Miyamoto composed the music for the original Famicom/NES "Super Mario" on a small electronic keyboard but did not do so for "Donkey Kong", then someone can move the information to the appropriate spot in the discussion of "Super Mario Bros."Andrewjnyc 18:04, 18 March 2006 (UTC)

[edit] Change the picture?

Would it be better to use a newer, more flattering picture instead? The article of J Allard is using pictures of him "made over". What's the policy on things like that? —Preceding unsigned comment added by 68.212.250.142 (talk) 17:39, 14 April 2006 (UTC)

Speaking of pictures, someone changed the picture to his Wii Music conducting picture.I think The picture where he is holding all the plushies of his games better conveys what he's about. —Preceding unsigned comment added by 70.20.16.208 (talk) 01:53, 30 June 2006 (UTC)

Unfortunately, that was used under fair use, and as a free alternative was available, it was deleted. Hbdragon88 07:19, 18 July 2006 (UTC)
I don't really care about "fair use" vs. "free" (as in it doesn't really matter to me) but the new picture is just atrocious. It's not even a decent quality picture.

Definately change the picture I completely agree with the Wikipedian. The picure of Miyamoto is unrepresentative of his status in the world of video games. The fact Miyamoto is "conducting" is confusing. Im not very good on computers or I would have put on an image of Miyamoto hugging Mario or something like that. —Preceding unsigned comment added by Matthew Buckley (talkcontribs) 02:54, 18 July 2006 (UTC)

[edit] Drug use and religion.

Anyone else agree these are important aspects to add to this article?

What information is there as respects to drug use or religion? I've never heard anything about those. --Burbster 23:43, 18 September 2006 (UTC)

I've wondered this too I suspect drug use too, he relates game elements to his experiences well where did he get the idea of mushroom power ups????

Alice in Wonderland.The Bloodlust Kid 00:50, 1 January 2007 (UTC)

[edit] The "Miyahon check"

Y'all need to translate the stuff in Japanese Wikipedia about "overturning the tea table." It's good stuff!

一つのゲームに注力する立場から、任天堂関連ソフトを監修するという立場が強くなった現在、駄目出しの結果「面白くない」とほぼ白紙に戻す「ちゃぶ台返し(本人命名)」を行うことが多々ある。このことから開発部、関連会社からは「宮本(ミヤホン)チェック」として大いに恐れられている。以下、判明しているゲームを書き出す。

Roughly: Nintendo games are known for being very fun, but when a game comes out that's "boring" it's time to go back to scratch and "overturn the tea table." This result is the bane of companies that work with Nintendo and is also called the "Miyahon check." [A deliberate misreading of his name.] Below are some games where this occured in development:

  • Hoshi no Kirby
  • Ocarina of Time
  • Metroid Prime
  • Twilight Princess

Anyone, someone who's better at Japaneseing than me should really move all that stuff into this article!!

How valid is this information? I would never have considered the predecessors of those games "boring". I'd just consider it necessary progression. Optichan 14:27, 30 September 2006 (UTC)
The term is so well known that any late game development in Nintendo is attributed to it. Here is an example from a Famitu article. Chabudai Gaeshi is highlighted with yellow. Vapour

This article from Nintendo specifically refers to the tea table overturning. —Carl 19:32, 31 October 2006 (UTC)

http://zelda.com/universe/game/twilightprincess/inside01.jsp also refers to the Miyamoto test.

Did Metroid Prime almost got cancelled because Miyamoto didn't like the game when the early build up was 3rd person?Nauto 20:39, 14 November 2007 (UTC)

[edit] Can I use this photo under fair use?

I found this photo. It's snap shot photograph of a slide presentation of Game Developers Conference 2004. This is funny but still verified. Only problem is that this Japanese site explicitly ask people not to use any material (incl photo) elsewhere. However, it a mere snap photograph of the presenation by Eiji Aonuma, so I'm hoping that we can use the photo under fair use. Vapour

[edit] Left-Handedness

'Some Nintendo sports games, such as the Mario Tennis series, allow you to choose left-handed characters, which is an oddly rare choice in most video games.' - It's certainly not unusual for a tennis game to have left and right-handed players - actually I would expect it in a game of this type. 195.171.111.194 11:19, 6 October 2006 (UTC)

[edit] Chain Chomp

Interesting - In trying to find a source for the story about Miyamoto's supposed dog attack, so far every website referring to the story cite Wikipedia as their source. (one even keeps the citation needed tag!) Maybe it would be 'locking the stable door after the horse has bolted', but perhaps the line should be removed until a source is found. 195.171.111.194 11:28, 6 October 2006 (UTC)

The book is actually already cited. Taken from pages 44 and 45 of David Sheff's Game Over (1993):

"At home, Miyamoto lived in books, and he drew and painted and made elaborate puppets, which he presented in fanciful shows. After school, he often lit out into the countryside for adventure. He had to pass a neighbor's house where a bulldog lay in wait for him. The dog charged every time, barking and snapping, and Miyamoto froze. At the last second, the dog's chain reached its limit and jerked it back. Miyamoto stood just out of the reach of its salivating jaws." --Tristam 00:53, 1 November 2006 (UTC)

[edit] Children?

The article is grammatically unclear on if his children were born in 1977, he was married in 1977, his children said something in 1977, or his wife was general manager of nintendo in 1977"

"Shigeru Miyamoto has two children with his wife, Yasuko Miyamoto, who was general manager of Nintendo of Japan in 1977"

I think it's quite clear -and correct- that his wife was general manager of Nintendo in 1977. JackSparrow Ninja 04:13, 1 December 2006 (UTC)

[edit] Loading screens

I'm looking for a reference regarding loading screens. Miyamoto says there's no good reason for them to be as prevalent as they are in games today, IIRC… I'd like to find where I heard this from. It was possibly a magazine interview, likely Next Generation Magazine if that's the case. Does anyone know about this off-hand?

I've already looked through Google without much luck. If none of you know an online source, I suppose I'll have to find wherever I stowed my old 90s magazines and dust them off. –Gunslinger47 06:26, 4 January 2007 (UTC)

Try checking the "Iwata Asks" interviews on the official Wii website. I think I remember such a statement when they discussed the Wii's general user interface. Technitai 09:35, 4 January 2007 (UTC)

[edit] Smoking?

Think a source on this is needed - looks like it may have been added for a joke. 81.137.159.61 17:54, 9 January 2007 (UTC)

  • I think so as well, I'll delete it until someone adds one. --Bentendo24 02:35, 12 January 2007 (UTC)
    • I actually remember a journalist (probably from Edge, possibly not) talking about "staying up all night and smoking [Miyamoto's] ciggies". I could have a look, if no-one else can beat me to it Phyte (talk) 23:08, 12 December 2007 (UTC)

[edit] Miyamoto's death

I'm deleting that. Please, read your sources before taking them for granted. It's a VERY OBVIOUS fake; somebody hacked that page. I bet there's someone that posted that fake Ogre Battle news too (Though at least that news are believable :D)

Jeez, a frigging EAGLE hitting him with a TURTLE. SatoshiMiwa 11:15, 19 January 2007 (UTC)

Can we stop editing of this article until this blows over? People keep adding that he's dead over and over. - Tobias Lind 12:23, 19 January 2007 (UTC)

RIP Shiggy.. you made some beautiful games.. you will be missed by 13 year old N-Tards

This guy appears to be a 13 year old fanboy of some console.Opacic 09:45, 20 January 2007 (UTC)

He's not dead. --Tobias Lind 17:23, 19 January 2007 (UTC)
Since Shigeru Miyamoto's delivering a keynote to the GDC... 161.38.223.221 02:08, 24 January 2007 (UTC)

[edit] "Chabudai Gaeshi"ed

Hi, can someone please clarify this remark in the "A delayed game is eventually good, a bad game is bad forever" section:

He stated that the switch was the result of a year-long development being "Chabudai Gaeshi"ed.

What on earth does that mean? BFD1 21:41, 2 February 2007 (UTC)

A few lines before is the answer:
This is largely due to the perfectionist tendency of Miyamoto who would go as far as scrapping the entire development if he did not find a game up to his standard. Miyamoto and fellow developers refer to this scrapping as "Chabudai Gaeshi"
JackSparrow Ninja 23:01, 2 February 2007 (UTC)

[edit] Pokemon Trivia

Shouldn't it read "(Gary Oak or BLUE in the English version)"? Green was the Japanese version. Meophist 23:44, 10 March 2007 (UTC)

[edit] Aspergers syndrome

Is this true? Is this one of those refernce needed deals?--66.65.22.23 19:18, 11 March 2007 (UTC)

Reference needed, otherwise it shouldn't even be taken into consideration. —Preceding unsigned comment added by 71.244.59.67 (talk) 09:52, 16 October 2007 (UTC)

[edit] Great Work!

Great work people! Keep it up! 203.46.95.243 04:26, 28 March 2007 (UTC)

[edit] "A late game is only late until it ships. A bad game is bad until the end of time."

Are you sure it's "A late game is only late until it ships. A bad game is bad until the end of time."? I heard that it was "A late game is eventually good. A bad game is bad forever." Willy105 21:29, 28 March 2007 (UTC)

[edit] Can somebody explain the use of Chabudai Gaeshi-ed a little bit more?

I don't understand what Chabudai Gaeshi means in the following sentence: "Eiji Aonuma was initially the producer of The Legend of Zelda: Twilight Princess. However, between 2005 to 2006, Miyamoto switched to the producer's role. He stated that the switch was the result of a year-long development being Chabudai Gaeshi-ed. In the same interview, Miyamoto said that he had to clean up the mess of his Chabudai Gaeshi, so he joined in as a producer and also to assist in the development of the game." - i don't fully understand the point now. Can you help sound it more english? Thanks!

Solved: This practice is also known as Flipping Chabudai, and has been used figuratively by Shigeru Miyamoto to scrap projects he was not satisfied with. Eiji Aonuma, whose initial one year long development of was scrapped by Miyamoto, has jokingly described "Chabudai Gaeshi" as "Don't like what's for dinner."

[edit] Trivia

Per WP:TRIVIA, I have moved the trivia section to the talk page. Generally, it is not best to include a trivia section. If its possible, maybe someone can go through, find proper sources for citation, place these quotes in appropriate places and then strikethrough the ones that have been re-included in the article. Drumpler 17:54, 8 August 2007 (UTC)

  • Shigeru Miyamoto is ambidextrous, though he prefers using his left hand. As a video game designer, he made some of his characters such as Mario and Link left-handed or ambidextrous.[citation needed]
  • Miyamoto likes quick, hand held games which he plays with his family.[citation needed]
  • Miyamoto has recently appeared in a Super Mario Bros.-themed video of Mega64.
  • In Mario vs. Donkey Kong, Mario briefly mentions Miyamoto by saying "Don't forget Mr. Miyamoto!"
  • He has been known to advise all children to play outside on days with fair weather.
Well, the trivia section was much larger before I moved most of them into the main article. magiciandude (Talk) (review) 17:59, 8 August 2007 (UTC)
Still not a good precedent for keeping it. I would recommend finding ways to incorporating the information in. :) Drumpler
I know, I'm just saying, because I want to have this article at least a "Good Article" status. :) magiciandude (Talk) (review) 18:09, 8 August 2007 (UTC)
^_^ Me too. So let's hash it out on the talk page. It might need a fair good bit of more footnotes in other places also. Drumpler 18:10, 8 August 2007 (UTC)

Sorry for not replying for a while, been busy, anyways, I'll soon be looking for sources on the Internet sometime soon. magiciandude (Talk) (review) 01:42, 27 August 2007 (UTC)

[edit] External Links need a cleanup

I've noticed that the external links are too large. Wikipedia is not a mere collection of external links (see this for more info on external links) so therefore I added a tag to the section, until the unimportant links are out. So which ones are staying which ones are going? magiciandude (Talk) (review) 15:56, 2 September 2007 (UTC)

[edit] English?

I'm confused. I know he understands English, but perfers to answer in Japanese. Has he ever stated why? I dont see a mention of this in the article. THROUGH FIRE JUSTICE IS SERVED! 04:52, 7 September 2007 (UTC)

[edit] Pokemon and Link Cable

I can recall from my old, dusty memories from the late 90s that he advised the guy who created pokemon, and became very much a mentor. Also, i've heard a few times that he helped develop the link-cable technology for gameboy which helped it really take off. Anyone know about refs for any of that? cheers --Tefalstar 16:00, 12 November 2007 (UTC)

[edit] Radar Scope

Is it true that Miyamato developed Radar Scope? According to the Radar Scope page on Wikipedia, the game has been developed by somebody else called Ikegami Tsushinki. —Preceding unsigned comment added by Laurent1979 (talkcontribs) 20:03, 21 November 2007 (UTC)

No, Radar Scope was created by the guy you say and then Miyamoto modified it to be Donkey Kong.--LakituAl 21:28, 3 December 2007 (UTC)

When we say he "modified" Radar Scope to make Donkey Kong, it's a little misleading. They used the Radar Scope hardware to run Donkey Kong, but no element of the Radar Scope game or any of it's code is present in Donkey Kong. —Preceding unsigned comment added by 76.24.4.72 (talk) 04:16, 6 February 2008 (UTC)

[edit] Humility and salary

Is there an up-to-date reference on Miyamoto's salary and his preferred method of transport to work? He is a senior managing director at one of Japan's most-wealthy companies; I very much doubt that he receives an average salary.

I read an article that Nintendo's board insisted that Miyamoto should travel to work by car because of the safety risk of him travelling by bicycle (I don't have the link for this I'm afraid).

[edit] Death = False

Someone has posted that Mr. Miyamoto "died" on January 10th, and posted it on a popular message board. It is completely false. If anyone sees it posted on here again, please assist in reverting it. I am currently trying to revert all vandalism, which is why there are so many edits on this page. Thank you Setherex (talk) 02:24, 12 January 2008 (UTC)