Sheldon Brown (artist)
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Sheldon Brown (born July 13, 1962) is an American artist and Professor of Computer Art at the University of California, San Diego. He is the Director of the Center for Research in Computing and the Arts [1] at UCSD, a founder of the California Institute of Information Technologies and Telecommunications [2], where he is currently the Artist-in-Residence, and he is Director of the Experimental Game Lab [3].
His work [4] examines the relationships between mediated and physical experiences. This work often exists across a range of public realms.
The artwork of Sheldon Brown [5] is concerned about overlapping and reconfiguring private and public spaces; how new forms of mediation are proliferating co-existing public realms whose geographies and social organizations become ever more diverse. Art that explores schismatic junctions of these zones – the edges of their coherency - allow glimpses into their formative structures and provide a view that suggests transformative modes of being, extending constrained boundaries.
Examples of this include projects such as "In the Event" [6] at the Key arena in Seattle where 9 computers choreograph multiple video streams across 28 monitors in a real time constructive engagement with the spectator's act of envisioning the events of the arena. In "The Video Wind Chimes" [7]– an outdoor video installation/street lighting project – the culturally encoded part of the electromagnetic spectrum is transformed into the passive illumination of a nocturnal lighting system, articulated by the wind. Projects such as "Smoke and Mirrors" [8] and "Mi Casa es tu Casa" [9], use the contextual apparatus of museums with adjacent mission scopes to the artworld, for bringing avant-garde strategies to engage ranges of social issues to venues that often use more pedantic forms of discourse.
His current projects include The Scalable City [10], with exhibitions at Ars Electronica, Shanghai MOCA, India International Center in New Delhi, SIGGRAPH 2007 and the National Academy of Sciences. And, a series of sculptures, Istoria [11], which explore the intersection of the virtual and physical worlds, created with a variety of computer controlled processes, and several interactive environments that utilize a cross-fertilization of virtual reality and game technologies.