Shadowmoor

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Shadowmoor is an expansion set, codenamed "Jelly," from the trading card game Magic: The Gathering. It released on May 2nd, 2008. The pre-release events for this set were held on April 19-20, 2008.[1]

Shadowmoor
Expansion symbol common expansion symbol
Release date May 2, 2008
Mechanics Hybrid mana,[2] -1/-1 counters, untap symbol
Keywords Persist, Wither, Conspire
Size 80 rare, 80 uncommon, 121 common, 20 basic lands
Expansion code SHM
Development codename Jelly
Designer Mark Rosewater (lead)
Developer Aaron Forsythe (lead)
Sets in Shadowmoor Block
Shadowmoor Eventide
Magic: The Gathering
Chronology
Morningtide Shadowmoor Eventide

Contents

[edit] Set Details

Shadowmoor is the first set of the new "Shadowmoor" block, starting May 2008. Shadowmoor is the first large expansion to be released in a month other than October since Ice Age’s June 1995 release. The designers of the set are Mark Rosewater (lead), Sean Fletcher, Mark Gottlieb, Devin Low, and Ken Troop; the developers of the set are Aaron Forsythe (lead), Devin Low, Alexis Janson (the winner of The Great Designer Search Contest[3]), Matt Place, Jake Theis, Steve Warner, and Doug Beyer. The set's theme is color, utilizing hybrid (as seen in Ravnica) across the allied color pairs, along with new innovations in hybrid mana. A new action is introduced in this set, called "Q", representing the untap symbol; according to Rosewater, this has been "never done before."[4] [5] Rosewater also stated that "the set plays into the duality theme between Lorwyn and Shadowmoor blocks, both in the art and the mechanics."[5] For example, the same creature types from Lorwyn returned.[5]

The set plays on the same plane as Lorwyn, but due to an event called the Aurora, the plane and its inhabitants are twisted and changed.[5] The art of Shadowmoor's booster packs depicts familiar Lorwyn creatures either during or after a dark change.[6]

Five theme decks were released as part of the set. The preconstructed theme decks are: "Aura Mastery" (White/Blue), "Mortal Coil" (Blue/Black), "Army of Entropy" (Black/Red), "Overkill" (Red/Green), and "Turnabout" (White/Green).[7] Deck descriptions, strategy advice, and card contents are found at the Shadowmoor Theme Deck Contents page.

[edit] Mechanics

The following are mechanics released in this set:

  • Persist - When a creature with persist is put into a graveyard from play, if it had no -1/-1 counters on it, return to play under its owner's control with a -1/-1 counter on it.[8]
  • Untap - The untap keyword action now has a symbolic representation which only appears in costs of activated abilities.[9]
  • Wither - A creature with wither deals damage to creatures in the form of -1/-1 counters. [10]
  • Conspire- As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy. [11]

[edit] Themes

The following are themes found in this set:

  • Hybrid Mana - Cards have mana costs which may be paid by either of the two colors listed. This results in cards that can be multiple colors, but paid for by a single color source. It also results in cards like Rhys the Redeemed that cost one hybrid mana, but count as multiple colors. This was first seen in the Ravnica block.
  • Monocolor Hybrid - Cards with hybrid symbols displaying a number and a color mana symbol can be paid for with either the number of colorless mana depicted or the colored mana. The converted mana cost of these cards is the highest possible cost that they can be paid for with. Examples of this are shown in a cycle including cards such as Tower Above and Beseech the Queen. Reaper King also has a monocolor hybrid mana in its manacost, but it has one monocolor hybrid mana symbol for each color, making it the only multicolored card with all monocolor hybrid symbols.

[edit] Cycles

More than 25 cycles have been identified in this set. Mark Rosewater notes that the set is a "little cycle heavy". [12]

The following are some of the monocolor cycles are found in this set:

  • Monocolored Land Cycle - A cycle of uncommon lands of basic land types that come into play tapped and can be activated for a special ability by one mana of the color it can produce after reaching a small "threshold". Sapseep Forest allows the controller to gain 1 life as long as he or she controls more than 1 green permanent. Moonring Island, Mistveil Plains, Madblind Mountain and Leechridden Swamp round out the rest of the cycle.
  • Reflection Cycle - A series of rare enchantments that double a particular portion of gameplay, for example Thought Reflection causes you to draw a card every time you draw a card, effectively doubling the card drawing capabilities. The other four a represented in Rage Reflection who doubles attacking power (Double Strike), Boon Reflection, which doubles life gain, Wound Reflection, that doubles your opponent's life loss, and Mana Reflection, which doubles mana production.

The following are some of the hybrid cycles found in this set:

  • Double Effect Hybrid Spells - A cycle of uncommon spells that have two effects depending on the colors you used to cast it, where you get both if both were used. The red/green version, Firespout, was known as 'Quake-icane' during the developement phase of Shadowmoor because of its reference to the classic Hurricane and Earthquake. [13] It deals 3 damage each creature with flying if green mana is spent to cast it and 3 damage to each creature without flying if red mana is spent to cast it. Firespout is joined by its cousins Dawnglow Infusion, Torrent of Souls, Repel Intruders, and River's Grasp.
  • Liege Cycle - A cycle of rare hybrid colored creatures, all costing four, one generic, and three of any of the colors it is affiliated with. They give creatures of their colors on your side +1/+1 as serperate abilities, combining to +2/+2 if both colors. It also has a third ability that usually relates to their color. For example, Boartusk Liege, the Green/Red Liege, has Trample. The other four in the cycle are Ashenmoor Liege, Wilt-Leaf Liege, Thistledown Liege, and Glen Elendra Liege.
  • Duo Cycle - A cycle of common hybrid creatures that are 3 creature types and gain +1/+1 and an ability when their controller plays a spell of their affiliated colors. Gravelgill Duo gains +1/+1 until end of turn when its controller plays a blue spell and fear when its controller plays a black one. Tattermunge Duo, Thistledown Duo, Emberstrike Duo, Safehold Duo complete the cycle.
  • Unblockable Cycle - Common 3/3 hybrid creatures for 2 colorless and 2 hybrid mana that are unblockable by creatures of their shared enemy color. Barrenton Cragtreads are a white and blue hybrid creature that cannot be blocked by red creatures. Mudbrawler Raiders, Raven's Run Dragoon, Sootwalkers, Wanderbrine Rootcutters also follow the same theme. These were supposed to have protection from the enemy color but were deemed too powerful because Shadowmoor allowed for monocolored play. [15]

[edit] External links

[edit] References

  1. ^ Announcing Shadowmoor. Magic Arcana. Wizards of the Coast (2007-10-04). Retrieved on 2007-11-25.
  2. ^ Shadowmoor Preview Booster Pack. Wizards of the Coast (2008-03-07). Retrieved on 2008-03-07.
  3. ^ Rosewater, Mark (2006-12-22). The Great Designer Search Episode #7. Retrieved on 2007-10-20.
  4. ^ Rosewater, Mark (2008-03-17). Building Blocks. Retrieved on 2008-03-31.
  5. ^ a b c d Rosewater, Mark (2008-02-18). Innovate Is Enough (Or Is It?). Wizards of the Coast. Retrieved on 2008-02-18.
  6. ^ Magic Arcana (2008-03-12). Shadowmoor Booster Packaging. Wizards of the Coast. Retrieved on 2008-03-31.
  7. ^ Magic Arcana (2008-03-25). Shadowmoor Theme Decks. Wizards of the Coast. Retrieved on 2008-03-31.
  8. ^ magicthegathering.com. Shadowmoor Card Preview Archive. Wizards of the Coast. Retrieved on 2008-04-08. See the "Woodfall Primus" card.
  9. ^ magicthegathering.com. Shadowmoor Card Preview Archive. Wizards of the Coast. Retrieved on 2008-03-31. See the "Leech Bonder" card.
  10. ^ magicthegathering.com. Shadowmoor Card Preview Archive. Wizards of the Coast. Retrieved on 2008-04-04. See the "Tower Above" card.
  11. ^ magicthegathering.com. Blazing a Trail. Wizards of the Coast. Retrieved on 2008-04-08. See the "Burn Trail" card.
  12. ^ magicthegathering.com. Mix & Match, Part II. Wizards of the Coast. Retrieved on 2008-05-12. See the "Sootstoke Kindler" card.
  13. ^ magicthegathering.com. Shadowmoor - The Hole Story. Wizards of the Coast. Retrieved on 2008-05-13. See the "Swiss Cheese" section.
  14. ^ magicthegathering.com. Shadowmoor's Mechanic Web. Wizards of the Coast. Retrieved on 2008-05-14. See the "Demigod" section.
  15. ^ magicthegathering.com. Mix & Match, Part I. Wizards of the Coast. Retrieved on 2008-05-12. See the "Barrenton Cragtreads" card.
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