Shadow Man (video game)

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Shadow Man

Shadow Man - North American N64 box art
Developer(s) Acclaim Studios Teesside
Publisher(s) Acclaim Entertainment
Platform(s) Nintendo 64, Dreamcast, PlayStation, Windows
Release date July 31, 1999 N64 & PC
September 30, 1999 PS
November 30, 1999 DC
Genre(s) Platformer, Action-Adventure
Mode(s) Single-player
Rating(s) BBFC: 15
ESRB: Mature (17+)
System requirements 200 MHz Pentium CPU, 32 MB RAM, Windows 95, GPU

Shadow Man is a video game developed by Acclaim Studios Teesside and published by Acclaim Entertainment. It is loosely based on the Shadowman comic book series published by Valiant Comics and was released in 1999 for the Nintendo 64, Sony PlayStation, Sega Dreamcast and PC. A sequel, entitled Shadow Man: 2econd Coming, was released exclusively on Sony's Playstation 2 three years later in 2002.

Contents

[edit] Story

[edit] Plot

Shadow Man's story revolves around a man by the name of Michael LeRoi. Mike, over a decade prior to the game's events, was an English literature student. However, after flunking his courses, Mike spent his remaining college funds on drinking and gambling. Due to his hedonistic lifestyle, Mike was now in dire need of money and as such took a job as a taxi cab driver in Chicago, all the while keeping his failure a secret from his family back home in New Orleans.

One night in 1991, during a routine drop-off, one of Mike's customers was killed in the back of his cab in a gang-style drive-by shooting, leaving a briefcase containing $20,000 behind. In a panic, Mike sped off and took the money with him. He then returned home to New Orleans, lavishing gifts on his family and paying for his younger brother Luke's much needed operation. However, it wasn't long before the gang tracked Mike down to New Orleans and began issuing threats against him and his family's lives.

In desperation, Mike sought out a bokor to give him protection against the gang's attacks. This worked, but far too well. The gang decided to call in their debt by staging a drive-by shooting on the car in which he and his family were traveling on their way to dinner one night. Mike's parents and brother were killed, but somehow he survived.

Upon recovering from a coma and near-fatal injuries, Mike discovered he had lost his memory and was drawn into the New Orleans underworld by the bokor he had made the deal with. It was now time for Mike to pay the price for the bokor's protection. He was now the bokor's zombie slave. Working under the pseudonym 'Zero', the amnesiac Mike acted as a hitman for the bokor, unaware of his true identity.

This went on for some years until one night Mama Nettie, a powerful but dying voodoo priestess, stormed into the bokor's bar, the 'Wild at Heart'. She was there with a crew of her thugs to retaliate against the bokor for hits he had ordered against several of the priestess' gang members. As the chaos ensued, Mama Nettie dragged Mike into a back room where she summoned her remaining powers to forcibly implant the Mask of Shadows, a powerful voodoo artifact, into his chest. Thus Mike became the Shadow Man, one in a long line of African voodoo warriors blessed by the gods with supernatural powers to protect both their native tribes and the entire world from threats crossing over from the spiritual plane known as Deadside - the place where everyone goes, without exception, when they die.

After regaining her powers and taking the bokor's soul, Mama Nettie left the 'Wild at Heart' in Mike's ownership. However, Mike regained something also: his memory, which began to torment him endlessly. Unable to simply end his suffering due to his newfound immortality, Mike had little choice but to enter into Mama Nettie's service. It is here where the events of the game begin.

One night in 1999, after an evening spent with Mike (Mama Nettie must engage in sexual intercourse with Mike often so as to receive voodoo power from him and remain youthful), Mama Nettie has a prophetic dream in which five serial killers known as 'the Five', under the direction of an immensely powerful and evil being known as 'Legion', are attempting to bring about Apocalypse by transporting an immortal army of hideous monsters to Earth (Liveside) through an enormous construction on Deadside simply called 'Asylum'. After awaking Mike, she tells him of this and instructs him to immediately travel to Deadside using his strong emotional attachment to his dead brother's teddy bear as a conduit and meet up with Jaunty, a skull-headed snake who acts as Nettie's eyes and ears in Deadside. This is where the adventure begins.

[edit] Themes & settings

Shadow Man has many varying themes and settings, from swampland just outside of New Orleans to barren wastelands in Deadside, from an underground railway station in London to blood-soaked slaughter-rooms in Asylum. The overall mood and atmosphere of the game is very dark and often violent, which is perhaps best displayed in the music for the 'Playrooms' level of Asylum, which features samples of people crying, a chainsaw cutting through what sounds like flesh and bone and the sound of teeth being pulled.

[edit] Characters

Michael LeRoi/Shadow Man: Mike is the character that the player takes control of throughout the entirety of the game. A failed English literature student turned hitman turned world-saving voodoo warrior, Mike has had a complex past (see above in the 'Plot' section).

Mama Nettie: Agnetta, or Mama Nettie is the voodoo priestess who created the Mask of Shadows and controls the bearer of it. Although she appears to be in her mid-20s, she is in fact centuries old, her soul inhabiting the body of a young woman who double-crossed Nettie nearly two-hundred years earlier.

Although powerful, Nettie can not travel to Deadside, hence her need for Jaunty's assistance there. However, Jaunty isn't much of a fighter and as such she sends Mike/Shadow Man to Deadside for such matters.

Nettie is one of two characters that the player can converse with regularly in the game. Her main purpose in the game is to provide the player with advice pertaining mainly to accessing areas and gaining items. However, this advice often comes in the form of a vague allusion as opposed to a direct reference or command.

Jaunty: Jaunty is Nettie's associate in Deadside, the victim of a kidnapping, an occult experiment and a bungled deal with said voodoo priestess.

Walking back from the pub late one night in his hometown of Dublin, Jaunty was passing the University when he decided to stop momentarily to relieve himself. It was at this time that a group of students dabbling in the occult kidnapped him and ritually sacrificed him as a part of their experiment.

Upon seeing this Mama Nettie, who happened to be nearby at the time of the incident, spoke to Jaunty from across the gap between the spiritual planes and convinced him to join her in exchange for a new body and a chance to live again.

However, Nettie didn't divulge the specifics of the deal, which are as follows: Jaunty's Deadside incarnation is that of a snake with a skull for a head donning a tophat, and his Liveside incarnation is that of a disfigured dwarf.

Jaunty is the second character with which the player can converse in the game. His main role is to reinforce and clarify the advice that Nettie gives.

Milton Pike: A member of the group of serial killers recruited by Legion known as 'The Five'. Milton is known as the “Video Nasty Killer" because of his habit of videotaping his victim's deaths and mailing the tapes to the local police departments. He also served in the Vietnam war and the United States Army Special Forces, the former of which may help explain his psychopathic nature. Not long before the events of the game Milton was apprehended by FBI agents after an intense gun battle and incarcerated in the fictional Gardelle County Jail in Texas, which is where he can be found in the game. Milton serves as a boss character in the game.

Marco Cruz: Another member of 'The Five'. Called the 'Repo Man' by police due to his modus operandi of gaining entry to people's homes under the guise of a repossession agent, Marco preyed on couples in and around the Death Valley and Mojave Desert areas. He also worked as a DJ for a short period of time before being imprisoned in Gardelle County Jail. Marco serves as a boss character in the game.

Avery Marx: Another member of 'The Five'. Known as the "Home Improvement Killer" because of his MO of cutting off the power to his victim's homes before stalking them in the dark wearing a pair of night vision goggles. Through several implications in his in-game dialogue, it appears that Avery was molested as a child by his own mother, whom he later killed. Part of his MO is to leave the skull of a canary with a written poem rolled up inside at the scenes of his crimes. As such he raises canaries at his home.

John G. Pierce/Jack The Ripper: Another member of 'The Five', John Pierce is a fictional character in the game based on the infamous real life serial killer of the Victorian era known only as 'Jack the Ripper'. The game starts with a cut-scene in 1888 (the year of the 'Ripper' murders) in a sewer beneath London where Legion appears before John (who is an architect by trade) and convinces him to commit suicide so as to cross over to Deadside and design Legion's "Asylum", a place for all the "misunderstood individuals of this world" (serial killers, rapists, pedophiles etc.) to seek refuge. There he stays until 1999, when he returns to Liveside and begins killing again. John/Jack can be found in the 'Underground Railway: London' level of the game and serves as yet another boss character there.

Victor Batrachian: Born to a wealthy banker in Geneva, Switzerland, Victor is the leader of 'The Five', known as "The Lizard King". Victor was quite a brilliant student, and by the end of his education held a Ph. D. in forensic psychiatry and was a licensed General Practitioner. This is when he began murdering his elderly female patients after convincing them to leave him large sums of money in their wills. As the heat rose in Europe, Victor used forged documents to attain a Green Card and emigrate to the US. Again he began killing, taunting the authorities with letters signed 'The Lizard King', but was eventually captured, tried and convicted for his crimes in the US. By the time the events of the game begin, he is awaiting punishment on death row in Gardelle County Jail. Victor is another of the game's boss characters. His surname may be an intentional pun on the developer's part, as "batrachos" (βατραχος) means "frog" in Classic Greek.

Legion: Legion is the main antagonist of the game. It is never stated exactly what Legion is in the game, though it is implied in a small piece of text in the game's instruction manual which quotes Mark 5:9.

And He asked him, What is thy name? And he answered, saying, My name is Legion: for we are many.

This would suggest that the Legion from Shadow Man is indeed the same demon exorcised by Jesus in the bible. Legion also quotes and paraphrases this passage himself on several occasions throughout the game and, with increasing regularity towards the end of the game, refers to himself as 'we' or 'us'. The last few words of the passage, "for we are many", are also used as a sort of mantra by 'The Five'.

Legion appears as a somewhat oddly dressed (wearing a grey morning coat, purple pin-stripe trousers and a bright yellow shirt) yet aristocratic man of between thirty and forty years of age wielding a cane-sword. However, most perturbing of all is Legion's mouth, which seems to be constantly bleeding. In addition to being the game's main antagonist, Legion is also the game's final boss.

[edit] Gameplay

Shadow Man is an adventure game and was designed by Guy Miller and Simon Phipps. It is comparable to games like Tomb Raider or the Legend of Zelda series. Most gameplay takes place in a third person perspective (except for when the player enters the first person perspective so as to get a better look at their surroundings), with the player able to run, jump, climb, swim and perform various other actions. Combat is mostly weapons based, with various firearms and voodoo weapons at the player's disposal (the most important of which is the Shadowgun, a weapon that allows Mike to channel his shadow power and reap life energy from his enemies). Shadow Man was also one of relatively few games at the time to feature a 3D targeting feature (a feature pioneered by The Legend of Zelda: Ocarina of Time a year earlier). This allowed for the player to lock-on to an enemy and strafe around them as desired during combat. Also unique to a game of its time, Shadow Man had a dual-wielding system, a feature which allowed the player to equip two items to two different buttons/keys and use them independently of each other yet at the same time. The main focus of Shadow Man is the collection of what are called "dark souls". These are what Legion intends on implanting into his army of monsters, thus making them immortal. As the player collects them their shadow power level will increase level by level (to a maximum of 10) which allows the player to do two things: firstly, to gain access through the various coffin gates around Deadside that block off certain areas provided they have enough dark souls, and secondly to charge their Shadowgun to a higher level for more damage. Also, as the shadow level increases so too does the player's voodoo meter, which depletes as they use voodoo weapons.

A secondary focus of the game is the collection of small ceremonial pots called 'cadeaux' (French for 'gifts'). When the player has collected one-hundred cadeaux, they take them to a place called the 'Temple of Life' and offer them to the 'Loa' (gods of Deadside) so as to increase their life meter by one unit. There are five-hundred and twelve to collect in total.

Another point of interest is Shadow Man's non-linearity. The player can play through the game as they please with the only real limitation being the number of dark souls in the player's possession. For example, the five main bosses of the game can be fought in any order provided the player has access to both their shadow powers in Liveside and the relevant boss' area.

[edit] Reception

Shadow Man received mostly positive reviews (with the exception of the PlayStation version), with the only major complaint being an excessive amount of backtracking due to the game's non-linear style of play, which led to many players getting lost or stuck. To date Shadow Man has sold around 1 million copies on every platform it was released on, making it one of Acclaim's greatest success stories.

Shadow Man continues to have a cult following with a fan group on facebook, and many youtube entries.

[edit] Differences between the game and the comic

Apart from the underlying theme of voodoo mythology in both, Shadow Man the game and original Shadowman the comic book series have very little to do with one another. The only real connection is the main character of the comic, Jack Boniface, making a small cameo in the game as a past Shadow Man mentioned by name only in a report that is available for the player's viewing in-game.

However, a second series of Shadowman comics (renamed Shadow Man, with the space that is present in the title of the game, or Shadowman V2) were launched near the release of the game. This second series and the game itself are nearly identical, sharing among other things, Mike, Jaunty, and the revisited Mama Nettie.

[edit] References

Shadow Man instruction manual, Acclaim Entertainment, 1999, pp. 5-11  as well as in-game information.

[edit] See also

[edit] External links

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