Shadow Madness
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Shadow Madness | |
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Developer(s) | Craveyard Studios |
Publisher(s) | Crave Entertainment |
Platform(s) | Sony PlayStation |
Release date | NA April 30, 1999 |
Genre(s) | RPG |
Mode(s) | Single player |
Shadow Madness is a turn-based RPG and the first video game released by Crave Entertainment. The game achieved mixed reviews. Shadow Madness was packaged with a separate demo disc for Jade Cocoon.
Contents |
[edit] Storyline
The storyline is centered around saving the world from a mysterious plague that is spreading quickly. The player takes the role as Stinger, whose town has just been destroyed. The player meets many friends and foes on their way to finding out how the chaos started and how it can be stopped.
[edit] Gameplay
In Shadow Madness, your party consists of three members, each with their own strengths and weaknesses. In battle, the player has a choice of using physical attacks, magic, items and escape. It also plays the same on the field in terms of using your inventory, moving about and talking to non-player characters.
Battles in Shadow Madness are random, but one unique aspect of this system lets players avoid some battles. When exploring, the growl of a monster is heard. Pressing L1 and R1 simultaneously will make Stinger "hide" on the ground and doing this allows the player to possibly avoid a battle altogether.
Shadow Madness uses some elements of Squaresoft's Active-Time Battle system. In particular, enemies will not wait to attack you. The maximum level of experience a character can reach is 15. Characters also can unleash powerful "summons" during battle.
[edit] Characters
- Stinger (hero) — When the chaos wipes out his hometown, he vows to end the chaos.
- Windleaf — Joins Stinger after her secluded sylvan village gets attacked.
- Harv-5 — Robot originally created for harvesting crops, but when the demons destroy his fields and home he sets out to find out his purpose. His catchphrase of sorts is "There will be death."
- Xero Von Moon — Mage Warrior who has been resurrected from his deep sleep, he has no body so floats around with just his head.
- Clemett — He is a native Gadgeteer, but he didn't agree with how they lived so went to live with humans, and when the chaos started he vowed to protect his 'Friends'.
- Jirina — She is a proud Org-Ta and a native of the underground world known as Wyldern. Her people have been enslaved by the Darg who turned a once peaceful land into a twisted hell. She vows to get revenge.
[edit] Presentation
Shadow Madness features 3D polygonal models on 2D pre-rendered backgrounds, with the battle scenes taking place in a fully 3D environment. The game includes CG cutscenes to further the storyline.
Much of the music throughout the game is deliberately dark, ambient and mood-setting. Unlike most other turn-based RPGs, Shadow Madness has multiple battle themes, most of which are orchestral in nature.
[edit] Reception
The game, an American attempt at the Final Fantasy series, gained quite positive reviews. Notable ones include "Deep, involving storyline and beautiful graphics" by GamePro. It also received positive remarks from PSM: "Epic... Unravels like a good mystery", and OPM: "World of prerendered backgrounds, sharp dialogue and moody music." However, OPM also gave the game the award for worst character design in its 1999 Editors' Awards. GameSpot summed it up by saying "Whoever said 'Graphics don't matter' never played Shadow Madness." The game also was greeted with acclaim for introducing a younger audience to the RPG game genre.
The game also gained negative reviews, mainly from experienced RPG gamers and RPG only websites, the level cap is a low 15, which is quite uncommon for RPG games.
[edit] Trivia
Shadow Madness' development team included some notable figures. Ted Woolsey, who helped script the story, formerly worked at Squaresoft in Washington as a translator. His past credits include Secret of Mana, Final Fantasy III, and Chrono Trigger.
Paul Reed, who also wrote game's story, previously worked on the Super Nintendo Action-RPG Secret of Evermore before making Shadow Madness. His most famous game since Shadow Madness is the internationally-acclaimed Metroid Prime for the Nintendo Gamecube.
Most of Shadow Madness' development staff were new to the industry, learning as they went along while designing the game.
Shadow Madness took nearly three years to create.