Shader lamps
From Wikipedia, the free encyclopedia
Shader lamps is a computer graphic technique used to change the appearance of physical objects. The still or moving objects are illuminated, using one or more video projectors, by static or animated texture or video stream.
A 3D graphic rendering software is typically used to compute the deformation caused by the non perpendicular, non planar or even complex projection surface.
Complex objects (or aggregation of multiple simple objects) create self shadows that must be compensated by using several projectors.
The objects are typically replaced by neutral color ones, the projection giving all its visual properties, thus the name shader lamps.
The technique can be used to create a sense of invisibility, by rendering transparency. The object is illuminated not by a replacement of its own visual properties, but by the corresponding visual surface placed behind the object as seen from an arbitrary viewing point.
[edit] See also
[edit] External links
- Shaderlamps.com
- Mitsubishi Electric Research Laboratories, Shader Lamps, Ramesh Raskar, Greg Welch, Kok-lim Low, Deepak Bandyopadhyay, June 2001 (PDF)
- IEEE Computer Society January/February 2007 (Vol. 27, No. 1) pp. 90-96, The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency Frank Nielsen, Sony Computer Science Laboratories