Age of Wonders: Shadow Magic
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Age of Wonders: Shadow Magic | |
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Developer(s) | Triumph Studios |
Publisher(s) | Gathering of Developers |
Designer(s) | Lennart Sas |
Platform(s) | Windows |
Release date | 2003 |
Genre(s) | Turn-based strategy |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: Teen (T) |
Media | CD |
System requirements | Pentium II 300 CPU, 64MB RAM, 500MB hard disk, 4MB DirectX compatible graphic card, 8x CD-ROM drive |
Input methods | Keyboard, mouse |
Age of Wonders: Shadow Magic or AOW:SM is a turn-based, strategy PC-game in a fantasy setting.
Shadow Magic is the third incarnation of the Age of Wonders series, and is a direct sequel to Age of Wonders 2: The Wizard's Throne. All three games were developed by Triumph Studios, a Dutch game developer.
Contents |
[edit] Gameplay
The game features a world on three different levels, the Surface, the Underground and the Shadow World. Some scenarios only include the Surface world, because the Underground and the Shadow World is optional. The game can either be played in a simultaneous mode, wherein players move their units at the same time during a turn, and in a traditional turnbased mode. Note that both modes are still turnbased.
The game is played both in an overworld mode, on which parties are moved and raised, structures are built and heroes are contracted, as well as a battle mode.
[edit] Wizards
The key element of the game are the Wizards. Wizards are very powerful at magic, but rather weak at close combat. Every player has one Wizard, each with a sphere of magic (Life, Death, Fire, Water, Air, Earth, Cosmos and finally Chaos/Secret), which decides which spells the Wizard can research. Some Wizards have multiple spheres, but can only learn less advanced spells. Spells range from passive spells (for instance, blessing a unit with additional strengths), to direct spells (i.e. healing spells or attack spells), to summoning spells. Wizards are the only units in the game who can't level up or gain medals. Instead, they improve by researching new spells and skills.
Wizards have a domain, which is the area in which the Wizard can cast his spells. When a wizard is inside a wizard's tower, the radius of his domain is increased by several hexagons, and in addition a small domain is radiated around each hero, so it is usually best to keep wizards inside a tower at all times. Every village, town and city can build a Wizard Tower, and the Wizard only has to be inside one Wizard Tower, the other towers will also increase his domain.
[edit] Heroes
Wizards can also attract heroes. Heroes are the men and women who (preferably) lead your troops into battle. Heroes, unlike Wizards, can level up. When they level up, the player can choose between three abilities for the hero to make them stronger. For example they can fire at range or improve the morale in his party. At a low level, they are rather vulnerable to other units, especially stronger units, so it is suggested to keep them a bit out of harm's way, for at a high level, they can become strong assets to a party, and can even destroy parties on their own. Their maximal level is level 30.
When a Hero dies, you can only bring it back by using the reanimate or resurrect spell. When using the reanimate spell, the Hero will return to your Wizard's Seat as an Undead hero.
Heroes can join you either by applying at one of your cities or parties, by being recruited at an Inn or similar building, or can be attained through the use of the "call hero" spell.
[edit] Regular Units
Regular units are the units that will do most of the fighting, and hopefully for the player the only ones who'll die. They are divided in four levels, based on what buildings are needed for creating them. A settlement without any unit producing structures can only produce the race's basic unit, which is obviously a level one unit. Unit can promote by earning medals. The medal ranks are, aside from none, Silver and Gold. Promoting always results in raised statistics and often in additional abilities.
[edit] Multiplayer
Like both its predecessors the game was designed for singleplayer as well as multiplayer, and while the graphic engine is the same as in Age of Wonders 2: The Wizard's Throne, gameplay is improved and some important features are added. While every existing race in the game got at least one new recruitable unit and new buildings, 3 races are completely new. Much needed from the fans (and referred to in the forums as the "random map cult"), the game now offers a "Create Random Scenario" option.
[edit] Settlements and other structures
There are many kinds of structures on the World Map. The most important ones are the cities and the structures that generate either gold or mana.
Cities come in four levels. The lowest level is the Outpost, which can only construct a Wooden Wall and the race's basic unit. The next stage, the Village, can build much more buildings. The other stages are Town and City. The stages differ in how fast they can build, and the income they generate.
[edit] Races and their Units
There are fifteen races in the game and these races are divided into three groups; good, evil and neutral races.
Good | Neutral | Evil | ||||||||||||||
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Tier | Type | Archons | Dwarves | Elves | Halflings | Syrons | Draconians | Frostlings | Humans | Nomads | Tigrans | Dark Elves | Goblins | Orcs | Shadow Demons | Undead |
1 | Basic | Militia | Axeman | Glade Runner | Peasant | Prospector | Hatchling | Snowscaper | Halberdier | Spearman | Shredder | Night Guard | Grunt | Impaler | Larva | Zombie |
Melee | Legionary | Berserker | Swordsman | Swordsman | Spellbinder | Charger | Swordsman | Swordsman | Barbarian | Hunter | Warrior | Swordsman | Axeman | Spawn | Swordsman | |
Range | Archer | Crossbowman | Archer | Slinger | Lightning Catcher | Flamer | Archer | Crossbowman | Horse Archer | Fire Cat | Archer | Darter | Archer | Bombard | Archer | |
2 | Mystic | High Priest | High Priest | High Priest | High Priest | High Priest | Monk | Monk | Monk | Monk | Monk | Black Priest | Black Priest | Black Priest | Black Priest | Black Priest |
Cavalry | Paladin | Boar Rider | Scout | Pony Rider | Rider | Slither | Raider | Light Cavalry | War Elephant | Cat Master | Executioner | Wolf Rider | Heavy Cavalry | Stag Mount | Death Knight | |
Specialist | Avenger | Engineer | Nymph | Rogue | Shadow Runner | Crusher | Frost Witch | Swashbuckler | Djinn | Prowler | Blade Dancer | Butcher | Abomination | Skimmer | Vampire | |
3 | Unique Unit | Chariot | Mole | Iron Maiden | Sheriff | Giant Warrior | Flyer | Mammoth Rider | Knight | Chieftain | Manticore | Spider Queen | Big Beetle | Warlord | Harvester | Bone Horror |
Unique Unit | Pegasus Rider | Runemaster | Druid | Eagle Rider | Changeling | Elder | Frostdrake Rider | Herbalist | Slaver | Mystic | Shade | Wyvern Rider | Shaman | Brain | Spectre | |
Expansion Unique | Saint | Gargoyle | Treeman | Centaur | Astral Sprite | Hydra | Yeti | Chaplain | Pit Guard | Beholder | Succubus | Troll | Doom Bats | Spirit | Necromancer | |
4 | Ultimate | Titan | Steam Tank | Fairy Dragon | Leprechaun | Forceship | Red Dragon | Doom Wolf | Airship | Roc | Sphinx | Incarnate | Karagh | Glutton | Shadow Lord | Death Reaper |
[edit] Development
Shadow Magic was probably planned as an expansion pack for Age of Wonders 2: The Wizard's Throne, but was published as a stand-alone game instead.[citation needed]
The game was unofficially developed further[1] by a fan-community. There is a further update planned.
[edit] External links
- Age of Wonders: Shadow Magic at Triumph Studios's website
- Age of Wonders at Heavengames
- Age of Wonders: Shadow Magic at MobyGames